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Finished: 08 PM Sun 01 May 11 UTC
Private Metro Wargamers-2
3 days /phase
Pot: 70 D - Spring, 1911, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game drawn
14 Apr 11 UTC Spring, 1907: At this point the Tsar is open to hearing nearing negotiations as long as they show proper respect for his high office.
14 Apr 11 UTC Spring, 1907: lol hearing* negotiations :P
14 Apr 11 UTC Spring, 1907: I'm happy to allow the Tsar to settle in Finland.
14 Apr 11 UTC Spring, 1907: We can offer exile to Crimea when the Tsar disbands his final fleet.
16 Apr 11 UTC Autumn, 1907: Cynic's Note to Noobs: never help the aide who is in a dominant position- even if you do so because you're scared. Historical Example: most everyone finds Vichy France repulsive.
16 Apr 11 UTC Autumn, 1907: Second Note: when another side wins, you lose ( see note #1 above)
16 Apr 11 UTC Autumn, 1907: good game everyone. good luck stopping austria.
16 Apr 11 UTC Autumn, 1907: sorry i couldn't stick around longer, but that last stab from france has ended my run.
17 Apr 11 UTC Spring, 1908: Me and Pete will prepare a seat at the table for you.
17 Apr 11 UTC Spring, 1908: folks - boarding a flight to Japan in less than an hour. Out of contact for 18+ hours. Don't take it personally.
18 Apr 11 UTC Spring, 1908: time to pull the trigger, Austria!
18 Apr 11 UTC Spring, 1908: Doing a filing this morning. I will make my moves this afternoon.
18 Apr 11 UTC Autumn, 1908: had a few minues -- got it done.
18 Apr 11 UTC Autumn, 1908: Well, I right fucked myself. Way too clever by half. That move Kie will cost for a long time.
21 Apr 11 UTC Spring, 1909: Wasn't Italy whining and moaning about how awful it was to cooperate with Austria two turns ago? That was funny.
21 Apr 11 UTC Spring, 1909: I'll remember this beyond this game. I realize you're probably going "whew -- big whoop." But to ally with france, who has been a totally untrustworthy chump all game ... Disappointing. The sad thing is that i'll now have to ally with him to prevent your victory. I suspect he'll sign on because i'll honestly work for a stalemate with him.
21 Apr 11 UTC Spring, 1909: ha - says the guy who stabbed me in the second year, and then did it again the following year. i've been no more or less trustworty than anybody in this game, save one fella. let's just say it rhymes with schmaustria.
21 Apr 11 UTC Spring, 1909: Just kidding! Sorry if it came across the wrong way.
21 Apr 11 UTC Spring, 1909: And yes, france is no more or less trustworthy than me. But ... he's France.
21 Apr 11 UTC Spring, 1909: It of course goes without saying that we germans do not like losing and stew over losses for a long time. Then we look back to 1866 (that's you, austria) and 1870 (that's you, france)n bask in the memories of great victories, and regather our strength. We're devloping new rapid mobilization strategies as I write this.
21 Apr 11 UTC Spring, 1909: Does anyone understand the appeal of the Gunboat version of the game? No communication between the players allowed. Why would you want to play it that way?
21 Apr 11 UTC Spring, 1909: It's good strategy practice. But less interesting.
21 Apr 11 UTC Spring, 1909: Sorry... I meant tactics.
21 Apr 11 UTC Spring, 1909: I think it kind of ruins the whole purpose of the game, but I know someone who is a diplomacy head who says it's fun because communications emerge anyway despite the lack of diplomatic correspondence. I guess if you're hardcore, it's an interesting variation, but I'm not hardcore and like the back and forth.
22 Apr 11 UTC Autumn, 1909: I suppose the appeal is obsessively reading too much into peoples moves instead of obsessively reading too much into what people say. ;)
26 Apr 11 UTC Autumn, 1910: Oh yeah, next turn is going to be interesting ...
27 Apr 11 UTC Autumn, 1910: I am ready for a tie. Love to do a new game with 2 day turns.
27 Apr 11 UTC Autumn, 1910: ditto - i'd love a chance for another game where i'm not such an idiot. 1 day turns though
27 Apr 11 UTC Autumn, 1910: Is it possible to set retreats and builds as one day turns, but have diplomacy turns be 2 days?
27 Apr 11 UTC Autumn, 1910: i checked, and that doesn't appear possible. i would be fine with 1 day turns. things lose a bit of momentum when it takes two days for someone to retreat an army.
28 Apr 11 UTC Autumn, 1910: Having been down this road before, I think that a two day turn with a commitment from players to REALLY TRY to do it in one day is the best path. I say this because with seven players who have busy jobs that require travel, there will be times when two days are necessary. Also, Alex, taking time during moves is the key to success. The game of Diplomacy is all about, well, Diplomacy!
28 Apr 11 UTC So we're all voting for a draw, right? I'm ok with a one day turn if that's what people prefer, btw. I just want to make everyone aware of the issues. The board would be better with automatic disbandments and much shorter retreat time frames. It's probably worth telling the site administrators, although I'm guessing they're aware of the issue.
28 Apr 11 UTC Vote for draw. Dave, you have convinced me that 2 day turns are best -- with a commitment to keep it moving.
28 Apr 11 UTC Just voted for a draw.
28 Apr 11 UTC just voted for draw
28 Apr 11 UTC 5 player draw?? I have just one word for you guys... WEAK :P
28 Apr 11 UTC well we could kill Italy, but that doesn't seem very nice. more seriously, we think the three day turn limit is too slow, and now that some of us noobs have got a feel of things we want a faster paced game.
28 Apr 11 UTC I think that makes sense. Will made the good point that England bowing out so quickly (and seemingly deliberately!) skewed the game in a way that hurt Russia and helped both France and Germany.
28 Apr 11 UTC Lol cowards all of you. If you want to speed up the game I have 2 recommendations. 1 - submit your moves faster. 2 - eliminate some players.
28 Apr 11 UTC Ha ha. We did eliminate a couple, including Russia ... cough cough.
28 Apr 11 UTC Well -- my vote is for draw. I hope you are up for a new game Marshall -- I promise I will contest that one to the bitter end.
28 Apr 11 UTC I'm game for either choice, but I will confess that the game hasn't been the same since Marshall got his ass kicked back to Siberia.
28 Apr 11 UTC Whoops - the bedraggled Voizard POWs are penned up in Livonia, it seems, barely surviving under the brutal penal regimes of their Austrian and German captors.
28 Apr 11 UTC Epilogue: “Europe remained an interesting place... Where each leader wore 1/5 of a crown and threw annual democracy parties. Sadly, their lack of strong leadership proved disastrous when 50 years later the USA, China, and aliens invaded and wiped them off the face of the earth. The end.”

