If you are personally impacted by a natural disaster and have the chance, you can use the emergency pause tool, found under “Need help?” on your game screen, or you can contact the moderators at webdipmod@gmail.com, to have your games paused.

Finished: 02 PM Tue 24 Jul 18 UTC
Private Infinity+1 War
2 days /phase
Pot: 70 D - Spring, 1907, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game drawn
08 Jun 18 UTC Spring, 1901: Hey everyone, thanks for trying this out. Just letting you know that you can send messages to everyone at once on the global channel, or to individual countries using their specific channels.
08 Jun 18 UTC Spring, 1901: Also, the way this interface works, if you put orders in and save them, they will be executed at the next deadline. If you click ready, then they will be executed as soon as everyone clicks ready, so if you want the game to keep moving along, make sure to click ready when you've got the orders you want locked in.
08 Jun 18 UTC Spring, 1901: What are the votes?
08 Jun 18 UTC Spring, 1901: If everyone clicks draw, then whoever is left ties for the win.

If everyone clicks pause, we can pause the game for a while if someone goes on vacation or something.

If everyone clicks cancel, them the game is cancelled and no one wins.
08 Jun 18 UTC Spring, 1901: Oh yeah, I will be out of cell range June 23-30.
08 Jun 18 UTC Spring, 1901: Ok everyone, 15 days to take out Austria then :)

Seriously though, that's what the pause button is for.
08 Jun 18 UTC Spring, 1901: I'd like to believe my "middle-o'-the-map placement could be advantageous for anyone. *triple smiley face
08 Jun 18 UTC Spring, 1901: I'd like to believe my "middle-o'-the-map placement could be advantageous for anyone. *triple smiley face
08 Jun 18 UTC Spring, 1901: Just a heads up to everyone, the name of the game is diplomacy, so don't be afraid to send messages to everyone. It's really hard to win this game by yourself.
08 Jun 18 UTC Spring, 1901: I'm not a huge fan of talking to people. How vital is that to this game?
08 Jun 18 UTC Spring, 1901: Can we all introduce ourselves so that we know who we are working with? I know a few people playing but don't know which country they are.
08 Jun 18 UTC Spring, 1901: I'm Logan. I know Jake, who I think is the link to everyone here, through Berkley.
And I'm not a threat to anyone. :D
08 Jun 18 UTC Spring, 1901: I'm Jake, if you haven't figured it out yet.

As for not talking to people, it's definitely possible, but you're going to have a tougher time than someone who has allies they are working with. That said, you are also less likely to be backstabbed, so play how you want.
08 Jun 18 UTC Spring, 1901: So we really need to wait two days to make a play?
08 Jun 18 UTC Spring, 1901: If everyone puts their play in and clicks ready, it will go as soon as people are ready. Right now it looks like we are just waiting on Barry.
08 Jun 18 UTC Spring, 1901: The two days was more of a max limit, to make sure people weren't rushed during work or anything.
09 Jun 18 UTC Spring, 1901: Barry was the first to know what he was going to do. He just wanted us to squirm for two days. Very baller move.
09 Jun 18 UTC Spring, 1901: I see dissension in the ranks of Germany already...
09 Jun 18 UTC Spring, 1901: Just read the rules and am trying to figure out what's going on. Sorry to make everyone wait
09 Jun 18 UTC Autumn, 1901: For us noobs. Can someone explain the creation of new units? I haven’t found a source that explains it very well
09 Jun 18 UTC Autumn, 1901: Each country with a dot in it, like Spain, Tunis, Greece, Moscow, Ankara, etc... is a supply center (SC). You are able to support a unit for each supply center you control at the end of a Fall turn (control either means you currently have a unit in a country that you didn't control last Fall, or you controlled the country in the previous fall, and no one else has a unit in it this time.)

If you are able to support more units than you currently have on the board, you are able to create a new unit in any of your home SCs (the 3 or 4 you started the game with).

If you have more units than you are able to support, you must choose units to disband.

A couple gotchas to watch out for:

You aren't allowed to build units anywhere but your home SCs, so even if Turkey goes all the way across the board and takes London, they still would have to build back in either Con, Ankara, or Smyrna.

You can't build in an SC where you already have a unit (since you can't have more than one unit per country). You don't have to build all your available units, you can wait until the next year if you need to.

