Search found 53 matches

by echidna
Wed Dec 06, 2023 6:03 am
Forum: Diplomacy Advice
Topic: Any other platforms have ai/bot games?
Replies: 2
Views: 3520

Re: Any other platforms have ai/bot games?

I don't know whether or not there are other such platforms, but I found there is quite a lot written about Diplomacy and AI - see, for example, https://www.nature.com/articles/s41467-022-34473-5 and its references.
by echidna
Sat Nov 11, 2023 5:40 am
Forum: Feedback/Bug Reports
Topic: Civil Disorder Take-overs
Replies: 53
Views: 17729

Re: Civil Disorder Take-overs

A while back I posted to Feedback/Bug Reports https://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=17&t=4831#p356479 to say that (for SoS I should have made clear): https://webdiplomacy.net/ghostRatings.php states: expectedScore = yourGR / sumOfEachPlayersGR yet the code to be found at https://gi...
by echidna
Sat Nov 11, 2023 12:39 am
Forum: Feedback/Bug Reports
Topic: Civil Disorder Take-overs
Replies: 53
Views: 17729

Re: Civil Disorder Take-overs

Ah, I may have inadvertently misled you. Since I was reporting only the case of six players each with equal ghost ratings of G, and a seventh with a ghost rating twice as much, 2G, I instantiated the "$grSum" in the code with 8G (1*2G + 6*1G). In your formulae, you have both that factor of 8, AND th...
by echidna
Fri Nov 10, 2023 9:00 pm
Forum: Feedback/Bug Reports
Topic: Civil Disorder Take-overs
Replies: 53
Views: 17729

Re: Civil Disorder Take-overs

Nice! A possible correction - I think there is an unnecessary factor of 8 in both your adjustment formulae.
by echidna
Fri Nov 10, 2023 4:43 am
Forum: Feedback/Bug Reports
Topic: Civil Disorder Take-overs
Replies: 53
Views: 17729

Re: Civil Disorder Take-overs

A strange difference between the ghost rating adjustments of the scoring schemes: In a classic game where 6 of the players have the same Ghost Rating (G, say), the seventh, player P, has a rating of 2G, and the game ends in a 2-way draw with one of the 6 and the other player P, with exactly 17 cente...
by echidna
Wed Nov 08, 2023 8:46 pm
Forum: Off Topic
Topic: Open Position Heros
Replies: 5
Views: 3665

Re: Open Position Heros

I too commend BrianBaru, who I have seen enter near-hopeless positions. Note that because one's rating changes at the end of a game based on the outcome and the ratings of the other players, having a "ranking-hurt" player among one's opponents has a slightly distorting influence on how much your own...
by echidna
Mon Nov 06, 2023 9:04 pm
Forum: Diplomacy Advice
Topic: Support killed?
Replies: 3
Views: 3521

Re: Support killed?

I believe Power 2's order X-Z does NOT kill Power 3's Z's support for Y-X, because of the "except" part of the rule:
"Support is cut if the unit giving support is attacked from any province except the one where support is being given."
Hence it's a bounce between Powers 1 & 3, so X stays put.
by echidna
Sat Sep 16, 2023 9:13 pm
Forum: Feedback/Bug Reports
Topic: links on site not working
Replies: 7
Views: 1322

Re: links on site not working

That is a very strange game. The Chat archive is 65 pages long When I click on your first link, I get to the old interface, showing Game drawn in Spring 7281. If I click on Orders at the bottom of that page, it responds with: Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allo...
by echidna
Wed Sep 13, 2023 11:36 pm
Forum: Feedback/Bug Reports
Topic: When does game move on?
Replies: 4
Views: 972

Re: When does game move on?

All players must "Ready" their submitted moves for the game to move on immediately. If there are any submitted moves that are not readied, then the game only progresses when the deadline for moves is reached.
by echidna
Mon Sep 04, 2023 8:38 pm
Forum: Feedback/Bug Reports
Topic: Point and click UI's INFO pane lists "VOTED PAUSE" after having voted Unpause
Replies: 0
Views: 1519

Point and click UI's INFO pane lists "VOTED PAUSE" after having voted Unpause

After a game has been paused, once people start unpausing the Legacy Board lists "Votes: Unpause" for them, however the Point and click UI's INFO pane lists "VOTED PAUSE" for them!
This is visible at the moment in gameID=710472
by echidna
Thu Aug 31, 2023 5:40 am
Forum: Feedback/Bug Reports
Topic: Bug with Search Feature
Replies: 6
Views: 1057

