Finished: 07 AM Sun 22 Apr 18 UTC
For Control of the Internet Bubble
1 day /phase
Pot: 50 D - Autumn, 2006, Finished
Modern Diplomacy II, No messaging, Anonymous players, Sum-of-Squares Scoring
1 excused missed turn
Game won by rosaville.bain (382D)

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Chat archive

Country:


20 Apr 18 UTC Congratulations Spain.
20 Apr 18 UTC Well played, Spain, congrats.
20 Apr 18 UTC gg well held on there italy
20 Apr 18 UTC Thanks, the “beleaguered garrison rule” helped me out several times :)
20 Apr 18 UTC what rule is that?
20 Apr 18 UTC If a unit is attacked from two different sides with equal strength, the unit holds. That happened a few times in Austria and earlier also in Switzerland. In this case, the attack came from two enemy powers, but it’s also a useful tactic for your own units.
20 Apr 18 UTC For example, if you want to move a unit withou it risking of being displaced, you can order the move and at the same time support one of your other units into the region it comes from. You cannot dislodge your own unit (that’s another rule), but also protects against a supported attack from an opponent.
20 Apr 18 UTC oh yeah i use this alot just didn't know it had a name
21 Apr 18 UTC Survived.

Gg
21 Apr 18 UTC Haha me too
21 Apr 18 UTC I’ve never done a game without talking, very challenging
21 Apr 18 UTC yeah it makes it harder to form alliance or force draws to stop one player soloing with co-ordination you could have taken austria but you can't communicate
21 Apr 18 UTC Without communication is very difficult to stop a player who has taken some advantage (NMR, best starting position,...)
I will recommend playing with public chats, so you can pact a draw or comunicate global ideas to all players.
21 Apr 18 UTC we had no nmr's not sure ive ever had a game without one
21 Apr 18 UTC What is an NMR?
21 Apr 18 UTC no move reply or somethig like that when someone doesnt put a move in