Finished: 08 AM Sat 02 Jul 16 UTC
Private OZUTanat3
1 day /phase
Pot: 25 D - Spring, 6, Finished
The Ancient Mediterranean, Draw-Size Scoring
1 excused missed turn
Game won by Aburame Shino (120 D)
17 Jun 16 UTC Spring, 1: Good Morning to all of you students.

We will begin our game. In this game I will be neutral power. I will not attack or ally with anyone, but I will defend my territory. Feel free to attack me.

You can see the map. Your goal should be to control as many areas with black dots (which are production centers, think great industrial centers).

The map is divided into three types of areas: All Sea areas, All Land Areas, and Coastal Areas.
To control an area you must move a unit into it. Every area can only have one unit.
Units are Fleets and Armies. Armies can move on All Land and Coastal Areas. Fleets can move on All Sea and Coastal Areas. Movement is from area to adjacent area (i.e from an area to the areas that are its neighbors).

To move an army use the drop-down menu. Choose the area from which the army moves and then area to which it will move. For example Army at Roma moves to Erturia. It is the same with a navy.
Two other orders are Support Move/Support Hold (armies and navies) and Transport (only navies). In order to defeat an enemy unit you need to have one point more of military power than the enemy unit. Each unit is exactly worth one point of military power. Since only one unit can ever be in an area the only way to get extra military power in a battle is via the Support Command. Support orders an army or navy to add its military power to an army or navy that is moving into another area or staying in another area. You use Support Hold to add power to a unit that is not moving, and Support Move to add power to a unit moving into an area. For a unit to be able to support the movement of another unit, it must had been able to move to the final destination if you wanted. So Armies can only support units moving into All Land or Coastal Areas that are adjacent to the area they hold, and Navies can only support All Sea or Coastal Areas that are adjacent to the area they hold.

You order support using the drop down menu. You order a unit in an area to support the move of another unit from another area to a new area. Or you can order it to support a unit that does move in the area it is located.

Example: Army in Roma will support the move of the Army in Ravenna to Erturia. This is because if the army in Rome wanted it could also had moved into Erturia. If the Army in Erturia wanted to move to Venetii, then the Army in Roae cannot support it. This is because the Army in Roma could not move that turn into Veneti because it does not neighbor Triste. The Army in Roma cannot support the move of the Fleet in Neapoli to the Tyrrhenean Sea because as an Army it cannot move into All Sea areas.

Transport is a way for Land units to cross All Sea Areas. A fleet in a All Sea Area or Coastal Area can be ordered (from the top down menu) to Transport An army from a neighboring Coastal or All Land Area to another neighboring Coastal or All Land Area. Transport does not add military power points.

In both cases if the Supporting or Transporting Unit is attacked and forced to leave its area, than those orders are also nullified.

You can order your units to Support and Transport the units of other players, and they can order their units to do so for yours. This is the essence of Diplomacy.

You can send messages to each other via true ways. You can send messages to everyone by clicking on the Global Tab and writing it. You can send a private message to a specific player by clicking on that Players Name tab and writing it.
18 Jun 16 UTC Spring, 1: I need to stress that the faster you give orders and press ready, the quicker the turns pass. You do not have to wait until time is over.
19 Jun 16 UTC Autumn, 1: In this turn you can build or destroy your units. To build new units you must have more Supply Centers (areas with Black Dots) than you have units on the map. For each extra supply center you can build a new unit in any area with a supply center that does not have an existing unit stationed on it.

If on the other hand you have more units than supply centers, then you must destroy as many units as extra supply centers you have.
20 Jun 16 UTC Autumn, 2: Just wanted to inform you all that another student will be playing using my id. so Egypt is now a full player and can be attacked or allied as such. They can also attack
27 Jun 16 UTC Autumn, 4: Dr. Travlos: Students I will have to call the game here for the purposes of the activity, so we can invite the top players for the on-site game. Please feel free to continue playing if you want after this point. But the rankings will be conditioned by the situation at this time.

Start Backward Open large map Forward End

Carthage
Aburame Shino (120 D)
Won. Bet: 5 D, won: 25 D
6 supply-centers, 6 units
Persia
ygtsnmz (100 D)
Resigned. Bet: 5 D
14 supply-centers, 14 units
Rome
Resigned. Bet: 5 D
11 supply-centers, 9 units
Greece
YK'00 (120 D)
Resigned. Bet: 0 D
2 supply-centers, 2 units
Egypt
Professoras (100 D)
Defeated. Bet: 5 D
Civil Disorders
YK'00 (120 D)Greece (Autumn, 4) with 3 centres.
gey1k (100 D)Greece (Autumn, 1) with 3 centres.
alexanderlightwood (100 D)Rome (Autumn, 5) with 11 centres.
ygtsnmz (100 D)Persia (Spring, 6) with 14 centres.
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