Solo victories should not be allowed

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Expand view Topic review: Solo victories should not be allowed

Re: Solo victories should not be allowed

by Ernst_Brenner » Thu Mar 20, 2025 6:56 pm

Jamiet99uk wrote:
Wed Mar 19, 2025 2:32 pm
Yigg wrote:
Wed Mar 19, 2025 2:11 pm
DiplomacyandWarfare wrote:
Tue Mar 18, 2025 9:16 pm
"No solos" would definitely be an interesting variant
So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD?

I'd play that.
I propose the "perfect equality" variant:

The game must be played until the following target state is achieved:

1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.
This is impossible, no?
But maybe that is the point?

Re: Solo victories should not be allowed

by David E. Cohen » Thu Mar 20, 2025 5:24 pm

Trigfea63 wrote:
Tue Mar 18, 2025 10:47 pm
There is a "no solos" variant, it's called tic-tac-toe. An even more balanced game, one with no possibility of winners or losers, is where all the players sit around in a circle and sing kumbaya together.
I once played tic tac toe against a chicken in Chinatown in New York City. We drew. I did not conduct any diplomacy (small 'd') with the chicken.

Re: Solo victories should not be allowed

by Osfos » Thu Mar 20, 2025 4:10 pm

You're really that salty about my solo that you posted about how they shouldn't be allowed?

Lol, Lmao, even.

Re: Solo victories should not be allowed

by dargorygel » Thu Mar 20, 2025 8:56 am

18 is designed because of stalemate lines. It is not a random selection.

Re: Solo victories should not be allowed

by Sunstriker » Thu Mar 20, 2025 2:09 am

What a very interesting idea......
I do think I don't find this idea even remotely engaging or one I'd care to try. At least not with the current rule set up. Going for something beyond 18 centers could be interesting, though a part of me wonders if we might see *more* solos because of it?

One of the big dangers signs is a player getting close to controlling their half of the board and everyone rushing to stop it. You can afford few mistakes. But if players look at the board and see that the player in question only has 14 of the required 24 or something (I just made that number up) they're liable to be slow to respond.

I feel like - though this is speculation and would require playing to prove or disprove this thought - that with players slower to respond by the time they start to respond to the threat, it's already too late. Especially since 18 centers would mean they'd have as many units as every other player put together.

Actually.... to add some nuance to my claim I think among veteran players, solos would occur about the same - only take longer - and among new players they'd go up.

All this said... solo wins are pretty rare in my experience. I'm not a long term vet who's played for ages but I've put sometime into this game. I feel like 3-way draws are the most common, by a wide wide wide wide margin.

Making solos occur less isn't something I'm really worried about from a game design standpoint.

Re: Solo victories should not be allowed

by miminena » Wed Mar 19, 2025 6:41 pm

Esquire Bertissimmo wrote:
Wed Mar 19, 2025 4:09 pm
miminena wrote:
Wed Mar 19, 2025 3:47 pm
Esquire Bertissimmo wrote:
Wed Mar 19, 2025 3:41 pm


This game already ends in big draws way too often for my tastes.

If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.
Big draws are occasionally necessary, but even in the case you describe, they typically reflect a series of strategic mistakes. The minor nations in such a draw are already somewhat punished for their mistakes with fewer points in SoS, but not DSS.

Has a player who "survives" as a tiny part of a 4 v 1 coalition really proven they are better than the (often unlucky) player or two who gets eliminated early? Sometimes the answer really might be "yes", but I'd say on average the answer is "no".
sure, but is it right to equate them to care bears when it's a draw from necessity, even if said necessity was self-inflicted?

i mean i also dislike big draws, 3 people is definitely the sweet spot, but larger draws aren't always from a care bear philosophy

Re: Solo victories should not be allowed

by Esquire Bertissimmo » Wed Mar 19, 2025 4:09 pm

miminena wrote:
Wed Mar 19, 2025 3:47 pm
Esquire Bertissimmo wrote:
Wed Mar 19, 2025 3:41 pm
goldenruler wrote:
Wed Mar 19, 2025 3:24 pm
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
This game already ends in big draws way too often for my tastes.

If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.
Big draws are occasionally necessary, but even in the case you describe, they typically reflect a series of strategic mistakes. The minor nations in such a draw are already somewhat punished for their mistakes with fewer points in SoS, but not DSS.

Has a player who "survives" as a tiny part of a 4 v 1 coalition really proven they are better than the (often unlucky) player or two who gets eliminated early? Sometimes the answer really might be "yes", but I'd say on average the answer is "no".

Re: Solo victories should not be allowed

by miminena » Wed Mar 19, 2025 3:47 pm

Esquire Bertissimmo wrote:
Wed Mar 19, 2025 3:41 pm
goldenruler wrote:
Wed Mar 19, 2025 3:24 pm
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
This game already ends in big draws way too often for my tastes.

If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.

Re: Solo victories should not be allowed

by Pengwinja » Wed Mar 19, 2025 3:45 pm

Esquire Bertissimmo wrote:
Wed Mar 19, 2025 3:41 pm
goldenruler wrote:
Wed Mar 19, 2025 3:24 pm
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
This game already ends in big draws way too often for my tastes.

