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Finished: 09 AM Sat 29 Sep 18 UTC
Private Paige Tico's Red Flashing Button
1 day, 12 hours /phase
Pot: 140 D - Spring, 1907, Finished
Classic, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn
19 Sep 18 UTC Autumn, 1901: So hard to get reliable Russias these days.
19 Sep 18 UTC Autumn, 1901: Ditto
19 Sep 18 UTC Autumn, 1901: Hopefully not another 12 hour wait
19 Sep 18 UTC Autumn, 1901: German And France with three builds, pretty rare.
19 Sep 18 UTC Spring, 1902: Hopefully not another 12 hour wait
19 Sep 18 UTC Spring, 1902: Five fleets built by the south countries. There will be blood in the water.
19 Sep 18 UTC Spring, 1902: I am worried about Russia’s royal family. If anyone hears from them, let us all know that they are safe.
19 Sep 18 UTC Spring, 1902: Does anyone not understand the ready vs save button?
20 Sep 18 UTC Autumn, 1902: The vodka in Moscow must be excellent this time of year. It's a race to tear mother Russia apart...
20 Sep 18 UTC Autumn, 1902: Yes, but you can see from the move from Moscow to Sevastopol that the Russian is still alive and kicking. This is good.
20 Sep 18 UTC Autumn, 1902: Since when has an Italian loved a Slav!
20 Sep 18 UTC Autumn, 1902: Thank you for letting me in to Vienna so I can enjoy these delicious little sausages.
20 Sep 18 UTC Autumn, 1902: Rasputin he is not. I don't think Russia has many kicks left.
20 Sep 18 UTC Autumn, 1902: Russia is experiencing a minor set back. I’ve seen folks recover from worse. Especially if everyone else suddenly starts stabbing each other with wild abondon. It happens.
20 Sep 18 UTC Autumn, 1902: We’re back to the issue with the ready button again... someone likes to sit on save...
20 Sep 18 UTC Autumn, 1902: With Russia missing a turn and not really doing much on the turns he did play, and with Austria and Turkey and I fighting each other and with Germany and England and France showing an abnormally high level of trust and storming across the map, this game is over. You guys win. I will be hitting ready without orders from here on out.
20 Sep 18 UTC Autumn, 1902: Looks like Italy, Turkey have bailed due to lack of fair play and Russia not making moves.

