29 Nov 15 UTC | Spring, 1994: Welcome to Diplomacy I will be neutral, only defending my territory. You may attack me. Your interface has a list of units that you have and a drop-down menu of commands. These are Move, Support Hold, Support Move, Hold, and for Navies potentially transport. Use move to order an army or navy to move to another region. Armies can move to any adjacent land region, while navies can move to any adjacent sea region or coastal region. Use Support Hold to order an army or navy not to move but to support an army or navy that is also not moving. Support means that the two units will be considered combined for battle. Use Support Move to order an army or navy not to move but to support an army or navy moving to another region. FOR A UNIT TO SUPPORT MOVE IT MUST BE ABLE TO HAD MOVED TO THE REGION IT IS SUPPORTING TO. Support is always targeted at a region but that region must either have a unit there or a unit moving to it. You can use Support Move and Support Hold for the Units of Other Nations So for example Moscow Army can support Warsaw Army if Warsaw army does not move. But it cannot support a movement of Budapest army to Galicia because Moscow army itself could not move to Galicia. You can send messages it two ways. Click on global to send messages to all players in the game. Click on specific country to send messages to a specific player so that other do not see it. Each region you control with a city on it gives you the possibility of raising extra units every two turns. Battles happen when two units from opposing sides enter the same region. There can only be one unit per region. A battle is won by the side with the more units engaged in the battle. Units engaged are the moving unit and any supporting units. Every unit is worth one battle point. To set orders, choose orders and then press ready. If you do not set orders by the time the phase is over your units will assume a unsupported hold position Do not worry about making mistakes in your first turns. Take it easy. The point is to have fun. Once you have given orders always remember to click on ready! The help files can give you a good idea of what to do http://webdiplomacy.net/help.php Thu 03 PM Spring, 1901: Convoys To do convoys you need the army to be to a coast area adjacent to the sea area of the fleet which is adjacent to the coast area you want to land. I think you order the army to move to the other coast are (and it should have an option via convoy). And then you order the fleet to convoy the army. |
02 Dec 15 UTC | Autumn, 1994: This is a build phase. If you have more SCs (provinces with circles in them) then units, then you can build new units. If you have less than you might have to sacrifice units. New units must be built in a SC you control with no unit in it at the moment. |
02 Dec 15 UTC | Autumn, 1994: No country has the right to keep troops at our boarders,without notifying us of your mission, by doing this you are asking for war. We demand all troops at our boarders be taken away with immediate effect!!! |
02 Dec 15 UTC | Autumn, 1994: The Government of Germany states the following No country has the right to keep troops at our boarders,without notifying us of your mission, by doing this you are asking for war. We demand all troops at our boarders be taken away with immediate effect!!! |
12 Dec 15 UTC | Spring, 1998: Ok everyone I believe you have gotten enough information for your response papers. You can stop now, or continue to your hearts content. |
13 Dec 15 UTC | Spring, 1998: Can you please reduce the play time then. A day is too much to wait, Now that it is not compulsory only interested people will play. And I will achieve #WORLDDOMINATION AS THE FEDERAL REPUBLIC OF GERMANY |
13 Dec 15 UTC | Spring, 1998: Unfortunately play time cannot be changed once a game starts. Obviously you can all start a new game if you all want. If you are having a hard time doing so I can start a new game for you guys, or show you how to start one in my office. |