Re: Bug with Search Feature

Trigfea63, it you put this into your browser, does it return your games sorted in descending order of GameID?
https://webdiplomacy.net/userprofile.ph ... rID=132702
by echidna
Tue Aug 29, 2023 4:12 am
Forum: Feedback/Bug Reports
Topic: Bug with Search Feature
Replies: 6
Views: 1057

Re: Bug with Search Feature

Does this work to get you a list of your games in descending game-name order? https://webdiplomacy.net/gamelistings.php?gamelistType=Search&status=All&userID=132702&seeJoinable=All&privacy=All&potType=All&drawVotes=All&variant=All&excusedTurns=All&anonymity=All&phaseLengthMin=All&phaseLengthMax=All&...
by echidna
Mon Aug 28, 2023 12:29 am
Forum: New Games
Topic: Live Speed Press Games
Replies: 19
Views: 5387

Re: Live Speed Press Games

Maybe 9pm Saturday evening UK time = 10pm for continental Europe, noon in Brazil, 1pm - 4pm across N. America. Only the truly dedicated in Australia would be available at 6am on Sunday though...
by echidna
Mon Aug 28, 2023 12:02 am
Forum: New Games
Topic: Live Speed Press Games
Replies: 19
Views: 5387

Re: Live Speed Press Games

I think it was perhaps not the best time of day for most people - middle of the night for Europe, evening meal time (or approaching) for US people, Monday morning in Australia.
by echidna
Sun Aug 27, 2023 7:09 pm
Forum: Development
Topic: webDip hosted full-press AI live
Replies: 63
Views: 5635

Re: webDip hosted full-press AI live

What's to stop AI bots learning to recognize and favorably help one another? For example, they might learn that a player who is available for communication 24/7 is likely to be a bot. They may then learn that it is advantageous to ally with such a player. There need not be any explicit communication...
by echidna
Sun Aug 13, 2023 3:20 pm
Forum: Diplomacy Strategy
Topic: move into supporting attacking unit
Replies: 20
Views: 4692

Re: move into supporting attacking unit

Note this sentence from the Avalon Hill's Official Rulebook: "Support is cut if the unit giving support is attacked from any province except the one where support is being given."
by echidna
Mon Aug 07, 2023 4:56 am
Forum: Feedback/Bug Reports
Topic: 89.9% Reliability Rating allows joining Required Reliability 90% games
Replies: 6
Views: 1037

89.9% Reliability Rating allows joining Required Reliability 90% games

FYI, my userID=143189, and I have a Reliability Rating of 89.9%, yet I see I am allowed to join games with Required Reliability 90% (I have not done so).
by echidna
Tue Jul 25, 2023 11:59 pm
Forum: Feedback/Bug Reports
Topic: ANOTHER Ghost Rating formula (possibly) incorrect description!
Replies: 2
Views: 496

Re: ANOTHER Ghost Rating formula (possibly) incorrect description!

You are correct - this is for case "Sum-of-squares". My apologies, I should have made that clear.
by echidna
Tue Jul 25, 2023 1:59 am
Forum: Feedback/Bug Reports
Topic: ANOTHER Ghost Rating formula (possibly) incorrect description!
Replies: 2
Views: 496

ANOTHER Ghost Rating formula (possibly) incorrect description!

The description of Ghost Rating calculations on page https://webdiplomacy.net/ghostRatings.php states: expectedScore = yourGR / sumOfEachPlayersGR However in the code, it seems to involve the ratings SQUARED: $expectedResult[$userID] = $expectedSquare[$userID] / $expectedSum; where $expectedSquare[$...
by echidna
Mon Jul 24, 2023 5:18 am
Forum: Feedback/Bug Reports
Topic: Ghost Rating formula incorrectly listed on /ghostRatings.php
Replies: 5
Views: 612

Ghost Rating formula incorrectly listed on /ghostRatings.php

Hi, I looked at the details of GhostRatings, described on page https://webdiplomacy.net/ghostRatings.php I believe the formula listed there: ratingAdjustment = x * (expectedScore - actualScore) is INCORRECT! It should read: ratingAdjustment = x * (actualScore - expectedScore) I found the piece of co...