I can see Englwnd, Germany and France have not fought each other so must believe game is over.
20 Sep 18 UTC Autumn, 1902: This is the first time I've seen 4 countries all fold to intimidation... Well played England and France!
20 Sep 18 UTC Autumn, 1902: Well when the whole left side of the map basically agrees to the divide what is the point. Im looking for other games.
20 Sep 18 UTC Autumn, 1902: Well when the whole left side of the map basically agrees to the divide what is the point. Im looking for other games.
20 Sep 18 UTC Autumn, 1902: Turkey has muted me so confirms he/she has stopped playing. FYI
20 Sep 18 UTC Autumn, 1902: Can the 3 players who do not want to play quit the game and maybe we can replace ? Maybe France, Germany and England will actually attack one another too.
20 Sep 18 UTC Autumn, 1902: It is impossible to “quit” a game. You can just not enter orders and it eventually boots you out and lowers your reliability rating. Don’t quit, just keep hitting ready and get it over with.
21 Sep 18 UTC Spring, 1903: I am reminded of Diplomacy’s reputation. Not the game for building friendships and strengthening brotherly bonds of love.
21 Sep 18 UTC Spring, 1903: In another game I just started I am trying honor as a means of trust between neighbors to start
24 Sep 18 UTC Autumn, 1904: Supporting Edinburgh to Greece
24 Sep 18 UTC Autumn, 1904: Hahaha! That’d be the longest convoy I’ve seen
24 Sep 18 UTC Autumn, 1904: the battle for Vienna and the center of the map is on.
24 Sep 18 UTC Autumn, 1904: The battle for Vienna and the center of the map is over.
24 Sep 18 UTC Autumn, 1904: France is anti fun :/
24 Sep 18 UTC Autumn, 1904: France is very serious. You have to expect a constant existential crisis from a country with two subjunctives... You just have to!
24 Sep 18 UTC Autumn, 1904: Austria gets a build but all his centers are occupied. This poor guy can't catch a break
25 Sep 18 UTC Autumn, 1904: Unlike some countries, Austria will stand lonely against 3 bullies. Since game is to a 3 way tie once I am out game over.
25 Sep 18 UTC Autumn, 1904: The game was over as soon as the same three people who won the last game decided to have unconditional trust in each other and play as one. Once we realized this, it was too late to do anything about it.
25 Sep 18 UTC Autumn, 1904: All three of them are happy with a three way. They know a three way is stable. They are perfectly content to hold to their alliances and win that way. There is no reason for them to do any different. This group is no longer a tenable Diplomacy playing group.
25 Sep 18 UTC Autumn, 1904: Half of the game is trying to convince other players that they can’t trust their allies. These three have taken that part of the game away.
25 Sep 18 UTC Autumn, 1904: Appears so.
25 Sep 18 UTC Autumn, 1904: Actually Austria is done with this game. Has not been interesting for several turns. Out. I've have 2 other games more competitive.
25 Sep 18 UTC Autumn, 1904: For the record, Germany did not know who was playing England and France, so this was not a pre-arranged alliance. After the opening year, Germany (me) and France had 12 units between us, and so England was our only real opposition, and so bringing England on board for a 3-way alliance made sense. This is not unfair play; it's just reading the board. Once the other four countries got wind of our alliance, they could have teamed up and created a showdown, but they didn't. Again, not our problem. I'm not sure why there is all of this sour milk over the fact that an alliance got built organically out of what happened in the early stages of the game and that we monopolized on that. I thought trying to survive and win was what this whole thing was about...
25 Sep 18 UTC Spring, 1905: As I am relatively new I can see the idea of playing to a draw vs one country being victorious take some of the incentives away. But I will focus on other games in progress this one is over as soon as it was clear you all were not interested in fighting each other.
25 Sep 18 UTC Autumn, 1905: Wow that's amazing!
25 Sep 18 UTC Autumn, 1905: You say four other countries, but at that point, Russia was no longer playing. I am not saying you three did anything wrong. I am saying that there isn’t any reason you three shouldn’t continue to do this in the future. I bring in new players, they have a rough time acclimating, you three ally and win. This is the second time. Not your fault, just not something that will be fun to do in the future.
25 Sep 18 UTC Autumn, 1905: I agree with Italy. I am new and the game quickly got no fun. But I am playing other games that are challenging.
25 Sep 18 UTC Autumn, 1905: Well there seems to be no convincing you, but it's entirely a coincidence that it was the same three players. The game is anonymous, and I/we had no idea who was playing which country. Not a pre-arranged alliance. No collusion!!
25 Sep 18 UTC Autumn, 1905: This is obviously a witch hunt.
25 Sep 18 UTC Autumn, 1905: game over ... wasted game
26 Sep 18 UTC Spring, 1906: I think the game ended just by the chance that Russia went afk in the early turns. By chance, Germany and I went after Russia. With a zero resistance fight the board state immediately shifted and made breaking an alliance just the wrong decision. Given that France hadn’t done anything to break my trust by staying away from the EC, it was a simple choice. Had Russia put up a fight, the game wouldn’t have steamrolled so quickly and it would have given one of us the potential to stab in the early alliance.
26 Sep 18 UTC Autumn, 1906: Serbia supports Albania into Greece. Bulgaria supports Aegean into Con. Smyra supports Armenia into Ankara. And that will end the game.
Good work folks.
26 Sep 18 UTC Autumn, 1906: Not sure I want to play a 2nd game with this group.
26 Sep 18 UTC Autumn, 1906: This group won’t be.

Start Backward Open large map Forward End

France
Drawn. Bet: 20 D, won: 47 D
12 supply-centers, 12 units
Germany
Drawn. Bet: 20 D, won: 47 D
12 supply-centers, 11 units
England
Badrox (387 D)
Drawn. Bet: 20 D, won: 47 D
10 supply-centers, 10 units
Italy
Deinodon (379 D (B))
Defeated. Bet: 20 D
Austria
Lonpete1914 (100 D)
Defeated. Bet: 20 D
Turkey
Reubean (560 D)
Defeated. Bet: 20 D
Russia
ThePhysicist (100 D)
Defeated. Bet: 20 D
Civil Disorders
ThePhysicist (100 D)Russia (Spring, 1903) with 2 centres.
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