M1027: Community - Game Thread

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heartthrob24909
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Re: M1027: Community - Game Thread

#101 Post by heartthrob24909 » Wed Dec 27, 2023 2:01 pm

Good morning. Catching up from top of 2

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Re: M1027: Community - Game Thread

#102 Post by heartthrob24909 » Wed Dec 27, 2023 2:07 pm

bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I had to draw it out to follow this logic but I agree that this line of thinking is correct and so I think I agree with the conclusion too. All VTs selecting same player feels like the best way to use this

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Re: M1027: Community - Game Thread

#103 Post by Chaqa » Wed Dec 27, 2023 2:09 pm

Kakarroto wrote:
Wed Dec 27, 2023 7:46 am
Also, I meant to only have a small nap before the game so I would be there at start, didn't know that I would sleep over 10 hours. Guess my body needed the sleep.

I'm also very surprised to see quite a lot of policy discussion. I'm also surprised that ghug (who previously said those are typical what mafia defaults to in the joke phase) sees two of them as very towny.

I thought about the system myself a bit, but wouldn't the information, who thinks who is mafia for the vote, be useful? Like this policy that everyone chooses a certain individuum takes intention out of players hands and makes it easy to hide.

Also:
ghug wrote:
Wed Dec 27, 2023 4:02 am
sweetandcool wrote:
Tue Dec 26, 2023 11:51 pm


What? This game is supposed to have plain flavour, right? (;
##VOTE sweet for cosplaying as a Brit again.
does ghug here buss sweet again? :lol:


@MadMonarch: Do you like your role PM? Are you happy about it? :)

@Bozo: who would you want to investigate right now with your system?

@Chaqa: where did you hide the joke phase?!?
I swear it's here somewhere

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Re: M1027: Community - Game Thread

#104 Post by Chaqa » Wed Dec 27, 2023 2:09 pm

TheMadMonarch wrote:
Wed Dec 27, 2023 9:21 am
Chaqa wrote:
Wed Dec 27, 2023 3:51 am
OK I got a thorough explanation of how this works from Bunny.

I'll assume whatever Bozo is saying is the truth mechanics-wise, but also that probably means he's scum.
How?
Via Discord

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Re: M1027: Community - Game Thread

#105 Post by heartthrob24909 » Wed Dec 27, 2023 2:09 pm

rdrivera2005 wrote:
Wed Dec 27, 2023 12:30 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I see your point, but there are two problems: how VTs agree on a player (a night vote might do, but it's a short time and people could miss sending the name) and we will only get info after investigator flips or disclose the info).
Would it necessarily hurt if the first person to post at night just throws out a name? Since this wouldnt be the name for the investigation itself, just the name for calibrating results.

Or we could choose using +1s. At least on early rounds like Night 1 idk how complicated we need to make the process

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Re: M1027: Community - Game Thread

#106 Post by heartthrob24909 » Wed Dec 27, 2023 2:11 pm

TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
Ok nvm I like this one

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Re: M1027: Community - Game Thread

#107 Post by Chaqa » Wed Dec 27, 2023 2:13 pm

TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am
bozotheclown wrote:
Wed Dec 27, 2023 12:20 am
If I understand the investigator mechanism correctly, I think the best way to use it is to have all of the VTs select the same player (player A), and the investigator select a different player (player B), so that a mafia report on player B means that player A and player B are both town or both mafia, and a town report on player B means that one of player A and B are mafia and the other is town.
I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
Image

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Re: M1027: Community - Game Thread

#108 Post by heartthrob24909 » Wed Dec 27, 2023 2:22 pm

bozotheclown wrote:
Wed Dec 27, 2023 2:53 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:34 am


