Mafia 1033 - The Next Generation [Hidden]

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ghug
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Re: Mafia 1033 - The Next Generation [Hidden]

#161 Post by ghug » Fri Nov 08, 2024 9:01 pm

bozotheclown wrote:
Fri Nov 08, 2024 8:51 pm
Jamiet99uk wrote:
Fri Nov 08, 2024 8:49 pm
bozotheclown wrote:
Fri Nov 08, 2024 8:42 pm
AI says it stands for Joint Operational Base for Transport and Management Division, International Trade Bureau, Data Joint Committee, Overseas Research Project, Coalition of Networked Technology, Urban X-ray Mapping, Risk Investigation and Control Ventures.
Thank you, ChatBozoC
I also ran the game thread through AI and it said the mafia are ghug and BunnyGo.
Is this why you always scumread me?

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Re: Mafia 1033 - The Next Generation [Hidden]

#162 Post by Bonatogether » Fri Nov 08, 2024 9:30 pm

JustAGuyNamedWill wrote:
Fri Nov 08, 2024 2:36 pm
Bonatogether wrote:
Fri Nov 08, 2024 2:37 am
JustAGuyNamedWill wrote:
Fri Nov 08, 2024 12:13 am
I will protect argent and neurax until D3
hater alert, he's playing suboptimally
Its ok we need time to train the young jedi
fake beyond belief

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Re: Mafia 1033 - The Next Generation [Hidden]

#163 Post by Bonatogether » Fri Nov 08, 2024 9:32 pm

JustAGuyNamedWill wrote:
Fri Nov 08, 2024 6:37 pm
Jamiet99uk wrote:
Fri Nov 08, 2024 6:36 pm
DiplomacyandWarfare wrote:
Fri Nov 08, 2024 1:30 am
Did you know that JOBTMDITBDJCORPCNTUXMRICV?
I was wondering if this was some form of code.

A Caesar cipher is a simple substitution cipher where each letter is shifted a fixed number of positions down the alphabet. We can systematically shift the ciphertext by each possible shift (1-25) and check for intelligible words or phrases.

Unfortunately, after trying all 25 shifts, no clear message emerged.

A substitution cipher replaces each letter of the plaintext with a different letter. Breaking this cipher is more complex and often requires frequency analysis or pattern recognition.

Without more information or context, it's difficult to apply advanced techniques like frequency analysis to this short ciphertext.

A Vigenère cipher is a polyalphabetic substitution cipher that uses a keyword to encrypt the plaintext. It's more complex than a simple substitution cipher and can be harder to break.

To break a Vigenère cipher, we would typically need more ciphertext or information about the keyword length.

Given the length of the ciphertext and the absence of additional information, it's challenging to apply Vigenère cipher decoding techniques effectively.
What are you trying to figure out with the decryption?

I have a theory depending on the answer
you recycle stock phrases like this but no evidence of independent thought observed

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Re: Mafia 1033 - The Next Generation [Hidden]

#164 Post by dargorygel » Fri Nov 08, 2024 9:36 pm

Bonatogether wrote:
Fri Nov 08, 2024 9:30 pm
JustAGuyNamedWill wrote:
Fri Nov 08, 2024 2:36 pm
Bonatogether wrote:
Fri Nov 08, 2024 2:37 am


hater alert, he's playing suboptimally
Its ok we need time to train the young jedi
fake beyond belief

Fake like goofy, or fake like scum? He felt like he was buddying me but hasn't addressed me since

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Re: Mafia 1033 - The Next Generation [Hidden]

#165 Post by Bonatogether » Fri Nov 08, 2024 10:27 pm

dargorygel wrote:
Fri Nov 08, 2024 9:36 pm
Bonatogether wrote:
Fri Nov 08, 2024 9:30 pm
JustAGuyNamedWill wrote:
Fri Nov 08, 2024 2:36 pm


Its ok we need time to train the young jedi
fake beyond belief

Fake like goofy, or fake like scum? He felt like he was buddying me but hasn't addressed me since
idk could be a either, i just really dislike it

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Re: Mafia 1033 - The Next Generation [Hidden]

#166 Post by DiplomacyandWarfare » Fri Nov 08, 2024 11:10 pm

Jamiet99uk wrote:
Fri Nov 08, 2024 2:24 pm
DiplomacyandWarfare wrote:
Fri Nov 08, 2024 1:30 am
Did you know that the only players who will survive to Day 13 are bozotheclown, Fluminator, and worcej?
Did you know that there is a surprising amount of mech in this "mostly vanilla" setup that I will not be sharing with you for reasons that I will not be sharing with you?
Did you know that JOBTMDITBDJCORPCNTUXMRICV?
Fluninator and Worcebs are not in the game.
I was referring to the fact that "Index of m1033" contains days up to 13 for some reason.
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Re: Mafia 1033 - The Next Generation [Hidden]

