Thai would limit the cops' abilities to change their minds.dargorygel wrote: ↑Mon Apr 01, 2024 9:22 pmWhat drawbacks?Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:16 pmHi!
Do you think we should have everyone say tomorrow something like: "If I were some kind of Cop, I would have visited player X and received this result" so that we will clearly have that information to analyze once the various Cops die and are revealed to us?
Given all of the potential cops at play, I don't think the bad guys will be able to use all of those hypo cop results very effectively, and the info for town will be quite valuable when our various cops flip.
Please discuss.
How about doing it more forecasting... half way through today.
Mafia 87: Madness in Mega-City One - GAME THREAD
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
The forecasting plan is very very bad, in my opinion -- bad guys have their own night actions that will be much more effective if they know what everyone will do if they are cop..dargorygel wrote: ↑Mon Apr 01, 2024 9:22 pmWhat drawbacks?Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:16 pmHi!
Do you think we should have everyone say tomorrow something like: "If I were some kind of Cop, I would have visited player X and received this result" so that we will clearly have that information to analyze once the various Cops die and are revealed to us?
Given all of the potential cops at play, I don't think the bad guys will be able to use all of those hypo cop results very effectively, and the info for town will be quite valuable when our various cops flip.
Please discuss.
How about doing it more forecasting... half way through today.
But having a hypo reveal after each night means we will definitely have our cop scan results to consider once each cop is flipped.
Downside is that it could help bad guys identify who is actually cop to inform their night actions, but I feel like that is much harder for them to do in this setup where there are so many kinds of cops and things that mess with cop results. I just don't think that a mass set of cop hypo claims will narrow the field much for the bad guys.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
hey all, i hope we can have a nice clean game, without any murders, since I just got this shirt washed! blood is really hard to get out of fabric, or so I hear, and I'd like avoid further hassle! Think of the poor morticians, having to spend so much on a new, clean suit should I get murdered... how unfair it would be!
I am not opposed to this.Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:16 pmDo you think we should have everyone say tomorrow something like: "If I were some kind of Cop, I would have visited player X and received this result" so that we will clearly have that information to analyze once the various Cops die and are revealed to us?
Given all of the potential cops at play, I don't think the bad guys will be able to use all of those hypo cop results very effectively, and the info for town will be quite valuable when our various cops flip.
Please discuss.
As astra per amorem
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
If this game is an April Fool's joke on me, then y'all suck and it wasn't funny.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Maybe... i don't think it would lock them in.ghug wrote: ↑Mon Apr 01, 2024 9:24 pmThai would limit the cops' abilities to change their minds.dargorygel wrote: ↑Mon Apr 01, 2024 9:22 pmWhat drawbacks?Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:16 pm
Hi!
Do you think we should have everyone say tomorrow something like: "If I were some kind of Cop, I would have visited player X and received this result" so that we will clearly have that information to analyze once the various Cops die and are revealed to us?
Given all of the potential cops at play, I don't think the bad guys will be able to use all of those hypo cop results very effectively, and the info for town will be quite valuable when our various cops flip.
Please discuss.
How about doing it more forecasting... half way through today.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
But it wouldn't gain much, really.
No forecasting.
But I am liking balki's plan.
No forecasting.
But I am liking balki's plan.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Arrogance... thy name is Balki.Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:26 pmIf this game is an April Fool's joke on me, then y'all suck and it wasn't funny.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I just clocked the date and felt unsettled...sorry, carry on.dargorygel wrote: ↑Mon Apr 01, 2024 9:29 pmArrogance... thy name is Balki.Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:26 pmIf this game is an April Fool's joke on me, then y'all suck and it wasn't funny.
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
A ram sam sam, a ram sam sam
Guli guli guli guli guli ram sam sam
A ram sam sam, a ram sam sam
Guli guli guli guli guli ram sam sam
A rafiq, a rafiq
Guli guli guli guli guli ram sam sam
A rafiq, a rafiq
Guli guli guli guli guli ram sam sam

Guli guli guli guli guli ram sam sam
A ram sam sam, a ram sam sam
Guli guli guli guli guli ram sam sam
A rafiq, a rafiq
Guli guli guli guli guli ram sam sam
A rafiq, a rafiq
Guli guli guli guli guli ram sam sam

What can I say? I'm survivin'
Crawling out these sheets to see another day
Crawling out these sheets to see another day
Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I think Balki's plan works, but each cop's result should be modified to TRUE or FALSE so that there's no information being given about which sort of cop is which.
