13 Sep 17 UTC |
Spring, 1999: good luck all |
14 Sep 17 UTC |
Spring, 1999: similar |
14 Sep 17 UTC |
Spring, 1999: This map has a ton of water. |
14 Sep 17 UTC |
Spring, 1999: 7.8/10 |
14 Sep 17 UTC |
Spring, 1999: True |
16 Sep 17 UTC |
Autumn, 1999: Pretty good weather today |
16 Sep 17 UTC |
Autumn, 1999: Pretty good weather today |
16 Sep 17 UTC |
Autumn, 1999: Hello all |
01 Oct 17 UTC |
Spring, 2004: Does someone know where I can find the rules for the game? I'm not sure why I couldn't build new units last round |
01 Oct 17 UTC |
Spring, 2004: https://en.wikibooks.org/wiki/Diplomacy/Rules |
02 Oct 17 UTC |
Spring, 2004: Sweet, thanks dude |
11 Oct 17 UTC |
Autumn, 2006: damn, is texas like the 4th person that's left now? |
12 Oct 17 UTC |
Autumn, 2006: ah what the hell, i just jumped my fleet over land. how the hell did that happen? |
12 Oct 17 UTC |
Autumn, 2006: these fleets are the worst |
12 Oct 17 UTC |
Autumn, 2006: New york borders a playable water territory (lake ontario) so that's why your fleet can go there |
13 Oct 17 UTC |
Autumn, 2006: yea, but you normally can't move like that. The game usually does a pretty good job of keeping track of water paths. For example, if you had a fleet in nicaragua, you would only be able to move it into one of the territories on side it came from, not any of the 4. |
13 Oct 17 UTC |
Spring, 2007: That's true, not sure what happened then |
19 Oct 17 UTC |
Spring, 2008: I'm excited for death |
21 Oct 17 UTC |
Autumn, 2008: Do you guys know how muting someone works? Like if I say something in global now and they unmute me later, can they see what I've said? |
21 Oct 17 UTC |
Autumn, 2008: You 2 might still be able to win this but it might be better to vote for a draw. Heartland has almost no fleets so it'll probably be hard to push them back if you manage to take their coast supply points |