#167 Post by Jamiet99uk » Fri Nov 08, 2024 11:13 pm

DiplomacyandWarfare wrote:
Fri Nov 08, 2024 11:10 pm
Jamiet99uk wrote:
Fri Nov 08, 2024 2:24 pm
DiplomacyandWarfare wrote:
Fri Nov 08, 2024 1:30 am
Did you know that the only players who will survive to Day 13 are bozotheclown, Fluminator, and worcej?
Did you know that there is a surprising amount of mech in this "mostly vanilla" setup that I will not be sharing with you for reasons that I will not be sharing with you?
Did you know that JOBTMDITBDJCORPCNTUXMRICV?
Fluninator and Worcebs are not in the game.
I was referring to the fact that "Index of m1033" contains days up to 13 for some reason.
What?
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#168 Post by DiplomacyandWarfare » Fri Nov 08, 2024 11:25 pm

JustAGuyNamedWill wrote:
Fri Nov 08, 2024 6:39 pm
Jamiet99uk wrote:
Fri Nov 08, 2024 6:36 pm


I was wondering if this was some form of code.

A Caesar cipher is a simple substitution cipher where each letter is shifted a fixed number of positions down the alphabet. We can systematically shift the ciphertext by each possible shift (1-25) and check for intelligible words or phrases.

Unfortunately, after trying all 25 shifts, no clear message emerged.

A substitution cipher replaces each letter of the plaintext with a different letter. Breaking this cipher is more complex and often requires frequency analysis or pattern recognition.

Without more information or context, it's difficult to apply advanced techniques like frequency analysis to this short ciphertext.

A Vigenère cipher is a polyalphabetic substitution cipher that uses a keyword to encrypt the plaintext. It's more complex than a simple substitution cipher and can be harder to break.

To break a Vigenère cipher, we would typically need more ciphertext or information about the keyword length.

Given the length of the ciphertext and the absence of additional information, it's challenging to apply Vigenère cipher decoding techniques effectively.
Use the word ‘who’ for the vinegere cypher. Idk if its even the right cypher but it would fit

Also wasn’t DW the one who made like an encryption code during the Baldurs Gate Mafia pregame?
You mean like this stuff?
ᚲᚨᚾ ᛊᛟᛗᛖᛟᚾᛖ ᛈᛚᛖᛊᛖ ᛊᛖᚾᛞ ᛗᛖ ᚨ ᛞᛖᚲᛖᚾᛏ ᛏᚱᚨᚾᛊᛚᚨᛏᛟᚱ ᛗᛁ ᛏᚱᚨᚾᛊᛚᚨᛏᛟᚱ ᚲᛖᛖᛈᛊ ᚾᛟᛏ ᛏᚱᚨᚾᛊᛚᚨᛏᛁᛜ
Pronouns: he/him

"Diplomacy is the art of saying 'Nice doggie' until you can find a rock."
-Will Rogers

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Re: Mafia 1033 - The Next Generation [Hidden]

#169 Post by damo666 » Fri Nov 08, 2024 11:34 pm

Scum team is Darg Will Bona

##vote darg

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Re: Mafia 1033 - The Next Generation [Hidden]

#170 Post by bozotheclown » Fri Nov 08, 2024 11:42 pm

ghug wrote:
Fri Nov 08, 2024 9:01 pm
bozotheclown wrote:
Fri Nov 08, 2024 8:51 pm
Jamiet99uk wrote:
Fri Nov 08, 2024 8:49 pm


Thank you, ChatBozoC
I also ran the game thread through AI and it said the mafia are ghug and BunnyGo.
Is this why you always scumread me?
AI is always right.

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Re: Mafia 1033 - The Next Generation [Hidden]

#171 Post by bozotheclown » Fri Nov 08, 2024 11:45 pm

DiplomacyandWarfare wrote:
Fri Nov 08, 2024 11:10 pm
Jamiet99uk wrote:
Fri Nov 08, 2024 2:24 pm
DiplomacyandWarfare wrote:
Fri Nov 08, 2024 1:30 am
Did you know that the only players who will survive to Day 13 are bozotheclown, Fluminator, and worcej?
Did you know that there is a surprising amount of mech in this "mostly vanilla" setup that I will not be sharing with you for reasons that I will not be sharing with you?
Did you know that JOBTMDITBDJCORPCNTUXMRICV?
Fluninator and Worcebs are not in the game.
I was referring to the fact that "Index of m1033" contains days up to 13 for some reason.
It seems M1033 already existed in the bot.

