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Details of NMR Disbands (Winter)

Posted: Sat Feb 22, 2025 4:22 pm
by Osfos
Hi, I couldn't find the exact rules for this anywhere so please help if you can!

As far as I'm aware, when there's an NMR on a winter turn and the player has to disband a unit, then the unit that is farthest from the country's home supply centers is automatically deleted.

What I want to know is - What happens when there are two units which are equally distant from home supply centers? Is there a 50/50 chance of either one being destroyed?

Or, as someone suggested to me, do they check how far the unit is from all of the other Home SCs, and add all of the tile distances together to determine which one to disband?

Thanks in advance for any info you can provide!

Re: Details of NMR Disbands (Winter)

Posted: Sat Feb 22, 2025 8:05 pm
by gjdip
I think this site follows rules of the original game:

If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located.

Re: Details of NMR Disbands (Winter)

Posted: Sun Feb 23, 2025 4:37 pm
by JECE
gjdip wrote:
Sat Feb 22, 2025 8:05 pm
I think this site follows rules of the original game:

If a country in civil disorder has to remove units, the units farthest from the country are removed first. If units are equally distant, then remove Fleets before Armies and then in alphabetical order by the provinces in which they are located.
Well, I'm not sure that they are the original rules, but those certainly are the rules that were most current when the website was created. Although this was broken for a long time. I think that it was fixed at some point, but I can't remember. The newest rules for Diplomacy changed how NMR disbands work, but I don't think that the change has been implemented here yet.

Re: Details of NMR Disbands (Winter)

Posted: Sun Feb 23, 2025 5:03 pm
by kestasjk
Yep this was the only real change in the latest version of the rules, and unfortunately we're not yet compliant. I did write an update a while ago, but at the time there were performance issues and I wanted to rule that change out so I rolled it back. Now that the performance issues are sorted (turned out to be a denial of service from HK/Singapore) I'll look into re-enabling it.

I imagine it probably doesn't come up very often though, and it's probably not the end of the world to be one version of the rules behind for a while.