If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
Clearly the best strategy in diplomacy free half of your colonies, give them a fully functioning government and end the game with a 10 way draw.

Re: Solo victories should not be allowed

by Esquire Bertissimmo » Wed Mar 19, 2025 3:41 pm

goldenruler wrote:
Wed Mar 19, 2025 3:24 pm
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
This game already ends in big draws way too often for my tastes.

If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.

Re: Solo victories should not be allowed

by miminena » Wed Mar 19, 2025 3:37 pm

Pengwinja wrote:
Wed Mar 19, 2025 3:36 pm
Yes, VDiplomacy allows for adjustable SC counts. Just now realized :P
one of the many reasons that i prefer to play diplomacy on vdip. tbh i only frequent here for bot games, sandboxes, and the community :3

Re: Solo victories should not be allowed

by Pengwinja » Wed Mar 19, 2025 3:36 pm

Yes, VDiplomacy allows for adjustable SC counts. Just now realized :P

Re: Solo victories should not be allowed

by miminena » Wed Mar 19, 2025 3:34 pm

Pengwinja wrote:
Wed Mar 19, 2025 3:32 pm
goldenruler wrote:
Wed Mar 19, 2025 3:24 pm
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
I think a variant that you need to get more than 18 could be interesting. It would make it so people that want to solo would need to have some military skill as well, as when you get 18, they would have more than everyone else combined on the board, so the only way to lose would be a mistake by them.
p sure vdip allows it to be adjustable

Re: Solo victories should not be allowed

by Pengwinja » Wed Mar 19, 2025 3:32 pm

goldenruler wrote:
Wed Mar 19, 2025 3:24 pm
I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
I think a variant that you need to get more than 18 could be interesting. It would make it so people that want to solo would need to have some military skill as well, as when you get 18, they would have more than everyone else combined on the board, so the only way to lose would be a mistake by them.

Re: Solo victories should not be allowed

by goldenruler » Wed Mar 19, 2025 3:24 pm

I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.

Re: Solo victories should not be allowed

by yavuzovic » Wed Mar 19, 2025 3:03 pm

Klaus klauts wrote:
Wed Mar 19, 2025 2:59 pm
Jamiet99uk wrote:
Wed Mar 19, 2025 2:32 pm
Yigg wrote:
Wed Mar 19, 2025 2:11 pm


So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD?

I'd play that.
I propose the "perfect equality" variant:

The game must be played until the following target state is achieved:

1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.
Unlimited amount of "fun" for an unlimited amount of time lmfao
You can still win it if you leave 2+3n centers neutral at the end of the game

Re: Solo victories should not be allowed

by Klaus klauts » Wed Mar 19, 2025 2:59 pm

Jamiet99uk wrote:
Wed Mar 19, 2025 2:32 pm
Yigg wrote:
Wed Mar 19, 2025 2:11 pm
DiplomacyandWarfare wrote:
Tue Mar 18, 2025 9:16 pm
"No solos" would definitely be an interesting variant
So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD?

I'd play that.
I propose the "perfect equality" variant:

The game must be played until the following target state is achieved:

1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.
Unlimited amount of "fun" for an unlimited amount of time lmfao

Re: Solo victories should not be allowed

by CaptainFritz28 » Wed Mar 19, 2025 2:56 pm

Pengwinja wrote:
Wed Mar 19, 2025 11:52 am
Esquire Bertissimmo wrote:
Wed Mar 19, 2025 3:33 am
Not that Diplomacy is/needs to be historically accurate, but it seems to me "solos" really do happen in real life.

Nazi Germany basically controlled all of continental Europe for a time.

Napoleon didn't quite get there, but maybe could have had history played out a little differently.

Rome at one point would have controlled the whole Ancient Med variant map.

There's nothing to say that competing factions will always competently unite to prevent an emerging hegemon from getting ahead. Indeed, at the national level we see that "solos" are quite common — Russia, China, the US, etc. were all just a collection of warring factions at some point in their history before one group won a "solo".

In some ways, Diplomacy models this reality quite well.
Germany should have seen the convoy to Brest imo. Also, they should have gone for an Anglo-German alliance.
I think Britain pulled a flying dutchman (which they justified by something called "America") which Germany wasn't expecting.

Re: Solo victories should not be allowed

by damo666 » Wed Mar 19, 2025 2:53 pm

Jamiet99uk wrote:
Wed Mar 19, 2025 2:20 pm
Trigfea63 wrote:
Tue Mar 18, 2025 10:47 pm
There is a "no solos" variant, it's called tic-tac-toe.
Uh... well... technically most games of tic-tac-toe end in a solo win for either X or O, don't they?
It's a solved zero sum game which if played optimally will always result in a draw.

Re: Solo victories should not be allowed

by Jamiet99uk » Wed Mar 19, 2025 2:32 pm

Yigg wrote:
Wed Mar 19, 2025 2:11 pm
DiplomacyandWarfare wrote:
Tue Mar 18, 2025 9:16 pm
"No solos" would definitely be an interesting variant
So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD?

I'd play that.
I propose the "perfect equality" variant:

The game must be played until the following target state is achieved:

1. All 7 powers are still alive;
2. All 7 powers control exactly three Supply Centres each.

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