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Re: Mafia 1033 - The Next Generation [Hidden]

#172 Post by ghug » Fri Nov 08, 2024 11:59 pm

Bonatogether wrote:
Fri Nov 08, 2024 10:27 pm
dargorygel wrote:
Fri Nov 08, 2024 9:36 pm
Bonatogether wrote:
Fri Nov 08, 2024 9:30 pm

fake beyond belief

Fake like goofy, or fake like scum? He felt like he was buddying me but hasn't addressed me since
idk could be a either, i just really dislike it
I remember Will doing this before. Someone who cares more than I do could check if it's AI.

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Re: Mafia 1033 - The Next Generation [Hidden]

#173 Post by dargorygel » Sat Nov 09, 2024 12:16 am

damo666 wrote:
Fri Nov 08, 2024 11:34 pm
Scum team is Darg Will Bona

##vote darg
I am not, I don't think bona is... but i agree with your third.

## vote just

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Re: Mafia 1033 - The Next Generation [Hidden]

#174 Post by dargorygel » Sat Nov 09, 2024 12:22 am

dargorygel wrote:
Sat Nov 09, 2024 12:16 am
damo666 wrote:
Fri Nov 08, 2024 11:34 pm
Scum team is Darg Will Bona

##vote darg
I am not, I don't think bona is... but i agree with your third.

## vote just
##VOTE JUST

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Re: Mafia 1033 - The Next Generation [Hidden]

#175 Post by Jamiet99uk » Sat Nov 09, 2024 12:23 am

damo666 wrote:
Fri Nov 08, 2024 11:34 pm
Scum team is Darg Will Bona

##vote darg
Show your working.
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#176 Post by Jamiet99uk » Sat Nov 09, 2024 12:26 am

##Vote Diplomacy

The Dr Who stuff is fake, and he has done nothing else.
Potato, potato; potato.

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Re: Mafia 1033 - The Next Generation [Hidden]

#177 Post by foodcoats » Sat Nov 09, 2024 12:42 am

I think we should eliminate a lurker. If we don’t deal with them early, they become difficult to sort liabilities later. I also think we frequently miskill talkative or shit posting town D1, and while there can certainly be scum in that pool, I think it is infinitely better to remove the mutes, who are not helpful to town and could just as likely (maybe even more likely) be scum.

##VOTE argent

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Re: Mafia 1033 - The Next Generation [Hidden]

#178 Post by Bonatogether » Sat Nov 09, 2024 1:15 am

foodcoats wrote:
Sat Nov 09, 2024 12:42 am
I think we should eliminate a lurker. If we don’t deal with them early, they become difficult to sort liabilities later. I also think we frequently miskill talkative or shit posting town D1, and while there can certainly be scum in that pool, I think it is infinitely better to remove the mutes, who are not helpful to town and could just as likely (maybe even more likely) be scum.

##VOTE argent
saying 'i'm a scum' saves characters

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Re: Mafia 1033 - The Next Generation [Hidden]

#179 Post by ghug » Sat Nov 09, 2024 1:31 am

Bonatogether wrote:
Sat Nov 09, 2024 1:15 am
foodcoats wrote:
Sat Nov 09, 2024 12:42 am
I think we should eliminate a lurker. If we don’t deal with them early, they become difficult to sort liabilities later. I also think we frequently miskill talkative or shit posting town D1, and while there can certainly be scum in that pool, I think it is infinitely better to remove the mutes, who are not helpful to town and could just as likely (maybe even more likely) be scum.

##VOTE argent
saying 'i'm a scum' saves characters
Do you ever miss being normal?

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Re: Mafia 1033 - The Next Generation [Hidden]

#180 Post by Bonatogether » Sat Nov 09, 2024 1:35 am

ghug wrote:
Sat Nov 09, 2024 1:31 am
Bonatogether wrote:
Sat Nov 09, 2024 1:15 am
foodcoats wrote:
Sat Nov 09, 2024 12:42 am
I think we should eliminate a lurker. If we don’t deal with them early, they become difficult to sort liabilities later. I also think we frequently miskill talkative or shit posting town D1, and while there can certainly be scum in that pool, I think it is infinitely better to remove the mutes, who are not helpful to town and could just as likely (maybe even more likely) be scum.

##VOTE argent
saying 'i'm a scum' saves characters
Do you ever miss being normal?
i'm normalpilled

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