I like this idea, but I think we can do better. I've been thinking it over since the rules were released...
This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
I think that works and provides more accurate information sooner, but I think getting partial information on 2 players each night has the potential of being more helpful to town in the long run. For example, if N1 player A and player B are both town, the mafia can't NK one without town clearing the other.
Ok kinda thinking out loud here.
- I know this walks back what I just posted but I think I agree with bozo that the partial info on 2 players feels just as valuable (if not more) as full info on 1
- Partial info on 2 players feels like it will be more of a challenge for the investigator to share with the town without exposing themselves especially now that I have learned what crumbing is
- Stop me if this is dumb but IF we go the direction proposed by bozo where we get partial info on 2 players instead of full info on one, should town engage in some kind of ritual where we all just announce 2 names and a result at the beginning of every day phase? Would that be stupid? If investigator is able to get some info on up to 2 people per night I dont want them to randomly die without getting any of that to us

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Re: M1027: Community - Game Thread

#109 Post by heartthrob24909 » Wed Dec 27, 2023 2:23 pm

ghug wrote:
Wed Dec 27, 2023 4:07 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:40 am
Happy to answer any questions about it. But this system just gives us a normal detective.
I think the parity cop is more valuable.
Agree

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Re: M1027: Community - Game Thread

#110 Post by BK3K » Wed Dec 27, 2023 2:23 pm

heartthrob24909 wrote:
Wed Dec 27, 2023 2:22 pm
bozotheclown wrote:
Wed Dec 27, 2023 2:53 am
TheMadMonarch wrote:
Wed Dec 27, 2023 12:38 am


This is the player list:

Code: Select all

1) sweetandcool
2) Jamiet99uk
3) TheMadMonarch
4) worcej
5) ghug
6) damo666
7) Kakarroto
8) heartthrob24909
9) Hamilton Brian
10) Chaqa
11) Dargorygel
12) BK3K
13) bozotheclown
14)rdrivera2005
15)JustAGuyNamedWill
15 players - 4 mafias = 11 town

If all townies pick the person 1 after them in this list, there will be a maximum of 4 mafia picked, and therefore a minimum of 7 town picked.

This way, we guarantee the result is wrong, so we can just reverse it.

This is guaranteed to work up until town left is twice mafia left (eg. 8 town, 4 mafia). If mafia are next to eachother, it works for longer, but there is no way to really know that.
I think that works and provides more accurate information sooner, but I think getting partial information on 2 players each night has the potential of being more helpful to town in the long run. For example, if N1 player A and player B are both town, the mafia can't NK one without town clearing the other.
Ok kinda thinking out loud here.
- I know this walks back what I just posted but I think I agree with bozo that the partial info on 2 players feels just as valuable (if not more) as full info on 1
- Partial info on 2 players feels like it will be more of a challenge for the investigator to share with the town without exposing themselves especially now that I have learned what crumbing is
- Stop me if this is dumb but IF we go the direction proposed by bozo where we get partial info on 2 players instead of full info on one, should town engage in some kind of ritual where we all just announce 2 names and a result at the beginning of every day phase? Would that be stupid? If investigator is able to get some info on up to 2 people per night I dont want them to randomly die without getting any of that to us
I believe the results of the investigation are shared publicly. No need for the investigator to reveal themself

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Re: M1027: Community - Game Thread

#111 Post by heartthrob24909 » Wed Dec 27, 2023 2:24 pm

ghug wrote:
Wed Dec 27, 2023 4:08 am
Chaqa wrote:
Wed Dec 27, 2023 3:51 am
OK I got a thorough explanation of how this works from Bunny.

I'll assume whatever Bozo is saying is the truth mechanics-wise, but also that probably means he's scum.
These are both bad assumptions.
They're either both bad or both good depending on who the town voted for on night 0

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Re: M1027: Community - Game Thread

#112 Post by heartthrob24909 » Wed Dec 27, 2023 2:34 pm

Kakarroto wrote:
Wed Dec 27, 2023 10:06 am
bozotheclown wrote:
Wed Dec 27, 2023 8:24 am
Kakarroto wrote:
Wed Dec 27, 2023 7:46 am
Also, I meant to only have a small nap before the game so I would be there at start, didn't know that I would sleep over 10 hours. Guess my body needed the sleep.

I'm also very surprised to see quite a lot of policy discussion. I'm also surprised that ghug (who previously said those are typical what mafia defaults to in the joke phase) sees two of them as very towny.