You can't disband units at will, so if you penetrate deep behind enemy lines with a single unit, it may be stuck there, until someone decides to attack it. You can only disband a unit if you don't have enough support, or if it is attacked and dislodged.
09 Jun 18 UTC Autumn, 1901: So it takes affect every fall?
09 Jun 18 UTC Autumn, 1901: Yep
09 Jun 18 UTC Autumn, 1901: After every fall that is. You do a spring move, fall move, then build/disband in winter.
09 Jun 18 UTC Autumn, 1901: So it takes affect every fall?
10 Jun 18 UTC Autumn, 1901: Got it. Sorry not sure why it double posted.
11 Jun 18 UTC Autumn, 1901: Does the gray check mark mean that Italy and Russia hit "save" instead of "ready?"
11 Jun 18 UTC Autumn, 1901: Yes, if everyone hits ready, then the turns will progress quicker.
11 Jun 18 UTC Autumn, 1901: One other somewhat tricky concept, I should point out before it happens. If you dislodge a unit, by attacking with more support than the defending unit has, it becomes dislodged and can move to any adjacent territory that is both in and was not part of a bounce conflict this turn (where two armies of equal support fought and repelled each other). As an example in this map, if Ukraine supported Warsaw into Galicia, the army at Galicia could retreat to silesia, Bohemia, Vienna, Budapest, or rumania, or could be disbanded. This can have the effect of letting someone sneak in after they know where armies have moved.
15 Jun 18 UTC Spring, 1902: So who gets to make moves this turn?
15 Jun 18 UTC Spring, 1902: Russia has to disband or retreat its fleet. The thing that really sucks about this interface, is there isn't really a choice for Russia, so we've just got to wait until he clicks disband. Normally you'd have a chance to pick where to retreat to, if there are multiple choices.
22 Jun 18 UTC Spring, 1903: Okay guys, I leave for camp tomorrow at about 9:00 am and will have no service until the following Saturday. Obviously I vote for a pause. But diplomacy is a cutthroat game. I get it!
22 Jun 18 UTC Spring, 1903: Fine with me, everyone needs to click pause then
22 Jun 18 UTC Spring, 1903: I'd like to get this turn in first. Where is Germany
22 Jun 18 UTC Spring, 1903: Detroit, as of yesterday, I think.
25 Jun 18 UTC Autumn, 1903: Italy, either you need to hit pause, or you and France need to put in orders ASAP. The turn will change shortly whether orders are in or not.
25 Jun 18 UTC Autumn, 1903: It needs a unanimous vote to pause.
25 Jun 18 UTC Autumn, 1903: Just in case italy doesn't see this and click pause, I'm going to try to slow play these next couple rounds until they get back from camp to minimize the impact it has on them. If you think the game is too messed up at this point, we could also just cancel it and try again in person some night, now that you all somewhat know how to play. (Probably still use an app, and just use the physical board as a visual aid, so we don't have to do all the calculations ourselves)
13 Jul 18 UTC Autumn, 1905: Do you guys want to draw or play this out?
13 Jul 18 UTC Autumn, 1905: I'm fine with calling it a draw if people don't want to keep playing it out...especially since I'm pretty sure the only one with a somewhat reliable path to victory at this point is Germany (or me if I backstab Germany right before Germany wins, but that would just make the game take even longer and probably let Turkey win). I do think we should meet up in person sometime and play a quicker moving round though, now that everyone knows how to play.
13 Jul 18 UTC Autumn, 1905: I'll vote to draw

Start Backward Open large map Forward End

Turkey
Drawn. Bet: 10 D, won: 23 D
13 supply-centers, 13 units
England
rh_kai (113 D)
Drawn. Bet: 10 D, won: 23 D
9 supply-centers, 9 units
Germany
BarryC (113 D)
Drawn. Bet: 10 D, won: 23 D
8 supply-centers, 8 units
Italy
WildTurtle (100 D)
Resigned. Bet: 10 D
2 supply-centers, 2 units
Austria
Resigned. Bet: 10 D
2 supply-centers, 2 units
France
rakurakur (100 D)
Defeated. Bet: 10 D
Russia
Mathias0130 (100 D)
Defeated. Bet: 10 D
Civil Disorders
Kissinger From A Rose (100 D)Austria (Autumn, 1906) with 2 centres.
WildTurtle (100 D)Italy (Spring, 1906) with 3 centres.
Mathias0130 (100 D)Russia (Spring, 1902) with 4 centres.
Archive: Orders - Maps - Messages