Welcome to webDiplomacy.net's new server; providing better performance and stability, more expansion room, the ability to host related projects and dev servers, and managed backups. Please let us know of any problems in the Forum.

Finished: 04 AM Thu 11 Aug 16 UTC
WWI Team Game Just Stay
1 day, 12 hours /phase
Pot: 35 D - Spring, 1914, Finished
Classic, Unranked
1 excused missed turn
Game drawn
26 Jul 16 UTC Spring, 1908: I don't mind, but I fear it may be done by then
26 Jul 16 UTC Spring, 1908: I dont mind either
26 Jul 16 UTC Spring, 1908: If it ends sooner, then that's even better.
02 Aug 16 UTC Spring, 1910: Now I know why Italy joined the Axis the second time around...
02 Aug 16 UTC Spring, 1910: lol
03 Aug 16 UTC Spring, 1910: Italy is the hardest country to play and you did really well. When i am italy i usually try to make an alliance with both france and austria snd then attack turkey. Thats probably what i would have tried in this game although it may not have worked
03 Aug 16 UTC Spring, 1910: Thanks Russia.
03 Aug 16 UTC Autumn, 1910: Yeah, Italy seems to be in the hardest position. I would have tried convincing Austria to give me Trieste and get Greece for myself, while getting a guarantee that Turkey does not build any fleets. Maybe that would have worked? Also, Italy is the only nation that can talk to both sides of the board. Thats a powerful tool to spread (mis)information.
04 Aug 16 UTC Spring, 1911: If anybody is up for a gunboat game then join! gameID=181646
04 Aug 16 UTC Spring, 1911: Could you link it, also if it takes place when I'm not here, I'm sorry to say I cannot join.
04 Aug 16 UTC Autumn, 1911: just copy the game id and paste it into the browser url. It starts today and its 24hr phases so you might not make it but would be great if you could!
04 Aug 16 UTC Autumn, 1911: Yeah, sorry, it seems that it might continue while I am away.
05 Aug 16 UTC Autumn, 1911: hey, if we can do this for 2 more years, (assuming that this is winter rather than fall) we can do this all over again!
07 Aug 16 UTC Spring, 1913: My British and French allies are too nice. They could have shut me out of Rumania and stopped my expansion. Because the game is points per supply centre it means that I need to finish the game with more than 4 supply centres (what I started the game with) to "win". They could have had a 2 way win instead of a 3 way win.
07 Aug 16 UTC Spring, 1913: It was possible (but difficult) for France to get a solo win. If they got to Rumania first they could have shut out both England and Russia from further expanding south. But there were still English fleets in the mediteranean. They would have to get Rumania, Bulgaria and Greece and all of Turkey. If they got Rumania then they could also get Bulgaria but England would have put up a fight for Greece. It probably would have been too hard.
07 Aug 16 UTC Spring, 1913: In the WW2 version the allied team is the same but Italy is on the German/Austrian team and Turkey is independent. It would be interesting having Turkey as the independent country because they are a more powerful country than Italy with a much better defensive position. If you were to make an alliance with Turkey then you could not leave it too late in the game to backstab them. If you left it too late and they got too powerful and entrenched in their corner of Europe then it might be too late to stop them.
07 Aug 16 UTC Spring, 1913: Sadly, I needed the Balkans to set up trench warfare, and could not until too late. Great game all around. Though it's been apparent for some time the hordes are arriving for a modern day crusade in poor turkey, enjoyed it
07 Aug 16 UTC Spring, 1913: The spirit of Italy shall never be broken!!!! Good game gentlemen.
07 Aug 16 UTC Spring, 1913: If I knew it was sum of all squares draws then I might have played it differently ;). I think that both England and I were playing to get you back in the game and help you out so that it was a team effort. Good game all around! It was fun.
07 Aug 16 UTC Spring, 1913: Agreed, to be honest I felt a little bad for Russia, and I feel that I speak with France as well, and it was saddening that you were not able to expand, so that's it. Also, I was in a WWII sim before, I'll link the game soon, and Turkey ended in a solo.
08 Aug 16 UTC Autumn, 1913: YAY, GG everyone, so after builds do we all just draw?
08 Aug 16 UTC Autumn, 1913: I'd be curious to see how the game would continue from here if y'all turned on one another in some kind of alternate history cold war.
08 Aug 16 UTC Autumn, 1913: Well, I'd be screwed, as all of my territories are scattered around and are mostly surrounded by French ones.
08 Aug 16 UTC Autumn, 1913: That was my thought as well, but you could pretty quickly deploy some troops to French home scs
08 Aug 16 UTC Autumn, 1913: True, and I might even get my hands on western/northern Russia.
08 Aug 16 UTC Autumn, 1913: So, what's your call, France and Russia? Even if we go for the all out war, we will need to either pause or draw on Friday, as I will be leaving on that day and returning in late August, 26th or so I believe.
08 Aug 16 UTC Autumn, 1913: Im up for a pause. Why ruin a good thing we got here? Italy just wants to see the world burn ;)