I thought about the system myself a bit, but wouldn't the information, who thinks who is mafia for the vote, be useful? Like this policy that everyone chooses a certain individuum takes intention out of players hands and makes it easy to hide.

Also:



does ghug here buss sweet again? :lol:


@MadMonarch: Do you like your role PM? Are you happy about it? :)

@Bozo: who would you want to investigate right now with your system?

@Chaqa: where did you hide the joke phase?!?
I am not sure what information you are referring to, but we don't need the investigator mechanism to know who the VTs think are mafia, we can take a survey for that. The investigation result becomes much more useful if it is connected to one other player.

As for who the VTs should select, I think the second highest voted player is fine.
you didn't think of mafia trying to screw the system? It would be quite the information what mafia thinks (or at least portrays to think) who they think are mafia.

It's kinda like a second vote, a double VCA, if you want, which can be very helpful in the later stages
I agree with the general line of thinking here but I don't think it really matters whether town picks town or town picks mafia for the vote since there's only two kinds of scenarios from the investigation flip either way (and of sort of equal worth, in my opinion?)

Idk if there's really a way for mafia to screw the system since the results that come out of the flip are always be subject to inaccuracy but in a very measurable way

Imo your suggestion is valuable for getting to see whose name is in whose mouth but I disagree that there are system advantages/disadvantages in this discussion

In this early stage I think I still lean in favor of town just voting whoever had the 2nd highest votes that day, which i believe i saw suggested earlier

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Re: M1027: Community - Game Thread

#113 Post by heartthrob24909 » Wed Dec 27, 2023 2:35 pm

Kakarroto wrote:
Wed Dec 27, 2023 10:14 am
Well, I still don't like all this conformity. The last few games the big thing was that town was too apathetic and just followed, the one game where things got more shaken up and town nearly won was the one with the items which provided more personal information.

I feel letting everyone choose who they see as most likely mafia candidate at night will bring much needed information.

I mean, sure I can see the advantages of bozo's and monarch's suggestions, but they also might just lull town into a trance and provide mafia a hiding spot.
I still think there's value in having everyone share their most likely candidate but I dont think it needs to be tied to the investigation to be valuable

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Re: M1027: Community - Game Thread

#114 Post by heartthrob24909 » Wed Dec 27, 2023 2:43 pm

BK3K wrote:
Wed Dec 27, 2023 2:23 pm
heartthrob24909 wrote:
Wed Dec 27, 2023 2:22 pm
bozotheclown wrote:
Wed Dec 27, 2023 2:53 am


I think that works and provides more accurate information sooner, but I think getting partial information on 2 players each night has the potential of being more helpful to town in the long run. For example, if N1 player A and player B are both town, the mafia can't NK one without town clearing the other.
Ok kinda thinking out loud here.
- I know this walks back what I just posted but I think I agree with bozo that the partial info on 2 players feels just as valuable (if not more) as full info on 1
- Partial info on 2 players feels like it will be more of a challenge for the investigator to share with the town without exposing themselves especially now that I have learned what crumbing is
- Stop me if this is dumb but IF we go the direction proposed by bozo where we get partial info on 2 players instead of full info on one, should town engage in some kind of ritual where we all just announce 2 names and a result at the beginning of every day phase? Would that be stupid? If investigator is able to get some info on up to 2 people per night I dont want them to randomly die without getting any of that to us
I believe the results of the investigation are shared publicly. No need for the investigator to reveal themself
Oh. Then we should definitely go the parity cop route with a publicly known choice by the town...

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Re: M1027: Community - Game Thread

#115 Post by Hamilton Brian » Wed Dec 27, 2023 2:52 pm

Was in the throes of Boxing Day blowout preparations (we've taken on the hosting duties until we need to pass it to the next gen) and then got roped into playing Head-something then Jackbox games with the family. Will be in and out today.

Is there a tl:dr for this town role? brief glance indicates some controversy over how to play it, other than be mindful of last ditch claims if one is on the block.

