Welcome to webDiplomacy.net's new server; providing better performance and stability, more expansion room, the ability to host related projects and dev servers, and managed backups. Please let us know of any problems in the Forum.

Finished: 01 AM Sat 11 May 19 UTC
Private Iron fist in a velvet glove
2 days /phase
Pot: 350 D - Spring, 1910, Finished
Classic, Anonymous players, Draw-Size Scoring, Hidden draw votes
1 excused missed turn
Game drawn
10 Apr 19 UTC Autumn, 1906: Fine
13 Apr 19 UTC Autumn, 1906: Hey if everyone is cool with it, I can ask the mods to unpause and reset the time? Are you ok with that Russia?
13 Apr 19 UTC Autumn, 1906: Yup
13 Apr 19 UTC Autumn, 1906: Yes lets go!
13 Apr 19 UTC Autumn, 1906: Good for me
13 Apr 19 UTC Autumn, 1906: Moderator: (peterwiggin): I've unpaused and reset the deadline.
15 Apr 19 UTC Autumn, 1906: Austria, you're probably the most irrational player I met on this website and I'm dying to find out who you are..
17 Apr 19 UTC Autumn, 1906: Who hasn't entered a build???
17 Apr 19 UTC Autumn, 1906: England my dude do you need a pause
17 Apr 19 UTC Autumn, 1906: Mine is in.
17 Apr 19 UTC Autumn, 1906: I'm not in favor of another pause in this game.
17 Apr 19 UTC Autumn, 1906: My many builds are all... oh wait. Never mind. Carry on.
18 Apr 19 UTC Spring, 1907: Hey guys, thanks for the patience... traveling for work. Should be good from here on in.
18 Apr 19 UTC Spring, 1907: Moderator: (bo_sox48): By request, WFO has been disabled and this game will not be paused for pending NMRs.
18 Apr 19 UTC Spring, 1907: Reminder me not to play with the asshole who requested that again
18 Apr 19 UTC Spring, 1907: Whoever would rather take advantage of someone's NMR rather than just wait a few hours is a sour player
24 Apr 19 UTC Autumn, 1907: Wow
24 Apr 19 UTC Autumn, 1907: Is this the new fb
24 Apr 19 UTC Autumn, 1907: Lol.
24 Apr 19 UTC Autumn, 1907: Lol. Diplomacy is not 'a game'..
28 Apr 19 UTC Spring, 1908: Fuck this
28 Apr 19 UTC Spring, 1908: Who asked to remove wfo?
28 Apr 19 UTC Autumn, 1908: It clearly wasn't me. Luckily, not a huge set-back.
29 Apr 19 UTC Autumn, 1908: Not me. Not a big deal fortunately.
29 Apr 19 UTC Autumn, 1908: It was taken off when we unpaused - can’t remember whose request but think we were asked
29 Apr 19 UTC Autumn, 1908: I asked to remove the wfo. This game really needs to finish and was created the way it is for a reason. I would have joined a game with more days if that's what I wanted to play. With retreats there are 96 hrs to coordinate stuff, 10 days a year. I don't think we need to add another day to 2 day phases, just because England is too lazy to enter preliminary orders. I talked to England during both phases when he NMRed. Furthermore, I think changing the rules mid-game is a bit unfair. France suffered a lot from their NMR and England should have actually also suffered, but now got away unscathed.

What prompted me to take action was that I got a bit sick of all the 'divine mod intervention' and pause abusing. If everybody is just going to email mods to force week long pauses and change of settings, without everyone's explicit consent, why would we then still have the pause mechanic? Or agree on game setting beforehand? I always put in a pause immediately for everyone, generally as long as they need, but you really need to ask your fellow players. As pauses can really disrupt the flow of a game, especially when they're multiple weeks (and much longer than what we agreed to) and it's also not really fair if some players use the mods all the time to get them more time, while others might not use this option. It's just not part of the game. Sometime you have more time to talk to people, sometimes less, that holds true for everyone. Everyone is really busy.. If all of us would pause (or refuse to unpause) when things are inconvenient, this game would drag on for a year - and that's not what I signed up for.

As a side note, Germany, I don't really appreciate your hostile tone surrounding this issue. It's my good right to oppose a change to the settings of this game forced upon me, as explicitly stated by the mod who changed it. I don't want to benefit from other people's NMRs. I just want this game to finish as soon as possible, with giving everyone all the time they should get. While I'm in a game I try to give it the attention it deserves (although it's been hard for me here the last turns haha), also when it's pretty clear I'm on the losing end. (A lot of respect for Turkey in this regard btw, wow you are one exemplary player). However, like everyone, I have a limited amount of time and it can also be spent elsewhere. If it's okay with you I really don't want to lengthen this game even further by waiting for moves people could've put in. In any case, thanks for understanding and let's finish this one. It has been a good game, and congrats to E/G/R for a nicely played alliance!
30 Apr 19 UTC Autumn, 1908: GOSH we are SUCH carebears!! I keep thinking one of you will stab me but you never do <3 love you both
01 May 19 UTC Autumn, 1908: Russia and I can't really attack each other... and you can't attack either of us without giving it to one or the the other one. If I stab you it pretty much gives it to Russia, so that sort of leaves it up to them.
01 May 19 UTC Autumn, 1908: First country out in 1908... no quitters = good game.
01 May 19 UTC Autumn, 1908: Yeah, I was hoping England would go for it. Maybe if it was SoS.