08 Aug 16 UTC I voted for a draw but am happy to continue if that is what you guys want.
09 Aug 16 UTC I don't think I communicated this properly at the start, but there was supposed to be competition within teams as well as between teams. The countries in WW1 and WW2 were not a hive mind with a single purpose. They each had their own agendas and ambitions to expand their own territories. In WW2 the USA and Russia were on the same team even though they hated each other and the USA and Britain were certainly not going to sit back and let the Russians capture territory in eastern Europe and Germany.
09 Aug 16 UTC In the end we played it as a solid team and the British and French even let me back in to the game by taking Rumania. I suppose it worked out well in the end because it helped us win. I don't know how the other team played because I couldn't listen to their communication but I think they played the same way.
09 Aug 16 UTC The French could have blockaded the Mediterranean and stopped English ships getting in there and grabbing territories. I don't think this would have worked because they probably were not strong enough to beat Austria and turkey by themselves without English help so they probably did the right thing by letting them in.
09 Aug 16 UTC If there were more divisions within the teams then the Italians could have exploited that so I think we probably did the right thing by playing as a united front.
09 Aug 16 UTC I just assumed it was conflict between the two sides with Italy getting to choose whatever it wanted. I just assumed it was always going to end in a draw, and since its not sum of all squares it doesnt matter whether you 17 centers or 1 center. Also, continuing this game wouldnt really make much sense since the rules are that you cannot enter the territory of your allies. throwing that rule out now just seems silly. I would be up for another game were the rules are a bit more clear cut and it being a sum of all squares draw which would provide incentive for getting centers at the expense of your allies.
09 Aug 16 UTC Yes the original game I set up was sum-of-squares scoring but we had to re-start the game and the person who set up the second game set it up as unranked. I can see why they did that. Some countries have much better starting positions than others and he probably didn't want people complaining that they were losing points if they were given a bad country at the start.
09 Aug 16 UTC I think Britain and Italy just want to see an all-in brawl between whoever is left with the rules thrown out the window. I have voted for a draw but I will keep fighting if that is what Britain and France want.
09 Aug 16 UTC Oh yeah, i didnt notice that the other game was sum of squares. My bad.
09 Aug 16 UTC The teams competing vs co-operating wasn't a question of rules which were pretty clear. It was more a matter of style of play ie. how people were going to behave. I actually think we did the right thing by co-operating so closely. A win would have been much harder to achieve if we weren't working together so well.
09 Aug 16 UTC Yeah, that's true. I probably could have picked up a few more centers by stalling England in the Med. Still, 12 isn't bad.
09 Aug 16 UTC Fair enough, I will write about this game later.
09 Aug 16 UTC So, as Russia pointed out, I did Unranked so that the people who lost wouldn't lose points, as I played a WWII version of this recently, and the Axis got crushed, and Turkey soloed, and took all 70 points. I didn't want that to happen, however, Russia makes an interesting point of the "each country has their own agenda" thing, I think that would be another interesting game, with the same rules here, but each country has "missions" to accomplish to win. What are everyone's thoughts of making a game about that, after I am back if possible, but then again, if you guys want to make one without me, I cannot stop you. ;)
If you all want to do so, I will do a bit of research and we can work on the rules of that game, and anything else that would need to be done.
09 Aug 16 UTC Im up for it.
10 Aug 16 UTC I'd be up for it
10 Aug 16 UTC How's about the rest of you?
10 Aug 16 UTC Yes ok
10 Aug 16 UTC Sure
10 Aug 16 UTC Me too
10 Aug 16 UTC Yeah. I would play.
10 Aug 16 UTC Ok, I'll start researching country agendas of WWI and will get back to you all in late August.
11 Aug 16 UTC Yes ok
31 Aug 16 UTC Sorry, got back pretty recently, and wasn't able to do too much research, but for little bit of time that I tried to research via googling, I got no relevant information. Do any of you have any information? Or we could either not make the new game, or just make up agendas needing to be accomplished to win the game. Thoughts?

Start Backward Open large map Forward End

Bob the Lord (292 D)
Drawn. Bet: 5 D, won: 5 D
12 supply-centers, 12 units
Pomagos (268 D)
Drawn. Bet: 5 D, won: 5 D
12 supply-centers, 12 units
rm63 (100 D)
Drawn. Bet: 5 D, won: 5 D
10 supply-centers, 10 units
Thaneofwhiterun (1516 D)
Defeated. Bet: 5 D
thamrick (898 D)
Defeated. Bet: 5 D
Danish_Dan (569 D)
Defeated. Bet: 0 D
Defeated. Bet: 5 D
Civil Disorders
Blaz_Adam (81 D X)Germany (Autumn, 1905) with 1 centres.
Archive: Orders - Maps - Messages