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Finished: 09 PM Sun 06 Oct 19 UTC
Private FPC Starts #1
12 hours /phase
Pot: 35 D - Autumn, 1902, Finished
Classic, Sum-of-Squares Scoring
1 excused missed turn
Game drawn
27 Sep 19 UTC Spring, 1901: Okay so the objective of the game is be the first to 18 Supply Centers. Every country starts with 3 except for Russia which has 4. Each supply center can support either one army or one fleet. As you acquire new SCs, you can build more armies and fleets.

There are 4 types of orders that you can give each unit.
1. Hold
2. Move/Attack
3. Support Move/Support Hold
4. Convoy (Fleets Only)

Fleets can only occupy sea and coastal territories and armies can only occupy land territories.

Each territory can only be occupied by one unit at a time and all units are equal strength.

For example, if the army in Trieste attacks the army in Venice, it cannot take it because they are equal strength. But if Germany had an army in Tyrolia and supported the Austrian army into Venice, then the attack would succeed and the Italian player would have to retreat to an adjacent territory.

That same scenario could be replicated by having a fleet in the Adriatic Sea instead to support the move (this works because fleets can occupy coastal spaces, therefore they can support attacks and holds to, from, and at coastal locations).

Now say if Italy had an army in Rome and he suspects an attack at Venice, he can use that army to support hold his unit in Venice. Now since it’s a strength of 2v2, the attacking armies would fail in taking Venice.

Convoying is an order that lets you transport your armies across oceans by using your fleets.

For example, if England wanted to transport an army from Yorkshire to Norway, he’d have to have a fleet in the North Sea. He’d then give both units corresponding orders, meaning that he’d order the fleet to convoy unit from Yor to Nor and he’d order the army to move to Nor via convoy.

Other nations can convoy your armies and vice versa. Other nations can support your attacks and vice versa. Other nations can support hold your locations and vice versa. Hence why finding allies is so important in the beginning.

Also this is unlike most games in that each player doesn’t take their turns one at a time. In other words everybody’s orders are resolved at the same time. This adds to the intrigue because you don’t know for sure who will do what they said they would until after the turn is resolved.
28 Sep 19 UTC Spring, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
28 Sep 19 UTC Spring, 1901: Ammon and Logan. Tsk tsk.
28 Sep 19 UTC Spring, 1901: Moderator: (Aurelin): Paused by player request. Email webdipmod@gmail.com if you have any questions or concerns!
28 Sep 19 UTC Spring, 1901: Sooo.. who didn't go?
28 Sep 19 UTC Spring, 1901: Germany and Turkey ie Logan and Ammon. I messaged the moderators to pause the game till Monday.
28 Sep 19 UTC Spring, 1901: LAAAAAAAAME
30 Sep 19 UTC Spring, 1901: Moderator: (Aurelin): Unpaused. Have fun!
01 Oct 19 UTC Spring, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
02 Oct 19 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
02 Oct 19 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
03 Oct 19 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
03 Oct 19 UTC Autumn, 1901: What in the eff. I am never doing another game with excused missed turns.
04 Oct 19 UTC Autumn, 1901: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
04 Oct 19 UTC Autumn, 1901: Let's vote to draw this one ya'll
04 Oct 19 UTC Spring, 1902: Idk... odds look like they’re aligning pretty well.
04 Oct 19 UTC Spring, 1902: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
04 Oct 19 UTC Spring, 1902: Let us end before there is bloodshed. Austria, I’m mainly talking to you.
04 Oct 19 UTC Spring, 1902: I'm down
05 Oct 19 UTC Austria, if you do not comply, you will be compelled. England and I will destroy you.
05 Oct 19 UTC We will literally bend your country over and rape it.
05 Oct 19 UTC GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.
06 Oct 19 UTC GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders.

Start Backward Open large map Forward End

France
GEN.NEDROW (146 D)
Drawn. Bet: 5 D, won: 11 D
6 supply-centers, 6 units
England
Drawn. Bet: 5 D, won: 3 D
3 supply-centers, 3 units
Russia
Mitchlb (100 D)
Resigned. Bet: 5 D
5 supply-centers, 4 units
Austria
Tukitaz (100 D)
Resigned. Bet: 5 D
5 supply-centers, 5 units
Turkey
Resigned. Bet: 5 D
3 supply-centers, 3 units
Germany
BigPappi (100 D)
Resigned. Bet: 5 D
3 supply-centers, 3 units
Italy
garrenburgess (100 D)
Resigned. Bet: 0 D
2 supply-centers, 2 units
Civil Disorders
Tukitaz (100 D)Austria (Autumn, 1902) with 5 centres.
Ammonemilbrown (100 D)Turkey (Spring, 1901) with 3 centres.
BigPappi (100 D)Germany (Spring, 1901) with 3 centres.
TitsMcGee (100 D)Italy (Autumn, 1901) with 3 centres.
Mitchlb (100 D)Russia (Autumn, 1901) with 5 centres.
garrenburgess (100 D)Italy (Autumn, 1901) with 3 centres.
Archive: Orders - Maps - Messages