Right; so if everyone on the site thinks the same way why not replace points with GR.Maybe I'm missing something, but Dip Points don't mean a thing. I actually found them very confusing when I joined the site and I'm still a little perplexed by them. You can't lose them all, you can get them from bot games (I think?), and you can accumulate a ton of them at once if you get lucky in a high stakes game. I can't think of any other competitive game that uses rankings + some other random system like Dip Points. If some people are fussed about the points they've accumulated, give them a little badge to that clarifies they earned a bunch of points before the system was improved lol.
GR is a much better measure of skill. It would be better if games had GR requirements rather than Dip Point requirements, as it would better match skill level.
And GR is only a little flawed right now. On average, for most players, it's a pretty accurate accounting of their ability. For a handful of players like myself who did a lot of open positions under the current system, too bad so sad, make a fresh account if you find it very troubling.
The only important difference between the two is that with GR the rating you stand to lose in a game (the "bet", in points terms) is relative to your current rating (multiplied by a factor based on the game type / press type), instead of a set amount that's set when the game is created and is the same for all players.
So say you took everyone's GR and replaced people's points with their GR, call it "rating" instead of "points", and replace custom points bets with "rating" bets based on the current GR formula.
The GR system then is only rating system, points are no more, you see people GR rating next to their username instead of their points, players who CD lose the GR rating they put into the game, and players who take over a CD don't risk their GR but can still gain if they win.
Probably not explaining it well: The main thing to get across is that the only difference between how GR and points work is that points require all players to risk the same amount, GR requires players to risk an amount that's relative to their current rating.