Hehe, honestly whatever you guys want to do is up to you. I was just caught super off guard to see a 5 way split. I thought 3 ways were unusual!
28 Apr 11 UTC Either way, GG guys!
28 Apr 11 UTC Great game. Is everyone up for another?
28 Apr 11 UTC GG all.
29 Apr 11 UTC Sure, I don’t know if putting the moves much below 3 days is a good idea though. It sounds like Pete and Alex travel a lot and you don’t want them to miss a move when traveling. Too bad there isn’t an option to speed up retreat times, you certainly don’t need 3 days to plot disbandments and retreats.
29 Apr 11 UTC Oh, I don't know. Alex was always pretty snappy. I travel as much as anyone, and I was on the ball too. I think it'll be fine.
29 Apr 11 UTC Well iirc Pete botched his first move because he was under time pressure from traveling and did it while tired and intoxicated.

Start Backward Open large map Forward End

carethus (185 D)
Drawn. Bet: 10 D, won: 14 D
12 supply-centers, 12 units
Dave McBride (107 D)
Drawn. Bet: 10 D, won: 14 D
10 supply-centers, 10 units
Drawn. Bet: 10 D, won: 14 D
7 supply-centers, 7 units
Edgehopper (471 D)
Drawn. Bet: 10 D, won: 14 D
4 supply-centers, 4 units
mscott (384 D (G))
Drawn. Bet: 10 D, won: 14 D
1 supply-centers, 1 units
Metzler (104 D)
Defeated. Bet: 10 D
PetrovB (100 D)
Defeated. Bet: 10 D
Civil Disorders
PetrovB (100 D)England (Autumn, 1904) with 0 centres.
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