16 Dec 11 UTC | Spring, 1: Hey, everyone. I'm Pete's coworker, Justin. Nice to be playing with all of you. I'm guessing Pete will take the reigns on teaching everyone how to play, but if you have any questions about rules or specific scenarios, I'm happy to help answer any questions. |
16 Dec 11 UTC | Spring, 1: Justin did a great job explaining this to me so I just copy and pasted it: "Alright, so just a quick intro. You'll notice that some countries/territories have black circles in them. These are Supply Centers and the object is to be the first person to control 18 of these. If you control all of them, you win with 50 points. If you share the win with another player, you split the points 25/25. The game plays in Spring then Fall then Spring again and so on. In order to control a Supply Center (the black circles, you want 18 of them) you need to end a Fall turn occupying it. After that, you can leave, but if someone else occupies it, you obviously lose it. It says what season we're in up at the top of this page. Fall is also important because you will gain or lose units at the end of it. You will only have as many units as you have supply centers, so if you lose a supply center, you will lose a unit. If you gain a supply center, (rocket science alert) you gain a unit. For your first move, you're probably gonna want to head towards supply centers. You have Armies (land units, the little green tanks, we each have 2) and Fleets (sea units, little grey ships, we each have 1). Armies only move onto land spaces. Fleets (sea units) can travel in any sea space (the blue bits...) or onto any country that touches the coast. You can also move Armies (land units) over sea spaces by putting a Fleet (sea units) in it and using the CONVOY order. For example, Sal (Green) could move his Army in Athens to the island of Crete by sailing that ship into the Aegean Sea and convoying across it. Every single unit can only move one space per turn and only to an adjacent space. When you've put your orders in (below the map) click SAVE to save your place, and click READY when you're ready to move to the next turn. Once everyone has clicked READY or 36 hours have gone by (whichever happens first), the next turn will start. I'll explain more as we go on, but reading this short page will explain mostly everything: http://webdiplomacy.net/intro.php Also hear are the original board game rules, which help explain the more complicated scenarios: http://www.diplom.org/~diparch/resources/rulebooks/2000AH4th.pdf |
16 Dec 11 UTC | Spring, 1: One fact that we needed to reiterate in my first game is that to gain a new supply center you have to have a unit in it through the Autumn turn. So keep that in mind as you make your first moves. |
16 Dec 11 UTC | Spring, 1: Also all new units are spawned in your original territories, so to spawn new units after the fall turn you must still control your home territories and have no units occupying the home territory you want to spawn them in. |
16 Dec 11 UTC | Spring, 1: Also all new units are spawned in your original territories, so to spawn new units after the fall turn you must still control your home territories and have no units occupying the home territory you want to spawn them in. |
16 Dec 11 UTC | Autumn, 1: Just a heads up, there's a land bridge connecting Mauretania to Sauntum. Also Sardinia to Corsica. And Neapolis to Sicilia. Armies can move across those with no problem. |
16 Dec 11 UTC | Autumn, 1: I'm confused by Baleares. This looks to be a supply-center that you can only take by ship. Is that correct or can you move into it by land via Tarraco & Saguntum? |
16 Dec 11 UTC | Autumn, 1: Correct, you can only take it by sea. Moving into that sea space will also occupy the island. |
16 Dec 11 UTC | Autumn, 1: Nevermind, apparently it can be taken by a land unit, but it must be convoyed by a fleet. So it could not move there directly from Tarraco (for example). But an army in Massila could be convoyed by a fleet in the Ligurian Sea into Baleares. Convoys can be a little confusing at first but I'm happy to go into more detail if anyone needs it. |
16 Dec 11 UTC | Autumn, 1: Ok, good. I call dibs on Baleares. |
16 Dec 11 UTC | Autumn, 1: Clicking on the names of the empires at the top of this chatbox will also bring up a private conversation with just that nation. No one else can see these messages unless you switch back to Global chat. |
16 Dec 11 UTC | Autumn, 1: I think I'm still clueless about this game... And there is the matter of having work to do... And I have to get lunch and have a meeting at 2 pm.... |
16 Dec 11 UTC | Autumn, 1: Is there an advantage to having the regions without supply-centers be your color? |
16 Dec 11 UTC | Spring, 2: Egypt, is there anything specific you'd like explained? |
16 Dec 11 UTC | Spring, 2: Rome, in the long-term, no. These spaces exist mostly to help you outflank and outmaneuver your opponents. |
23 Dec 11 UTC | Spring, 4: Hey, due to Carthage leaving, I would be happy to vote draw on this game and set up a new one with people who will actually play. The way this game has unfolded has made it hugely lopsided in a way that is rather unfair. However, if you guys want to play it out to learn from it that's ok. |
23 Dec 11 UTC | Autumn, 4: I don't mind continuing this game. I'm enjoying the challenge. |
23 Dec 11 UTC | Autumn, 4: Justin, if you're comfortable moving forward then we'll keep playing. I know you bent over backwards to let us learn what we were doing the first couple rounds and now you've been put at a disadvantage. Thanks for being such a good sport! |
23 Dec 11 UTC | Autumn, 4: My pleasure. I'm having fun! |
23 Dec 11 UTC | Autumn, 4: are you going to make a move? |