Finished: 01 PM Sat 19 Sep 20 UTC
Private Learning Social Fun at a Distance
10 days /phase
Pot: 10 D - Autumn, 1906, Finished
4 excused missed turn
Game won by BunnyGo (1047 D)
07 Sep 20 UTC Autumn, 1902: At a high level, this game becomes:
1) Valuation of position
2) Knowing the opponent's mind and outguessing them

If I could peek at my opponent's moves, I'd never lose. Even if I only had the power to peek for one move a game, it'd be a huge advantage. So a lot of what I've been studying is how to read an opponent, and how to manipulate their thoughts so it is easier to read and counter.

But to start, we'll be focusing on the basics of rules, moves, tactics, and strategy. I think you'll catch on quick if you enjoy it.
07 Sep 20 UTC Autumn, 1902: So what happened here. I thought you would, move to bohemia, and I blocked, but I thought that would dislodge you from munich. I should have let you have bohemia if I wanted munch i guess?
07 Sep 20 UTC Autumn, 1902: Ok, rule time:

What happened in Bohemia, Munich, Tyrolia?

First: I tried to move to Bohemia from Munich, and you also did from Vienna. This resolves to neither of us moving.

Then you tried to move to Munich from Tyrolia, but I was staying there. So you didn't move.

It was unlikely that Tyrolia would successfully move to Munich (I would have had to move Munich to Berlin or Silesia). Better would have been to have Tyrolia support move to Bohemia from Vienna. Then the resolution would have been that Vienna moved to Bohemia (it would have had 2 strength to move vs Munich's 1 strength)
07 Sep 20 UTC Autumn, 1902: Yes, you can't force my unit to leave Munich unless you attack Munich with more total strength than Munich has to hold.

So if you had been in Bohemia and Tyrolia attacked Munich with Bohemia supporting the move, then Munich would be dislodged and it would be yours.

I could counter by having another unit support hold the unit in Munich.
07 Sep 20 UTC Autumn, 1902: If I get 4 new ones, that gives me no advantage, does it?
07 Sep 20 UTC Autumn, 1902: Complications of "supporting":

A unit that is offering support can only successfully do so if they are not attacked (however if the unit attacking them is the one they are supporting an attack against, that doesn't count. The intuition is that the unit cannot take part in 2 battles).

So if a unit has a "support" order but is attacked, their order instead becomes a "hold".
07 Sep 20 UTC Autumn, 1902: new dots
07 Sep 20 UTC Autumn, 1902: It gives you no advantage this turn, but you don't need 18 *units* to win, you need 18 *centers*

It also means you'll have more new units in future years and that will relieve pressure.
07 Sep 20 UTC Autumn, 1902: I'll be bypassing a 4th center this year for positional advantage.
07 Sep 20 UTC Autumn, 1902: right, but shouldnt i hold off on getting the 4 places, bc if I wait I would get an extra unit, or does it save if I get 2 dots next time
07 Sep 20 UTC Autumn, 1902: It saves. You're allowed (but not required) to build units *up to* your total center count.
07 Sep 20 UTC Autumn, 1902: You're required to disband units down to your total center count if you lose net centers in a year and drop below your current unit count.
07 Sep 20 UTC Autumn, 1902: In games with all 7 countries it can be strategic to save builds for political reasons, even if you can build them.

It can also regularly be strategic to force enemies to occupy their original home centers so they can't build. This is often troublesome for late game Germany.
07 Sep 20 UTC Autumn, 1902: Italy often tries to get France to occupy Marseille so that France cannot build new units in the south.
07 Sep 20 UTC Autumn, 1902: Im confused why i dont get 3 this turn
07 Sep 20 UTC Autumn, 1902: I took Venice from you.
07 Sep 20 UTC Autumn, 1902: I sacrificed venice, so I could get the 3rd center in rome
07 Sep 20 UTC Autumn, 1902: Ah, it is about total dots not new dots
07 Sep 20 UTC Autumn, 1902: So in net you only won 2 centers. Your total centers is currently 7, and you already have 5 units.
07 Sep 20 UTC Autumn, 1902: I was thinking you get a new dot and holding didnt matter. But it dies of course
07 Sep 20 UTC Autumn, 1902: correct
07 Sep 20 UTC Spring, 1903: Questions?
07 Sep 20 UTC Spring, 1903: Another interface thingy:

The button under the map that looks like a pop-out arrow gives you a larger map with all orders that failed (like supports that didn't work or other things)
07 Sep 20 UTC Spring, 1903: what happens to your defeated unit?
07 Sep 20 UTC Spring, 1903: Does it retreat?
07 Sep 20 UTC Autumn, 1903: Yes. This can be very very useful as my unit has 2 moves that spring.

I can also opt to *not* retreat it and disband it. This would allow me to rebuild back home a new unit if I otherwise kept equal centers.
07 Sep 20 UTC Autumn, 1903: Notice that I moved to Skag. This was so my units didn't try to move through each other this turn.
07 Sep 20 UTC Autumn, 1903: (I'm moving Den -> Swe and SKA -> Den. I'd rather my army move to St. P than my fleet)
07 Sep 20 UTC Autumn, 1903: Notice how I defended Munich with 0 support hold orders?

