Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

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Jamiet99uk
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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1221 Post by Jamiet99uk » Wed Jan 09, 2019 11:06 pm

Uhhhh……. why hasn't the phase ended?

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worcej
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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1222 Post by worcej » Wed Jan 09, 2019 11:06 pm

Jamiet99uk wrote:
Wed Jan 09, 2019 10:44 pm
Quiet EoN.
Annoying I'm actually able to be here and could have held my reads til now...
Isn’t EON in 24 hrs?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1223 Post by Jamiet99uk » Wed Jan 09, 2019 11:07 pm

Why do we need such a long night?

Squigs was hammered pretty quickly?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1224 Post by brainbomb » Wed Jan 09, 2019 11:16 pm

Jamiet99uk wrote:
Wed Jan 09, 2019 10:27 pm
See how it says "You become Vanilla Town".

Go check it, I'm quoting accurately.
It becomes vanilla.
please resume flogging brainbomb

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1225 Post by Jamiet99uk » Wed Jan 09, 2019 11:25 pm

Sigh. Ok brainbomb thanks. Please take mare care huh?

I'm going to still lean town on Ike / Gnome. I think giving scum a D1 gunshot, in a game where there are only 14 town to start with, and two nightkills, would be very unbalanced.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1226 Post by brainbomb » Wed Jan 09, 2019 11:27 pm

I pledge to take mare care.

my horses are important to me

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1227 Post by brainbomb » Wed Jan 09, 2019 11:50 pm

If there is a babylon in this game the items are real not fabricated.
if there is a mafia babylon the items are fabrications

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1228 Post by brainbomb » Wed Jan 09, 2019 11:50 pm

brainbomb wrote:
Wed Jan 09, 2019 11:50 pm
If there is a town babylon in this game the items are real not fabricated.
if there is a mafia babylon the items are fabrications

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1229 Post by worcej » Thu Jan 10, 2019 12:06 am

brainbomb wrote:
Wed Jan 09, 2019 11:50 pm
If there is a babylon in this game the items are real not fabricated.
if there is a mafia babylon the items are fabrications
When you say fabrications, does fabrications mean people get an item and then go to use it and they don't work?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1230 Post by Jamiet99uk » Thu Jan 10, 2019 12:11 am

That's usually how it works.

##CALL GM: Why does this night phase have to be so damn long?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1231 Post by brainbomb » Thu Jan 10, 2019 12:20 am

worcej wrote:
Thu Jan 10, 2019 12:06 am
brainbomb wrote:
Wed Jan 09, 2019 11:50 pm
If there is a babylon in this game the items are real not fabricated.
if there is a mafia babylon the items are fabrications
When you say fabrications, does fabrications mean people get an item and then go to use it and they don't work?
correct

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1232 Post by brainbomb » Thu Jan 10, 2019 12:20 am

Jamiet99uk wrote:
Thu Jan 10, 2019 12:11 am
That's usually how it works.

##CALL GM: Why does this night phase have to be so damn long?
because god is cruel

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1233 Post by dargorygel » Thu Jan 10, 2019 4:32 am

Jamie... I don't understand why you think that the Gnew Gnome is town-clear(ish.) He shot (in his previous manifestation) a townie, yes?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1234 Post by LordQuas » Thu Jan 10, 2019 5:24 am

my meta is getting banned omegalul

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1235 Post by LordQuas » Thu Jan 10, 2019 5:24 am

dargorygel wrote:
Thu Jan 10, 2019 4:32 am
Jamie... I don't understand why you think that the Gnew Gnome is town-clear(ish.) He shot (in his previous manifestation) a townie, yes?
oh shit there must be a lot of wolves then since the wagon d1 was on a town and it was preeeetty big

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1236 Post by brainbomb » Thu Jan 10, 2019 7:00 am

CLASSICAL ERA KARMA TALLY

Lord Quas 8
CrimsonFox 8
Jamiet99uk 5
Vecna 4
bozotheclown 3
Garden Gnome 2
Worcej 2
damo666 1
Nepthys 1
dargorygel 1
foxcastle 1

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1237 Post by brainbomb » Thu Jan 10, 2019 7:13 am

ANCIENT ERA KARMA TALLY

Jamiet99uk 78
Lord Quas 40
CrimsonFox 20
damo666 11
Vecna 9
Nepthys 4
bozotheclown 1
Garden Gnome 1

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1238 Post by bozotheclown » Thu Jan 10, 2019 7:23 am

brainbomb wrote:
Thu Jan 10, 2019 7:13 am
ANCIENT ERA KARMA TALLY

Jamiet99uk 78
Lord Quas 40
CrimsonFox 20
damo666 11
Vecna 9
Nepthys 4
bozotheclown 1
Garden Gnome 1
78?

Squigs is responsible for the large quantities on Jamie, LordQuas, CrimsonFox, and damo.

##CALL GM: Do these still count if they occurred after D1, or after the player giving them is dead?

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1239 Post by brainbomb » Thu Jan 10, 2019 7:27 am

GM NOTE: Karma that is given before ones death will count. Karma may be retroactively applied at any time as long as the player giving it is dead. However for certain roles, if benchmark totals are not reached by deadlines those roles will not meet minimum conditions.

if for example a role needed a certain number of karma by the Renaissance, that player has until that era to reach that total. any karma added after that point will be irrelevant.

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Re: Mafia 41 - Sid Meiers Civilizaton Mafia - Official Game Thread

#1240 Post by brainbomb » Thu Jan 10, 2019 7:28 am

brainbomb wrote:
Thu Jan 10, 2019 7:27 am
GM NOTE: Karma that is given before ones death will count. Karma may be retroactively applied at any time as long as the player giving it isnt dead. However for certain roles, if benchmark totals are not reached by deadlines those roles will not meet minimum conditions.

if for example a role needed a certain number of karma by the Renaissance, that player has until that era to reach that total. any karma added after that point will be irrelevant.
in this scenario the karma added by squiggs does count, however he may not add or remove any further karma since he is dead.

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