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Re: M1027: Community - Game Thread

#116 Post by heartthrob24909 » Wed Dec 27, 2023 2:57 pm

Hamilton Brian wrote:
Wed Dec 27, 2023 2:52 pm
Was in the throes of Boxing Day blowout preparations (we've taken on the hosting duties until we need to pass it to the next gen) and then got roped into playing Head-something then Jackbox games with the family. Will be in and out today.

Is there a tl:dr for this town role? brief glance indicates some controversy over how to play it, other than be mindful of last ditch claims if one is on the block.
TLDR: VTs must place a vote at night in their private discord channel w the GMs. The result of this vote calibrates the results of the investigation; if majority VTs vote for a mafia, investigation result is accurate. If majority VTs vote for town, result is inaccurate.

I suggest u read thru the discussion on this mechanic when you get a chance since that will be helpful for you and by extension all of us, but those details are too granular for a TLDR.

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Re: M1027: Community - Game Thread

#117 Post by heartthrob24909 » Wed Dec 27, 2023 3:01 pm

##CALL GM

Let Alice, Bob, and Charlie be players in our game. Let Alice and Bob be mafia and let Charlie be town.

If the 10 VTs vote like this:
4 votes for Charlie
3 votes for Alice
3 votes for Bob

Will investigation results be accurate or inaccurate? The relative majority of VTs have voted for a Town player but the absolute majority has voted for Mafia players.

(Btw fellow players - I would advocate that the votes not done this way but I want to know the answer to this Q. Apologies if it's already been asked)

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Re: M1027: Community - Game Thread

#118 Post by BK3K » Wed Dec 27, 2023 3:48 pm

heartthrob24909 wrote:
Wed Dec 27, 2023 3:01 pm
##CALL GM

Let Alice, Bob, and Charlie be players in our game. Let Alice and Bob be mafia and let Charlie be town.

If the 10 VTs vote like this:
4 votes for Charlie
3 votes for Alice
3 votes for Bob

Will investigation results be accurate or inaccurate? The relative majority of VTs have voted for a Town player but the absolute majority has voted for Mafia players.

(Btw fellow players - I would advocate that the votes not done this way but I want to know the answer to this Q. Apologies if it's already been asked)
I think this was asked in sign up thread. It would yield accurate results. Also, to-do math major names

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Re: M1027: Community - Game Thread

#119 Post by Jamiet99uk » Wed Dec 27, 2023 4:09 pm

Kakarroto wrote:
Wed Dec 27, 2023 12:50 pm
He seems to be kinda missing? I'm in the brainbomb/settling game with him and he wasn't very active the last few days, so probably some christmas stuff happening?

I don't like his 'first' post while game wasn't running but that's probably NAI since I think the role pms weren't out then?

He seems to have a strange obsession with you, Jamie, which is really odd. It reminds me more of his maf play than town play. Like right into the fray without any concerns about flavour and topic. If he is maf, I would lean more into 'he has learned and now tries to tie himself with other townies' so that would be a town lean for you Jamie. But I'm not sure, maybe just some silliness because of christmas booze?

Other than that he hasn't done anything. I guess we shouldn't forget his starting reaction.
Okay, thanks.

I suspect him of scummery and have given a hint as to why, if you read my early posts with care.
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Re: M1027: Community - Game Thread

#120 Post by BunnyGo » Wed Dec 27, 2023 4:09 pm

heartthrob24909 wrote:
Wed Dec 27, 2023 3:01 pm
##CALL GM

Let Alice, Bob, and Charlie be players in our game. Let Alice and Bob be mafia and let Charlie be town.

If the 10 VTs vote like this:
4 votes for Charlie
3 votes for Alice
3 votes for Bob

Will investigation results be accurate or inaccurate? The relative majority of VTs have voted for a Town player but the absolute majority has voted for Mafia players.

(Btw fellow players - I would advocate that the votes not done this way but I want to know the answer to this Q. Apologies if it's already been asked)
In your example it would be 6 Scum - 4 Town, so accurate result.
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