I didn't know if you'd attack from Silesia with Tyrolia support or from Tyrolia with Silesia support, but I used Berlin and Piedmont to attack both possible supporters and "cut" the support.
07 Sep 20 UTC Autumn, 1904: Nicely done in Livonia and St Pete.
07 Sep 20 UTC Autumn, 1904: You let me snipe Venice again. You’re seeing the tactical weakness of a fleet in Venice
07 Sep 20 UTC Autumn, 1904: I’d have been able to retreat to Venice if you’d dislodged me. Watch out for giving the enemy a chance to move second and guess correctly about a weakness.
07 Sep 20 UTC Spring, 1905: I definitely was not realizing the retreats as a thing. I will need to work on that.
07 Sep 20 UTC Spring, 1905: I can’t retreat to Greece (since that’s where you came from).

Notice a couple defenses I did this turn:

Venice was protected if you attacked from Trieste because the other attacking units had their supports cut.

Munich was defended by my units attacking. I attacked with so much strength you couldn’t attack with more. But I’m not allowed to displace my own unit. So Munich couldn’t be lost. Make sense?
07 Sep 20 UTC Autumn, 1905: These are both subtle defensive tricks
08 Sep 20 UTC Autumn, 1905: This is over, but I want to play it out, to get used to this.
08 Sep 20 UTC Autumn, 1905: Of course. This was over by the end of 1902. But these are learning games. I expect you’ll be giving me a run for the money soon. I didn’t pull punches, but I tried to point out interesting applications of the rules.
08 Sep 20 UTC Spring, 1906: I'm curious about convoys
09 Sep 20 UTC Spring, 1906: A convoy allows an army to move long distances over water from one land center to another land center in one turn.

To succeed: 1) The army enters an order to move from one center to another "via convoy" (the via convoy part is site specific)
2) ALL fleets in the path must order convoy army from start to finish
3) All fleets must not be displaced

In which case, in 1 turn the army moves through all the fleets.

For example, you could convoy from Trieste to Rome this turn if the army in Triest moved from Trieste to Rome and your two fleets and my fleet (in Adriatic Sea, ionian sea, and Tyrrhenian Sea) all ordered a convoy from Trieste to Rome.

Make sense?
09 Sep 20 UTC Spring, 1906: A strategic thing I'd like to point out here about the map: St Petersburg is yours for a while. But it is impossible for you to hold it forever. I can eventually get a fleet in Barents and Gulf of Bothnia and overwhelm your armies (even if you have another in Livonia).

It's a surprising exercise that without fleets in the north, none of scandinavia is defendable indefinitely (but can be held long enough to get to 18 centers). If you place armies in Livonia, Moscow, St. P, Finland, Sweden, Norway, it's eventually possible for fleets to swarm and overwhelm.
09 Sep 20 UTC Spring, 1906: Convoys also have lots of surprising and subtle rules. For example, two armies can swap places if one convoys around the other (so if Tuscany -> Piedmont and Piedmont -> Tuscany by convoy, then they swap. Otherwise they just bounce)
09 Sep 20 UTC Spring, 1906: OK, so you entered a legal convoy move, but it wasn't going to work because I had a fleet in Tunis and you couldn't dislodge him.
09 Sep 20 UTC Spring, 1906: Your fleet in Rome has nowhere to retreat, and so must disband. Your army in St. Pete couldn't cut support from Finland because Finland was supporting an attack on St. Pete (an army/fleet can't cut support for an attack against itself).
09 Sep 20 UTC I was guessing that you would support from norway and move from finland, and I could sneak behind, but I guessed wrong. Had I chose norway, would it have worked and they would have switched places or would I have been forced to retreat anyway, because they can't cross?
09 Sep 20 UTC Did you support hold from munich and berlin? Or did you move from each to the other? Is that a way to create a need for 3 attackers to win?
10 Sep 20 UTC You wouldn't be able to sneak behind, you can't retreat into the center that you get attacked from. And the units can't cross (except in that esoteric convoy example)
10 Sep 20 UTC I had each of Munich and Berlin support each other (there's an orders button at the very bottom of the webpage, you can read what the orders are by clicking it). You can't break Berlin/Munich from the East when there are 5 armies lined up there (Kiel supports Berlin and Ruhr/Burgundy support Munich. As long as I want to crouch in a ball, I can from that position.
10 Sep 20 UTC I can also guarantee Rome is defended with a "scissors" defense again. By attacking Venice and Tuscany, neither can support the other to Rome. I don't need Rome to be directly supported.
13 Sep 20 UTC now what? Is there a new link for the next game?
13 Sep 20 UTC Oh yeah. I’ll text you

Start Backward Open large map Forward End

BunnyGo (1047 D)
Won. Bet: 5 D, won: 5 D
20 supply-centers, 16 units
dafink (100 D)
Survived. Bet: 5 D
11 supply-centers, 11 units
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