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by Ernst_Brenner » Thu Mar 20, 2025 6:56 pm
Jamiet99uk wrote: ↑Wed Mar 19, 2025 2:32 pm Yigg wrote: ↑Wed Mar 19, 2025 2:11 pm DiplomacyandWarfare wrote: ↑Tue Mar 18, 2025 9:16 pm "No solos" would definitely be an interesting variant So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD? I'd play that. I propose the "perfect equality" variant: The game must be played until the following target state is achieved: 1. All 7 powers are still alive; 2. All 7 powers control exactly three Supply Centres each.
Yigg wrote: ↑Wed Mar 19, 2025 2:11 pm DiplomacyandWarfare wrote: ↑Tue Mar 18, 2025 9:16 pm "No solos" would definitely be an interesting variant So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD? I'd play that.
DiplomacyandWarfare wrote: ↑Tue Mar 18, 2025 9:16 pm "No solos" would definitely be an interesting variant
by David E. Cohen » Thu Mar 20, 2025 5:24 pm
Trigfea63 wrote: ↑Tue Mar 18, 2025 10:47 pm There is a "no solos" variant, it's called tic-tac-toe. An even more balanced game, one with no possibility of winners or losers, is where all the players sit around in a circle and sing kumbaya together.
by Osfos » Thu Mar 20, 2025 4:10 pm
by dargorygel » Thu Mar 20, 2025 8:56 am
by Sunstriker » Thu Mar 20, 2025 2:09 am
by miminena » Wed Mar 19, 2025 6:41 pm
Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 4:09 pm miminena wrote: ↑Wed Mar 19, 2025 3:47 pm Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pm This game already ends in big draws way too often for my tastes. If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol. sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen. Big draws are occasionally necessary, but even in the case you describe, they typically reflect a series of strategic mistakes. The minor nations in such a draw are already somewhat punished for their mistakes with fewer points in SoS, but not DSS. Has a player who "survives" as a tiny part of a 4 v 1 coalition really proven they are better than the (often unlucky) player or two who gets eliminated early? Sometimes the answer really might be "yes", but I'd say on average the answer is "no".
miminena wrote: ↑Wed Mar 19, 2025 3:47 pm Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pm This game already ends in big draws way too often for my tastes. If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol. sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.
Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pm This game already ends in big draws way too often for my tastes. If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
by Esquire Bertissimmo » Wed Mar 19, 2025 4:09 pm
miminena wrote: ↑Wed Mar 19, 2025 3:47 pm Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pm goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pm I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules. This game already ends in big draws way too often for my tastes. If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol. sometimes stalemates just require a lot of people, though. once i was in a game where France was threatening to solo and all of Russia, Germany, Italy, and me (Austria) were required for it to happen.
Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:41 pm goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pm I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules. This game already ends in big draws way too often for my tastes. If I could, I would make anything more than a 4+ draw worth *nothing* for the survivors. On player profiles there should be a "care bear counter" that goes up each time they participate in a draw that includes more than half of the original players lol.
goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pm I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules.
by miminena » Wed Mar 19, 2025 3:47 pm
by Pengwinja » Wed Mar 19, 2025 3:45 pm
by Esquire Bertissimmo » Wed Mar 19, 2025 3:41 pm
by miminena » Wed Mar 19, 2025 3:37 pm
Pengwinja wrote: ↑Wed Mar 19, 2025 3:36 pm Yes, VDiplomacy allows for adjustable SC counts. Just now realized
by Pengwinja » Wed Mar 19, 2025 3:36 pm
by miminena » Wed Mar 19, 2025 3:34 pm
Pengwinja wrote: ↑Wed Mar 19, 2025 3:32 pm goldenruler wrote: ↑Wed Mar 19, 2025 3:24 pm I appreciate the comments, and I'd like to amend my proposed change to the rules. Solo victories should remain possible, but only if the megalomaniac gets 22 SCs instead of 18. That would be more difficult, occur less often, and lead to more 4-way and 3-way draws than the current rules. I think a variant that you need to get more than 18 could be interesting. It would make it so people that want to solo would need to have some military skill as well, as when you get 18, they would have more than everyone else combined on the board, so the only way to lose would be a mistake by them.
