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by Carl Tuckerson » Tue Jun 25, 2019 1:02 pm
by Claesar » Tue Jun 25, 2019 12:52 pm
by Claesar » Tue Jun 25, 2019 12:05 pm
Carl Tuckerson wrote: ↑Tue Jun 25, 2019 11:53 am I blew my RR by dozing off during one game and losing power during the other. My RR is lower than the threshold for a game I am in (80% threshold, mine is 75%). Does this affect my eligibility for the game? I'm guessing not since nothing has happened in the game yet.
by Carl Tuckerson » Tue Jun 25, 2019 11:53 am
by BobMcBob » Mon Jun 24, 2019 4:20 am
jmo1121109 wrote: ↑Mon Jun 24, 2019 4:01 am I haven't forgotten about this. Started working on a change today. Current thought is un-excused missed turns from a live game will reduce RR 11% for 1 week, and only 5% for 1 month. After 1 month they stop being a penalty. An unexcused missed turn in a live game after 3 in the month will result in 24 hour temp bans. Those unexcused missed turns won't count towards the yearly max. Excepted ideally by the end of the week but can't promise it.
by jmo1121109 » Mon Jun 24, 2019 4:01 am
by New England Fire Squad » Sat Jun 22, 2019 9:24 pm
Theoneandonly wrote: ↑Thu Jun 20, 2019 6:28 pm I am with you New England. My RR decreased dramatically due to live games. Even I have just 4/1331 yearly missed turns my RR is very low. I know I could have been more reliable. But most of the live games are pretty late in the evenings for me. But because I love this game I often join nevertheless. The problem is that it often takes more than an hour until we reach year two or three which extend live games extremly. Most of my mist turns I missed because I fell asleep due to the games doens´t progress any more before. The thing is that I would assert to usually be a very reliable player. I am hoping for some system improvements for live games...
by Theoneandonly » Thu Jun 20, 2019 6:28 pm
by bo_sox48 » Tue Jun 18, 2019 2:16 am
by Chaqa » Mon Jun 17, 2019 11:35 pm
by Magnetic24 » Mon Jun 17, 2019 9:13 pm
Chaqa wrote: ↑Mon Jun 17, 2019 8:55 pm Doesn't that penalize takeovers, though? I feel like if there isn't a reset on the excuses, the takeover-person should get some sort of reward at least.
by Chaqa » Mon Jun 17, 2019 8:55 pm
by Claesar » Mon Jun 17, 2019 8:45 pm
Chaqa wrote: ↑Mon Jun 17, 2019 8:29 pm Question - if a player uses up their excused turns and is put into civil disorder, and then someone else takes over that country, should the excused delay counter reset for the new player? It appears to me it currently does not. Is this expected behavior or a bug?
by Chaqa » Mon Jun 17, 2019 8:29 pm
by jmo1121109 » Sat Jun 15, 2019 3:20 am
by Chaqa » Fri Jun 14, 2019 10:01 pm
by bo_sox48 » Fri Jun 14, 2019 5:38 pm
by Peregrine Falcon » Fri Jun 14, 2019 5:19 pm
by Chaqa » Fri Jun 14, 2019 1:24 pm
by Wusti » Sat Jun 08, 2019 1:40 pm
New England Fire Squad wrote: ↑Sat Jun 08, 2019 5:36 am Wusti wrote: ↑Sat Jun 08, 2019 4:48 am The RR should be across all games still not an arbitrary reset date. My point is more that I've at this point missed 4 turns out of about 700 now and its 55. It was consistently above 90 until the change. I get that I've fucked up, but man does it suck.
Wusti wrote: ↑Sat Jun 08, 2019 4:48 am The RR should be across all games still not an arbitrary reset date.
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