Mafia 1033 - The Next Generation [Hidden]

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Bonatogether
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Re: Mafia 1033 - The Next Generation [Hidden]

#81 Post by Bonatogether » Fri Nov 08, 2024 1:28 pm

dargorygel wrote:
Fri Nov 08, 2024 12:28 pm
In fact... that is for everyone. Would you have gone along with the plan?
i never go along with these sorts of ideas

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Re: Mafia 1033 - The Next Generation [Hidden]

#82 Post by dargorygel » Fri Nov 08, 2024 1:34 pm

damo666 wrote:
Fri Nov 08, 2024 1:00 pm
dargorygel wrote:
Fri Nov 08, 2024 12:26 pm
damo666 wrote:
Fri Nov 08, 2024 8:37 am


Why ignore it? The possibility of a night mafia death is (I would say) at least 0.25.

It's probably marginal.

I'll keep at no kill for the time being but if it doesn't fly will drop it. It may be more valuable on later nights.
Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
The more town we have alive at night the greater the chance of a mafdeath
The more activated town, yes. NK does not change that, really.

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Re: Mafia 1033 - The Next Generation [Hidden]

#83 Post by foodcoats » Fri Nov 08, 2024 1:41 pm

damo666 wrote:
Fri Nov 08, 2024 1:00 pm
dargorygel wrote:
Fri Nov 08, 2024 12:26 pm
damo666 wrote:
Fri Nov 08, 2024 8:37 am


Why ignore it? The possibility of a night mafia death is (I would say) at least 0.25.

It's probably marginal.

I'll keep at no kill for the time being but if it doesn't fly will drop it. It may be more valuable on later nights.
Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
The more town we have alive at night the greater the chance of a mafdeath
This is an interesting point, but nonetheless I have a few counterpoints to a no kill.

One has already been stated, that the tradeoff of statistical advantage for vote and reaction information is not worth it.

Similarly, trying to get statistical phaser advantage at night may be mathematically dubious, but more importantly a phaser kill is an eventuality loaded with so much WIFOM and so heavily dependent on the individuality of all game agents that it is not worth basing a strategy around. It is like a lottery ticket: a great windfall but not something to base our finances on.

Finally, I think that whenever there is a no kill, for example through a tie, it is injurious to town morale. Mafia is a game of people more than numbers and it is better to be wrong and miskill town and keep the blue team engaged and interested in the game than to chase some mild abstract advantage.

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Re: Mafia 1033 - The Next Generation [Hidden]

#84 Post by dargorygel » Fri Nov 08, 2024 1:42 pm

foodcoats wrote:
Fri Nov 08, 2024 1:41 pm
damo666 wrote:
Fri Nov 08, 2024 1:00 pm
dargorygel wrote:
Fri Nov 08, 2024 12:26 pm


Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
The more town we have alive at night the greater the chance of a mafdeath
This is an interesting point, but nonetheless I have a few counterpoints to a no kill.

One has already been stated, that the tradeoff of statistical advantage for vote and reaction information is not worth it.

Similarly, trying to get statistical phaser advantage at night may be mathematically dubious, but more importantly a phaser kill is an eventuality loaded with so much WIFOM and so heavily dependent on the individuality of all game agents that it is not worth basing a strategy around. It is like a lottery ticket: a great windfall but not something to base our finances on.

Finally, I think that whenever there is a no kill, for example through a tie, it is injurious to town morale. Mafia is a game of people more than numbers and it is better to be wrong and miskill town and keep the blue team engaged and interested in the game than to chase some mild abstract advantage.
I like this post, luke foodwalker.

Do you think that damo is scumo for wanting a no kill?

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Re: Mafia 1033 - The Next Generation [Hidden]

#85 Post by Vecna » Fri Nov 08, 2024 1:50 pm

Darg has found stuff to talk about. I like his musings.

Foodcoats being charismatic mechanic messiah might be reminiscent of scummy times (i like how that sentence rolls of the tongue).

Rdrivera sort of responded how I expect him to respond as scum. Trying to be funny, and dismissing me with kindness.

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Re: Mafia 1033 - The Next Generation [Hidden]

#86 Post by Bonatogether » Fri Nov 08, 2024 1:57 pm

vecna is a commentator but he should get out on the field and play



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Re: Mafia 1033 - The Next Generation [Hidden]

#89 Post by Bonatogether » Fri Nov 08, 2024 2:11 pm

Red Neurax wrote:
Fri Nov 08, 2024 2:06 pm
thanks mate
neurax? yeah i bet your neurons did get axed

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Re: Mafia 1033 - The Next Generation [Hidden]

#90 Post by Jamiet99uk » Fri Nov 08, 2024 2:16 pm

This is just the beginning. We've only charted 19 percent of our galaxy. The rest is out there, just waiting.
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#91 Post by Jamiet99uk » Fri Nov 08, 2024 2:21 pm

foodcoats wrote:
Fri Nov 08, 2024 12:40 am
Hey everybody. Who is scum?
Yes I think he is.
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#92 Post by Jamiet99uk » Fri Nov 08, 2024 2:22 pm

dargorygel wrote:
Fri Nov 08, 2024 12:49 am
Fwiw, I am opposed to a mass reveal this early. We'd give up our phasers for one sure kill. I'd rather hope we can catch more than that.
It's not a sure kill.