by Pengwinja » Wed Mar 19, 2025 3:32 pm
by goldenruler » Wed Mar 19, 2025 3:24 pm
by yavuzovic » Wed Mar 19, 2025 3:03 pm
Klaus klauts wrote: ↑Wed Mar 19, 2025 2:59 pm Jamiet99uk wrote: ↑Wed Mar 19, 2025 2:32 pm Yigg wrote: ↑Wed Mar 19, 2025 2:11 pm So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD? I'd play that. I propose the "perfect equality" variant: The game must be played until the following target state is achieved: 1. All 7 powers are still alive; 2. All 7 powers control exactly three Supply Centres each. Unlimited amount of "fun" for an unlimited amount of time lmfao
Jamiet99uk wrote: ↑Wed Mar 19, 2025 2:32 pm Yigg wrote: ↑Wed Mar 19, 2025 2:11 pm So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD? I'd play that. I propose the "perfect equality" variant: The game must be played until the following target state is achieved: 1. All 7 powers are still alive; 2. All 7 powers control exactly three Supply Centres each.
Yigg wrote: ↑Wed Mar 19, 2025 2:11 pm So like, this would be the Mirror Universe equivalent of a Lusthog game? Like, a game must continue to be played in order to reach a draw of a pre-determined size? Call it a Gohtsul 3, where the game can only end in a 3WD? I'd play that.
by Klaus klauts » Wed Mar 19, 2025 2:59 pm
by CaptainFritz28 » Wed Mar 19, 2025 2:56 pm
Pengwinja wrote: ↑Wed Mar 19, 2025 11:52 am Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:33 am Not that Diplomacy is/needs to be historically accurate, but it seems to me "solos" really do happen in real life. Nazi Germany basically controlled all of continental Europe for a time. Napoleon didn't quite get there, but maybe could have had history played out a little differently. Rome at one point would have controlled the whole Ancient Med variant map. There's nothing to say that competing factions will always competently unite to prevent an emerging hegemon from getting ahead. Indeed, at the national level we see that "solos" are quite common — Russia, China, the US, etc. were all just a collection of warring factions at some point in their history before one group won a "solo". In some ways, Diplomacy models this reality quite well. Germany should have seen the convoy to Brest imo. Also, they should have gone for an Anglo-German alliance.
Esquire Bertissimmo wrote: ↑Wed Mar 19, 2025 3:33 am Not that Diplomacy is/needs to be historically accurate, but it seems to me "solos" really do happen in real life. Nazi Germany basically controlled all of continental Europe for a time. Napoleon didn't quite get there, but maybe could have had history played out a little differently. Rome at one point would have controlled the whole Ancient Med variant map. There's nothing to say that competing factions will always competently unite to prevent an emerging hegemon from getting ahead. Indeed, at the national level we see that "solos" are quite common — Russia, China, the US, etc. were all just a collection of warring factions at some point in their history before one group won a "solo". In some ways, Diplomacy models this reality quite well.
by damo666 » Wed Mar 19, 2025 2:53 pm
Jamiet99uk wrote: ↑Wed Mar 19, 2025 2:20 pm Trigfea63 wrote: ↑Tue Mar 18, 2025 10:47 pm There is a "no solos" variant, it's called tic-tac-toe. Uh... well... technically most games of tic-tac-toe end in a solo win for either X or O, don't they?
Trigfea63 wrote: ↑Tue Mar 18, 2025 10:47 pm There is a "no solos" variant, it's called tic-tac-toe.
by Jamiet99uk » Wed Mar 19, 2025 2:32 pm
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