I have been thinking about this for months (not to say two years


1. Munich gambit in Autumn 01.
* Kie > Hol
* Mun > Bur (variant: Mun > Boh)
* Ber > Sil (note: Ber > Mun is not an issue.)
This opening leaves Munich empty after Spring 01 so that Germany can get 6 centers (+3 units) unless I does not go to Mun (assuming it is at Tyr after Spring 01).
The coin flip result gives the victory to the fortunate player if he knows what to go after.
The several ways to manage the situation do not really change the outcome:
- if one of Bur or Sil bounces with Tyr in Mun, it is over for Italy;
- if Bur or Sil go back to Mun whereas Tyr go to Tri or Ven, it is over for Germany;
- if Bur and Sil bounce at Mun whereas Tyr go to Tri or Ven, it is over for Germany;
Only a triple bounce there by Tyr, Bur and Sil keeps the game equilibrated.
2. Venise(-Munich) gambit in Spring 02.
The most standard opening leads to the following position at the beginning of year 02:
* G: A Tyr - A Mun
* I: A Ven - A Tri
and is most of time followed by the traditional:
* Mun H Tyr!
* Tri S ( Tyr from Ven )
The problem is when Germany does not play Mun H Tyr! and whether retreats to Pie or directly goes to there. ( A retreat to Vie is not an issue. )
The situation becomes:
* G: A Pie - potentially Mun empty
* I: A Try - A Tri
The management of the coin flip is more complex given it depends on the other units on the map too but again its result gives a conclusion to the game if the fortunate guesser knows what to do (for Italy and finger in the nose for the Germany). There is a risk that Ven falls or that an Italian unit goes back to there preventing a build in the Autumn 02. This gambit does not just concerns Venise but also Munich given Munich must be empty end of Autumn 02 else Germany should lose the game (if Italy knows what to do and assuming Italy didn't lose Venise.)
But again the whole future of the game depends very much on the results of this gambit.
3. Forbidding gambits ?
The idea is not to forbid gambits.



4. Gentlemen Agreement on Mun/Ven.
So that the whole GvI game does not depend on a provocated and too strong in consequences coin flip, I would suggest the following restrictions:
GAMV-1 :
(S01: Mun > Bur or S01: Mun > Boh) and (S01: Ber > Sil or S01: Ber > Pru) = 0.
Note: this leaves Germany free to play Ber > Kie > Den, which is risky but not silly and Mun > Ruh > Hol but I would not advise this. (Mun > Bur) and (Ber > Mun) is also open given there is no gambit but just a particular opening for Germany.
GAMV-2 :
If (S02: Tyr > Pie or S02 :Tyr retreats > Pie) then (A02: Pie > Ven) = 0
Note: this leaves Germany free to hold there, support a move or go to Mar.
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What do you think about all this ?