09 Dec 15 UTC | Spring, 1: Hi everybody. Welcome to the game. Good luck! |
09 Dec 15 UTC | Spring, 1: Gl hf |
09 Dec 15 UTC | Spring, 1: ((Remember to advance the game everyone must set your units orders and click ready. Don't rush, this is a good time to figure out your strategy and shore up who you will ally with. It's q good idea to talk to everyone as negotiations is a good way to figure out what each person intends to focus on)) |
10 Dec 15 UTC | Spring, 1: Hey, just making sure, we only get new troops every autumn, right? Effectively every 2 turns? |
10 Dec 15 UTC | Spring, 1: Yep and you only have troops equal to the number of supply depots you control. |
10 Dec 15 UTC | Spring, 1: So for example I will move my fleet to tyre but I need to keep my fleet there till the second part of turn 1 for me to get to the "build" phase. |
10 Dec 15 UTC | Spring, 1: If we have a suppy Depot under our control, but we move troops out of it, do we lose that supply Depot unless there's troops in it, or do we hold territories until they are attacked? |
10 Dec 15 UTC | Spring, 1: We hold all territories that have been claimed until another foe has troops on the province at the second part of each year, the autumn step. In other words it is wise to expand as much as possible early until fronts develop. Turtle-ing does not typically work as you lose the arms race. |
10 Dec 15 UTC | Spring, 1: The province will turn your color if you have claimed it. |
10 Dec 15 UTC | Spring, 1: You don't need to keep your own armies on your claimed territory. And there is no Capitol city or anything you need to protect. All supply depots are equal worth and equal value. |
11 Dec 15 UTC | Autumn, 1: IAs you'll see below, if you moved to a supply depot it won't have turned your color yet. You need to hold your army there. The map is designed so each power can gain 2-3 depots before the end of this turn when builds happen. Redlines are moves. Sacks redline into Sparta has an X because the move failed due to a fleet already being in Sparta. Each province can only have one unit in it. Im glad this is a test game! |
11 Dec 15 UTC | Autumn, 1: Zacks* |
11 Dec 15 UTC | Autumn, 1: So you will notice that there are now armies and fleets in striking range of each other. I'll use my own forces as examples. So every army/fleet equals each other, in the case of Cyprus both of our fleets could try and take it this turn. However, if we both try to do that we will fight and bounce off. No one wins, no one takes it. If zack had moved his fleet into the Aegean Sea, he could threaten Crete the same way. But now it comes down to our diplomacy, I need to convince Mike to let me have Cyprus, but at what cost? Similarly in the west, Dubs holds Sicily and he can't lose it to a single fleet. Even if Asher attacks with his fleet they will just net out and both stay where they are. But as the borders begin to align and as builds start to occur it becomes a game of lies and of promises. |
13 Dec 15 UTC | Spring, 2: So now we reach the point of attacks and supports. You can support move your own army or anyone else's or you can support hold your own army or anyone else's. For example let's say zack was in the position to move to the Cilian sea ( he's not) I couldn't move one fleet in cuz we'd bounce off. Instead i need to move 1 fleet AND support the move with another fleet. Inversely i could support hold an army making a hold command to defend a territory being attacked. Remember that if you want to attack, support move because your own armies can bounce off each other too! |
14 Dec 15 UTC | Autumn, 2: holy shit. |
14 Dec 15 UTC | Autumn, 2: What are yellow lines and what are blue lines? |
14 Dec 15 UTC | Autumn, 2: Yellow lines are Support Moves, so aiding a move. Basically they add one power worth of attack. Blue lines are convoys, Greece convoyed the army from Miletus to Athens. To convoy, the army must be set to convoy and all fleets doing the convoy must be set to convoy. You can daisy chain convoys and convoy other nations armies. There is a crazy/risky strategy in Diplomacy Classic called the Key Lepanto where you daisy chain 3 fleets together and convoy an enemy army so that you can destroy another nation by turn 2. |
14 Dec 15 UTC | Autumn, 2: What's a green line? |
14 Dec 15 UTC | Autumn, 2: A support Hold, adding one "power" to an adjacent army that is holding. |
14 Dec 15 UTC | Autumn, 2: Red lines with X's are failed moves. Usually because an army or fleet is bouncing off another. That's what happened in Illyria, Greece's two armies bounced off each other. Greece should have moved on army and support moved the other. |