Unlimited amount of "fun" for an unlimited amount of time lmfaoJamiet99uk wrote: ↑Wed Mar 19, 2025 2:32 pmI propose the "perfect equality" variant:Yigg wrote: ↑Wed Mar 19, 2025 2:11 pmSo like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD?DiplomacyandWarfare wrote: ↑Tue Mar 18, 2025 9:16 pm"No solos" would definitely be an interesting variant
I'd play that.
The game must be played until the following target state is achieved:
1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.
Solo victories should not be allowed
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Re: Solo victories should not be allowed
Re: Solo victories should not be allowed
You can still win it if you leave 2+3n centers neutral at the end of the gameKlaus klauts wrote: ↑Wed Mar 19, 2025 2:59 pmUnlimited amount of "fun" for an unlimited amount of time lmfaoJamiet99uk wrote: ↑Wed Mar 19, 2025 2:32 pmI propose the "perfect equality" variant:
The game must be played until the following target state is achieved:
1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.
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Re: Solo victories should not be allowed
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
Re: Solo victories should not be allowed
I think a variant that you need to get more than 18 could be interesting. It would make it so people that want to solo would need to have some military skill as well, as when you get 18, they would have more than everyone else combined on the board, so the only way to lose would be a mistake by them.goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pmI appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
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Re: Solo victories should not be allowed
p sure vdip allows it to be adjustablePengwinja wrote: ↑Wed Mar 19, 2025 3:32 pmI think a variant that you need to get more than 18 could be interesting. It would make it so people that want to solo would need to have some military skill as well, as when you get 18, they would have more than everyone else combined on the board, so the only way to lose would be a mistake by them.goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pmI appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
Quoth the Penguin, "Noot Noot"
Re: Solo victories should not be allowed
Yes, VDiplomacy allows for adjustable SC counts. Just now realized :P
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Re: Solo victories should not be allowed
one of the many reasons that i prefer to play diplomacy on vdip. tbh i only frequent here for bot games, sandboxes, and the community :3
Quoth the Penguin, "Noot Noot"
- Esquire Bertissimmo
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Re: Solo victories should not be allowed
This game already ends in big draws way too often for my tastes.goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pmI appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
Re: Solo victories should not be allowed
Clearly the best strategy in diplomacy free half of your colonies, give them a fully functioning government and end the game with a 10 way draw.Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pmThis game already ends in big draws way too often for my tastes.goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pmI appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
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Re: Solo victories should not be allowed
sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pmThis game already ends in big draws way too often for my tastes.goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pmI appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
Quoth the Penguin, "Noot Noot"
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Re: Solo victories should not be allowed
Big draws are occasionally necessary, but even in the case you describe, they typically reflect a series of strategic mistakes. The minor nations in such a draw are already somewhat punished for their mistakes with fewer points in SoS, but not DSS.miminena wrote: ↑Wed Mar 19, 2025 3:47 pmsometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pmThis game already ends in big draws way too often for my tastes.goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pmI appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
Has a player who "survives" as a tiny part of a 4 v 1 coalition really proven they are better than the (often unlucky) player or two who gets eliminated early? Sometimes the answer really might be "yes", but I'd say on average the answer is "no".
Re: Solo victories should not be allowed
sure, but is it right to equate them to care bears when it's a draw from necessity, even if said necessity was self-inflicted?Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 4:09 pmBig draws are occasionally necessary, but even in the case you describe, they typically reflect a series of strategic mistakes. The minor nations in such a draw are already somewhat punished for their mistakes with fewer points in SoS, but not DSS.miminena wrote: ↑Wed Mar 19, 2025 3:47 pmsometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pm
This game already ends in big draws way too often for my tastes.
If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
Has a player who "survives" as a tiny part of a 4 v 1 coalition really proven they are better than the (often unlucky) player or two who gets eliminated early? Sometimes the answer really might be "yes", but I'd say on average the answer is "no".
i mean i also dislike big draws, 3 people is definitely the sweet spot, but larger draws aren't always from a care bear philosophy
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Re: Solo victories should not be allowed
What a very interesting idea......
I do think I don't find this idea even remotely engaging or one I'd care to try. At least not with the current rule set up. Going for something beyond 18 centers could be interesting, though a part of me wonders if we might see *more* solos because of it?
One of the big dangers signs is a player getting close to controlling their half of the board and everyone rushing to stop it. You can afford few mistakes. But if players look at the board and see that the player in question only has 14 of the required 24 or something (I just made that number up) they're liable to be slow to respond.
I feel like - though this is speculation and would require playing to prove or disprove this thought - that with players slower to respond by the time they start to respond to the threat, it's already too late. Especially since 18 centers would mean they'd have as many units as every other player put together.
Actually.... to add some nuance to my claim I think among veteran players, solos would occur about the same - only take longer - and among new players they'd go up.
All this said... solo wins are pretty rare in my experience. I'm not a long term vet who's played for ages but I've put sometime into this game. I feel like 3-way draws are the most common, by a wide wide wide wide margin.
Making solos occur less isn't something I'm really worried about from a game design standpoint.
I do think I don't find this idea even remotely engaging or one I'd care to try. At least not with the current rule set up. Going for something beyond 18 centers could be interesting, though a part of me wonders if we might see *more* solos because of it?
One of the big dangers signs is a player getting close to controlling their half of the board and everyone rushing to stop it. You can afford few mistakes. But if players look at the board and see that the player in question only has 14 of the required 24 or something (I just made that number up) they're liable to be slow to respond.
I feel like - though this is speculation and would require playing to prove or disprove this thought - that with players slower to respond by the time they start to respond to the threat, it's already too late. Especially since 18 centers would mean they'd have as many units as every other player put together.
Actually.... to add some nuance to my claim I think among veteran players, solos would occur about the same - only take longer - and among new players they'd go up.
All this said... solo wins are pretty rare in my experience. I'm not a long term vet who's played for ages but I've put sometime into this game. I feel like 3-way draws are the most common, by a wide wide wide wide margin.
Making solos occur less isn't something I'm really worried about from a game design standpoint.
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Re: Solo victories should not be allowed
18 is designed because of stalemate lines. It is not a random selection.
Re: Solo victories should not be allowed
You're really that salty about my solo that you posted about how they shouldn't be allowed?
Lol, Lmao, even.
Lol, Lmao, even.
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Re: Solo victories should not be allowed
I once played tic tac toe against a chicken in Chinatown in New York City. We drew. I did not conduct any diplomacy (small 'd') with the chicken.
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Friends don't let friends draw-whittle.
Play every game like it is the last one you will ever play!
My website: http://diplomiscellany.tripod.com/
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Re: Solo victories should not be allowed
This is impossible, no?Jamiet99uk wrote: ↑Wed Mar 19, 2025 2:32 pmI propose the "perfect equality" variant:Yigg wrote: ↑Wed Mar 19, 2025 2:11 pmSo like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD?DiplomacyandWarfare wrote: ↑Tue Mar 18, 2025 9:16 pm"No solos" would definitely be an interesting variant
I'd play that.
The game must be played until the following target state is achieved:
1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.
But maybe that is the point?
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