Addictive Cop - INNOCENT=TRUE, GUILTY=FALSE
Macho Cop - INNOCENT=TRUE, GUILTY=FALSE
Naive Cop - INNOCENT=TRUE, GUILTY=FALSE
Methodical Cop - INNOCENT=TRUE, GUILTY=FALSE
Parity Cop - Same=TRUE, different=FALSE, no result=FALSE
Vanilla Cop - Vanilla=TRUE, Not vanilla=FALSE
SJS Cop - Cop=TRUE, Not cop=FALSE
Psychic Cop - Dark=TRUE, not dark=FALSE
Addictive Cop - INNOCENT=TRUE, GUILTY=FALSE
Macho Cop - INNOCENT=TRUE, GUILTY=FALSE
Naive Cop - INNOCENT=TRUE, GUILTY=FALSE
Methodical Cop - INNOCENT=TRUE, GUILTY=FALSE
Parity Cop - Same=TRUE, different=FALSE, no result=FALSE
Vanilla Cop - Vanilla=TRUE, Not vanilla=FALSE
SJS Cop - Cop=TRUE, Not cop=FALSE
Psychic Cop - Dark=TRUE, not dark=FALSE
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I like this amendment.ghug wrote: ↑Mon Apr 01, 2024 9:31 pmI think Balki's plan works, but each cop's result should be modified to TRUE or FALSE so that there's no information being given about which sort of cop is which.
Addictive Cop - INNOCENT=TRUE, GUILTY=FALSE
Macho Cop - INNOCENT=TRUE, GUILTY=FALSE
Naive Cop - INNOCENT=TRUE, GUILTY=FALSE
Methodical Cop - INNOCENT=TRUE, GUILTY=FALSE
Parity Cop - Same=TRUE, different=FALSE, no result=FALSE
Vanilla Cop - Vanilla=TRUE, Not vanilla=FALSE
SJS Cop - Cop=TRUE, Not cop=FALSE
Psychic Cop - Dark=TRUE, not dark=FALSE
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I am going to be kotp and DrFidelis’ #1 defenderskingofthepirates wrote: ↑Mon Apr 01, 2024 9:25 pmhey all, i hope we can have a nice clean game, without any murders, since I just got this shirt washed! blood is really hard to get out of fabric, or so I hear, and I'd like avoid further hassle! Think of the poor morticians, having to spend so much on a new, clean suit should I get murdered... how unfair it would be!
I am not opposed to this.Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:16 pmDo you think we should have everyone say tomorrow something like: "If I were some kind of Cop, I would have visited player X and received this result" so that we will clearly have that information to analyze once the various Cops die and are revealed to us?
Given all of the potential cops at play, I don't think the bad guys will be able to use all of those hypo cop results very effectively, and the info for town will be quite valuable when our various cops flip.
Please discuss.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
What are you telling us here?JustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:32 pmI am going to be kotp and DrFidelis’ #1 defenders
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
Ok so before the game exits the joke phase I will just say Ima be less active this day. I am mafia’d out for the week lmao
So anyways lets skip the mechs for now, ye?
So anyways lets skip the mechs for now, ye?
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
They’re new so I will be their defenderBalki Bartokomous wrote: ↑Mon Apr 01, 2024 9:34 pmWhat are you telling us here?JustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:32 pmI am going to be kotp and DrFidelis’ #1 defenders
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
What do you mean by their defender?JustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:35 pmThey’re new so I will be their defenderBalki Bartokomous wrote: ↑Mon Apr 01, 2024 9:34 pmWhat are you telling us here?JustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:32 pmI am going to be kotp and DrFidelis’ #1 defenders
Like, you will advise town not to chop them because they are a new player, or something else?
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
I will advocate against them flipping, at least for D1Balki Bartokomous wrote: ↑Mon Apr 01, 2024 9:36 pmWhat do you mean by their defender?
Like, you will advise town not to chop them because they are a new player, or something else?
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD
No matter what they say?JustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:35 pmThey’re new so I will be their defenderBalki Bartokomous wrote: ↑Mon Apr 01, 2024 9:34 pmWhat are you telling us here?JustAGuyNamedWill wrote: ↑Mon Apr 01, 2024 9:32 pmI am going to be kotp and DrFidelis’ #1 defenders
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