Thanks everyone for sticking around.
01 May 19 UTC Autumn, 1908: If you're so happy with us one sc-ers, shall we draw? On a more serious note, current Russia + Italy + Gre/Vie/Tri is 18. I offered this to the Tsar two years ago as it was pretty clear how this was going to end for me. For E/G the solo is pretty much impossible, but Russia should have really, really gone for it. Worst case they would've stranded at 17.
01 May 19 UTC Autumn, 1908: My draw flag is up and has been for some time
01 May 19 UTC Autumn, 1908: You know what, I'll put it up as well..
01 May 19 UTC Autumn, 1908: I honestly would have put my draw up now if this was SoS. Would have loved to have y'all in the draw. Doesn't make sense under DSS.
01 May 19 UTC Autumn, 1908: Yeah I was largely scared of Russia going for it. I think that ship has sailed now though
05 May 19 UTC Autumn, 1909: I'm Readied up... unless G or R have other plans, I'll say good game all.
06 May 19 UTC Autumn, 1909: I'm ready too. Good game all.
07 May 19 UTC Autumn, 1909: Good game!
08 May 19 UTC Alright that's it then. GG. Next time don't be a wuss and go for the solo Russia ;-)
08 May 19 UTC Well done E/G/R
08 May 19 UTC gg
08 May 19 UTC i had a lot of fun with this one
08 May 19 UTC Me too, I really should have tried harder to go for the solo. I was hoping England would make a move first. I didn't try to pressure them, cause I thought that would spook them to my own solo interests. I didn't know what to do there. Also the pauses made me kinda not pay attention.
08 May 19 UTC england was my ride or die
08 May 19 UTC this is why SoS creates more fun games imo, because i would have probably tried to take norway and bel and supported italy into mar if it was SoS. no point in DSS if i can't solo
08 May 19 UTC Good game, notwithstanding the fact that my diplomacy failed miserably and my game never got off the ground. Someone should have stabbed someone in the last couple years. You guys are boring.
08 May 19 UTC First off, my hat off to Turkey. With possession of one sc you sent so, so much press to try and survive. Really nice that you put in so much effort! I also felt that the game got hurt by the pauses, afterwards indeed, Russia didn't seem to be really involved in it anymore. That meant my downfall unfortunately.

To further comment on the game, pretty bad that me, A and T didn't set up a proper stalemate line against E/R/G from 1904 onward. The Ven to Ank line is so easy to defend. We could have destroyed the Russian fleet and set that up. Huge note to self is that I should have talked to Germany a lot more in the beginning. I was completely surprised by G's move south.

As a question to Russia and Germany: I was incredibly surprised you were able to turn away from each other so incredibly fast right after you fought 1901-03. If you are willing to share, Germany, why didn't you decide to invade Russia together with England/Austria, and after that only invade Austria? In three years 1904-06 you only gained Trieste, surely there would be more in it for you in Russia?

For me, if you play this DSS system properly, namely you correctly stalemate, then for example, had we done that in this game, a one sc Turkey gets as many points as a huge other country. That means the big stalemated powers will turn on each other again. Plus there's a lot of incentive to take me us smaller powers out. I really didn't deserve to be part of this draw imo. With SoS I think you don't have this, than you'll just draw as you don't care how many countries are in. I could be wrong however, I have little experience with the other system.

Again thanks for the game everyone and well played to the victors!
08 May 19 UTC I appreciate you hanging in there Turkey. You're my mvp!
08 May 19 UTC End of '03 Russia disbanded from the north down... that, and my slow progress into the Med, made Ger and me realize we wern't going to steam roll and needed a third. It had to be someone we touched to coordinate. I tried to ally with Italy, but ultimately that would have meant me turning on Germany eventually. I will say that the three of us had good communication where we were getting reality checks from the third. A good balance... For the record Russia had a very small 1-2 season window they could have gone for it, and it would have been tough. Ger and myself could have taken him just about any time... and then the question would have been when/if I stabbed Ger. My only compliant is the delays that made the game hit my business trip which caused my NMR. Possibly a boring ending, but... for me a tense game, and an interesting 'balanced' three-way that wasn't a stalemate.

Start Backward Open large map Forward End

Durga (3609 D)
Drawn. Bet: 50 D, won: 117 D
12 supply-centers, 12 units
ziran (556 D)
Drawn. Bet: 50 D, won: 117 D
12 supply-centers, 12 units
KalelChase (1476 D (G))
Drawn. Bet: 50 D, won: 117 D
10 supply-centers, 10 units
NTN (117 D)
Defeated. Bet: 50 D
Odo the Great (100 D)
Defeated. Bet: 50 D
Chesney (715 D)
Defeated. Bet: 50 D
CNote (555 D)
Defeated. Bet: 50 D
Archive: Orders - Maps - Messages