Finished: 08 AM Sat 19 Nov 16 UTC
American Heartbreak
1 day /phase
Pot: 50 D - Spring, 2018, Finished
Fall of the American Empire IV, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game drawn

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Chat archive

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09 Sep 16 UTC Spring, 1999: Greetings.
09 Sep 16 UTC Spring, 1999: Hi everyone
09 Sep 16 UTC Spring, 1999: Hola!
09 Sep 16 UTC Spring, 1999: Howdy partners!
09 Sep 16 UTC Spring, 1999: Hi Everyone
10 Sep 16 UTC Spring, 1999: Good luck and have fun!
10 Sep 16 UTC Spring, 1999: hi !
21 Sep 16 UTC Spring, 2002: I've never seen such even expansion before.
21 Sep 16 UTC Spring, 2002: http://webdiplomacy.net/board.php?gameID=82542
06 Oct 16 UTC Spring, 2005: i'm seriously suspicious of multi.. no one expands that way..
06 Oct 16 UTC Spring, 2005: peru, texas, mexico?
06 Oct 16 UTC Spring, 2005: Duh.. especially texas mexico
06 Oct 16 UTC Spring, 2005: Don't know about Tex-Mex, but if they're multi, they're good at it...different speaking styles, submit orders at different times, etc.

For ne, I was Spain in a Spain/Italy/France draw in modern. So I have expanded this way before.
06 Oct 16 UTC Spring, 2005: Called scatter theory. Details here.
http://www.diplomacy-archive.com/resources/strategy/articles/scatter.htm
06 Oct 16 UTC Spring, 2005: i don't doubt you that much, i know about that playstyle but for me its just a stupid tactic with too much trust and no way of holding to your points.

but seriously, so much trust between 3 biggest players do causes suspicion, especially with TOTALLY no DMZ since start till now even.
06 Oct 16 UTC Autumn, 2005: Perù and Texas has muted me!!!! really i do not know why!!!
Mexico please .. something here is not working well
06 Oct 16 UTC Autumn, 2005: In high-level classic games, I've seen key lepanto and even the turkey letting the Russian fleet take Con temporarily to get out of the black sea immediately. You gotta build trust through your messages.
06 Oct 16 UTC Autumn, 2005: Seriously, there have been dozens of messages sent between me and my allies (who shall remain nameless) in order to build trust. The game of diplomacy, at least for me, requires a focus on the social aspect as much, if not more, than on the tactical aspect. I find it hard to trust other players when they refuse to discuss reasons for their maneuvers (to just give one example).
06 Oct 16 UTC Autumn, 2005: Personally I think WHO, the player, you have chosen to ally matters far more than the tactical advantages of the alliance.
06 Oct 16 UTC Autumn, 2005: Also, "totally no DMZ" is totally wrong. How would you know what other players set up as a DMZ anyways?

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