Shadow moves
Posted: Sat Feb 15, 2025 6:49 pm
I'm new to online Diplomacy, but have experience playing Dip I. Ancient times; back when you either played face-to-face or via postal mail (aka snail mail).
Different zines had different house rules, but I remember most had some sort of standby moves system. When a player didn't submit moves by the deadline, the country immediately went into civil disorder. A new player was recruited to submit standby moves. If the original player missed a
The next deadline, the standby moves would be used and the standby player would become the new ruler.
This allowed the game to continue without delays, which was important when deadlines were once a month.
I wonder if something similar could be used in online Dip. What if some not currently in the game could submit shadow moves for one or more countries for each turn. In the event that someone missed the deadline, the shadow moves would be used and the shadow gamer take over the role.
This could work along with the current "forgiven" late orders by only applying to countries without remaining forgiven lateness.
This would reduce game delays, which are still annoying, even in rapid deadline games.
Different zines had different house rules, but I remember most had some sort of standby moves system. When a player didn't submit moves by the deadline, the country immediately went into civil disorder. A new player was recruited to submit standby moves. If the original player missed a
The next deadline, the standby moves would be used and the standby player would become the new ruler.
This allowed the game to continue without delays, which was important when deadlines were once a month.
I wonder if something similar could be used in online Dip. What if some not currently in the game could submit shadow moves for one or more countries for each turn. In the event that someone missed the deadline, the shadow moves would be used and the shadow gamer take over the role.
This could work along with the current "forgiven" late orders by only applying to countries without remaining forgiven lateness.
This would reduce game delays, which are still annoying, even in rapid deadline games.