Finished: 03 PM Wed 07 Feb 24 UTC
It’s a Med Med Med World-2
1 day /phase
Pot: 505 D - Autumn, 10, Finished
The Ancient Mediterranean, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
1 excused missed turn
Game won by dagabs0 (36079D)

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23 Jan 24 UTC Autumn, 2: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
06 Feb 24 UTC gg well done. Got really hard to hold the line with no messaging once Rome threw his centers to you.
06 Feb 24 UTC GG dagabs0!! Glad I could help
06 Feb 24 UTC GG dagabs0!! Glad I could help
06 Feb 24 UTC Line was not hard to hold. All Egypt had to do was support hold Thebes and Carthage never gets to 18 in all likelihood.
06 Feb 24 UTC All of the ingredients were there in Autumn 7 with a minor amount of reshuffling.

Saartia hold Vind
Illyria support Dal
Macedonia support Epirus
Athens support Sparta
Aegean support Crete
Pelusium support Egyptian
Sinai and Red Sea support Thebes
06 Feb 24 UTC Even AFTER Thebes fell, if Egypt just moves to retake Thebes, it would have worked in Spring 9 and a new line could have been formed.
06 Feb 24 UTC This was all a massive, avoidable own goal
06 Feb 24 UTC but gg carthage for taking advantage
06 Feb 24 UTC (even without Thebes, 17-17 is possible with A Macedonia instead of F Macedonia and units in Sinai, Red Sea, Jerusalem, Syrian, and Cicilan - hence why I needed the extra build Egypt was hanging onto)
07 Feb 24 UTC Haha, thanks folks! The Greece/Rome detent rarely lasts the whole game, but you were holding me at a stalemate, Sam, until you turned the other direction.

And Persia - you're technically right... and if this game had been played by bots, then a 4 way draw would've been the outcome. However, in reality, everyone csn see the writing on the wall that I was waiting until either you or Egypt eliminated the other to draw. And since it was open, I went for the solo
07 Feb 24 UTC The fact that you had some unspecified plans to whittle doesn’t make giving up the solo any less avoidable

You also don’t get unlimited cracks at it, only 4 turns before the mods end the game unless someone takes the bait
07 Feb 24 UTC That only gets enforced if there's a stalemate with zero movement for 4+ turns in a row. I just had a game last 24 years, so anything can happen in the end phase
07 Feb 24 UTC Zero movement from one side. You can't override the requirement unilaterally by pulling back if the other side just stays put. At least that's how it was the last time I had the rule invoked in a game. But yes in essence I agree since usually one person is dumb enough to take the bait.
07 Feb 24 UTC I know there were issues in the South, but I'll also own up to the fact that I'm TERRIBLE at stalemate lines. I get the concept, but actually seeing and holding them is something I'm super weak at. So I probably COULD have defended the north more strongly, but failed to do so.
07 Feb 24 UTC Greece - you were close to perfect; A Macedonia would have been better than F Macedonia. But it’s Thebes that cost us the loss more than anything.
08 Feb 24 UTC GG, wp Dagabs0.
Sorry Greece and Persia. Haven't read what you wrote, but I know I made some dumb mistakes in the endgame that ruined my own strategy for a 4-way...