Hi Connor,
We're full up now - but would you like to join the subs list? With 24 players it's quite likely that a replacement will be needed.
#201 Post by Jamiet99uk » Fri May 31, 2019 3:40 pm
Hi Connor,
#202 Post by connorcompton » Fri May 31, 2019 3:49 pm
That would be great, thanks.Jamiet99uk wrote: ↑Fri May 31, 2019 3:40 pmHi Connor,
We're full up now - but would you like to join the subs list? With 24 players it's quite likely that a replacement will be needed.
#203 Post by Jamiet99uk » Fri May 31, 2019 4:16 pm
#204 Post by Durga » Fri May 31, 2019 5:56 pm
#205 Post by worcej » Fri May 31, 2019 6:03 pm
#206 Post by rdrivera2005 » Fri May 31, 2019 11:20 pm
#208 Post by CruaaderReynauld » Sat Jun 01, 2019 12:07 am
#209 Post by worcej » Sat Jun 01, 2019 12:50 am
So your suggestion is take the day kill out or add a vig?rdrivera2005 wrote: ↑Fri May 31, 2019 11:20 pmYou asked for suggestions:
I think the day kill is too overpowered for Mafia. Town don't have a vig kill and Judge power is a bit useless.
#210 Post by Squigs44 » Sat Jun 01, 2019 1:00 am
I strongly disagree that the judge power is useless. A vig shot is certainly much stronger though.rdrivera2005 wrote: ↑Fri May 31, 2019 11:20 pmYou asked for suggestions:
I think the day kill is too overpowered for Mafia. Town don't have a vig kill and Judge power is a bit useless.
#211 Post by Carl Tuckerson » Sat Jun 01, 2019 1:54 am
#212 Post by teacon7 » Sat Jun 01, 2019 3:04 am
#213 Post by teacon7 » Sat Jun 01, 2019 3:09 am
#214 Post by Carl Tuckerson » Sat Jun 01, 2019 3:19 am
If the judge pairs two towns together, the mafia can always kill two townies in one turn. What's special about them being able to shoot one of the townies up for a vote? If anything, shouldn't they let the two townies stay alive as long as possible?teacon7 wrote: ↑Sat Jun 01, 2019 3:09 amLet me clarify:
The judge picks two candidates. They're both town. Maf knows this.
Maf secretary tells the assassin to kill candidate A. The maf assassin sends the order in as close to EoD as the GM will allow. Candidate A dies. Town now has to move to candidate B (now the only option), or vote NL (if such is allowed).
A mafia daykill lets them abuse that situation. A vig wouldn't have information like "they're both town" on a judged lynch (so it'd be less rife for abuse), though a similar situation could still arise if one judged-lynch candidate of the two got vigshot.
#215 Post by rdrivera2005 » Sat Jun 01, 2019 3:42 am
I think taking day kill out is better. Maybe transform it to a power like Ninja (not be seen doing the NK) or another not so strong power.worcej wrote: ↑Sat Jun 01, 2019 12:50 amSo your suggestion is take the day kill out or add a vig?rdrivera2005 wrote: ↑Fri May 31, 2019 11:20 pmYou asked for suggestions:
I think the day kill is too overpowered for Mafia. Town don't have a vig kill and Judge power is a bit useless.
#216 Post by ubercacher16 » Sat Jun 01, 2019 5:29 am
#217 Post by Squigs44 » Sat Jun 01, 2019 6:34 am
Pm's are too confusing to read, its better to have them all in one place like in a qt instead of having to hunt through lots of PMs that fill up your inbox. We have used Discord instead of quicktopic for a few games, which I personally like, but some people don't use Discord as much, or they prefer the qt format. But yeah, mostly tradition I think. It works.ubercacher16 wrote: ↑Sat Jun 01, 2019 5:29 amIs there any reason you guys use Quicktopic.com instead of the PMs here or some other site? Is it just tradition?
#218 Post by teacon7 » Sat Jun 01, 2019 1:23 pm
I don't think shooting one would confirm the other one. It's risky, but if the judged lynch is MvT, why not shoot the T for maximum wifom experience? The Judge has the power to limit vote options, but that doesn't mean his scumreads are right.Carl Tuckerson wrote: ↑Sat Jun 01, 2019 3:19 amIf the judge pairs two towns together, the mafia can always kill two townies in one turn. What's special about them being able to shoot one of the townies up for a vote? If anything, shouldn't they let the two townies stay alive as long as possible?
Killing one of the townies confirms both of them (as the mafia would not shoot a townie if their partner were up for a vote), and even if this is done as close to deadline as possible to mitigate the usefulness of this fact, that's still giving free info.
#219 Post by teacon7 » Sat Jun 01, 2019 1:24 pm
I like QT's because it's possible to go back and review old games, and what people said in godthreads/mafchats etc.Squigs44 wrote: ↑Sat Jun 01, 2019 6:34 amPm's are too confusing to read, its better to have them all in one place like in a qt instead of having to hunt through lots of PMs that fill up your inbox. We have used Discord instead of quicktopic for a few games, which I personally like, but some people don't use Discord as much, or they prefer the qt format. But yeah, mostly tradition I think. It works.ubercacher16 wrote: ↑Sat Jun 01, 2019 5:29 amIs there any reason you guys use Quicktopic.com instead of the PMs here or some other site? Is it just tradition?
#220 Post by ubercacher16 » Sat Jun 01, 2019 1:57 pm
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