The rule was changed.
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#93 Post by Jamiet99uk » Fri Nov 08, 2024 2:24 pm

DiplomacyandWarfare wrote:
Fri Nov 08, 2024 1:30 am
Did you know that the only players who will survive to Day 13 are bozotheclown, Fluminator, and worcej?
Did you know that there is a surprising amount of mech in this "mostly vanilla" setup that I will not be sharing with you for reasons that I will not be sharing with you?
Did you know that JOBTMDITBDJCORPCNTUXMRICV?
Fluninator and Worcebs are not in the game.
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#94 Post by damo666 » Fri Nov 08, 2024 2:31 pm

Vecna wrote:
Fri Nov 08, 2024 1:11 pm
damo666 wrote:
Fri Nov 08, 2024 1:00 pm
dargorygel wrote:
Fri Nov 08, 2024 12:26 pm


Aside from bozo's math... i still do not see the value of No Kill here, damo. What do we gain? We lose dats... discussion is stymied... what benefit is it?
The more town we have alive at night the greater the chance of a mafdeath
its the opposite.

if we no kill, mafia might no kill as well.

people would waste their phasers for no benefit to town at all.

no kill is anti-town
Fair point. ##unvote

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Re: Mafia 1033 - The Next Generation [Hidden]

#95 Post by JustAGuyNamedWill » Fri Nov 08, 2024 2:33 pm

I wish the NK was forced because that would bust the setup however then it becomes a vanilla game and we are bad at that

However theres still probably some way we can do somethingabout it

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Re: Mafia 1033 - The Next Generation [Hidden]

#96 Post by JustAGuyNamedWill » Fri Nov 08, 2024 2:34 pm

No Kill on Day 1 is bad regardless of wheteher we have phasers or not so lets not advocate for that

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Re: Mafia 1033 - The Next Generation [Hidden]

#97 Post by JustAGuyNamedWill » Fri Nov 08, 2024 2:35 pm

foodcoats wrote:
Fri Nov 08, 2024 1:39 am
JustAGuyNamedWill wrote:
Fri Nov 08, 2024 1:13 am
Foochcoats is scum
Why?
Its cuz you stole my bit

Idont actually think youre scum

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Re: Mafia 1033 - The Next Generation [Hidden]

#98 Post by JustAGuyNamedWill » Fri Nov 08, 2024 2:36 pm

Bonatogether wrote:
Fri Nov 08, 2024 2:37 am
JustAGuyNamedWill wrote:
Fri Nov 08, 2024 12:13 am
I will protect argent and neurax until D3
hater alert, he's playing suboptimally
Its ok we need time to train the young jedi

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Re: Mafia 1033 - The Next Generation [Hidden]

#99 Post by JustAGuyNamedWill » Fri Nov 08, 2024 2:39 pm

ghug wrote:
Fri Nov 08, 2024 7:51 am
bozotheclown wrote:
Fri Nov 08, 2024 7:40 am
ghug wrote:
Fri Nov 08, 2024 7:11 am


This is a cruel and unnecessary lie and I hope that you die on Saturday.
I spent some time reviewing my poor performance in the last game I played, and despite how much I helped the mafia on the last day, we still would have won if you and BunnyGo had RBed Fluminator and worcej when I said I would go along with it. Why did you lock in your RB vote on me an hour before EOD?
You really want to do this?

My opinion of your town play was already low, but I didn't believe you'd play that poorly as town, so Occam's razor said you were scum. I apologize for overestimating you. I won't do it again. I figured at that point that my words weren't moving anyone and that locking my vote could prove my sincerity. Even that didn't work on Glitter, so it wouldn't have gone any better if I'd been right, but nothing else was working, so I don't really fault myself for trying it.

If the question is why I doubted you, this was explained quite thoroughly at the time. Why are you trying to pick a flight?
Absolutely scathing criticism

Also like idg why people have one bad game or bad take and then all of a sudden everyones like ‘oh they suck dont tell me they’re actually good’

Everyone has bad games, they are considered good because on average they are good, not because they are perfect

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Re: Mafia 1033 - The Next Generation [Hidden]

#100 Post by JustAGuyNamedWill » Fri Nov 08, 2024 2:41 pm

DiplomacyandWarfare wrote:
Fri Nov 08, 2024 1:13 pm
Lemme see
ghug and bona are being rude
darg and vecna are both towny
damo has a really weird theory on how to win that I definitely don't agree with
will is making very little effort with those posts
ima go ##vote will
:x How could you

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