27 Jul 15 UTC | Spring, 1999: As you plan your first moves, let's talk about Supply Centers (SCs) and Phases. There is a Spring phase (we're in it now), followed by a Retreat Phase (assuming there are units that need to Retreat), followed by an Autumn Phase, followed by a Retreat Phase (assuming there are units that need to retreat), and then a Build Phase. During the Build Phase, the game counts how many SCs you currently control and then grants you the appropriate number of Builds based on how many units you currently have. So, if I hold six SCs during the first build phase but I only have four units on the board, I am granted two builds. If you move into a neutral SC, your unit MUST be in it during the Build phase to get credit for it. So, for example, if British Columbia moves Vancouver into Washington in the Spring but then moves out in the Autumn phase, he would not get credit for the SC. If you move into an occupied SC, the rule does not apply. Please ask if you have questions. Nations with fleets - make sure you understand how convoys work and how to enter those moves: the fleet involved and the unit being moved by the fleet(s) must all have proper orders or it will be rejected by the game. Florida, British Columbia, Texas, and Cuba (me) are all experienced players, so you can private message them by clicking on the tab above that has their country's name. |
28 Jul 15 UTC | Autumn, 1999: Another reminder: if you move into an unclaimed SC in the Spring and then move out in the Autumn, you will not get credit as its owner and therefore will not get the extra build. Plan your Autumn moves accordingly. This rule only applies to unclaimed SCs. Ask if this does not make sense. Even one missed turn or build can be the difference between a win and a loss. |
29 Jul 15 UTC | Autumn, 1999: How many SC's are a win in this game? |
29 Jul 15 UTC | Autumn, 1999: 34. Note: we are on Points per Supply Center and not Winner Take All (WTA), so some folks will still make some coins if they "Survive." Also, for those who are new: if the game is drawn, every player who is still alive gets an equal share of the pot, even if the leader own 32 SCS and you now only one. |
29 Jul 15 UTC | Autumn, 1999: We're playing for POT?!? Oh, this shit is ON! |
29 Jul 15 UTC | Autumn, 1999: For what is"POT" an acronym? |
29 Jul 15 UTC | Autumn, 1999: Plenty Of Tokens. Naturally. *straightens tie* |
06 Aug 15 UTC | Spring, 2002: I have been knocked out GG |
14 Aug 15 UTC | Autumn, 2004: I'm out. Good game everyone! May the best colony win! |
15 Aug 15 UTC | Autumn, 2004: We hope you play, Mr. Menshew! |
15 Aug 15 UTC | Autumn, 2004: again |
28 Aug 15 UTC | Spring, 2008: Sorry about missing turn. I am in a conference room working on an urgent issue for Staples. |
28 Aug 15 UTC | Autumn, 2008: Quebec and BC seem to have an issue putting a stake in the game. The only momentum achieved by BC has been from turns I miss. I have lost interest in this game. How do I resign so I am not punished for not playing? |
28 Aug 15 UTC | Autumn, 2008: You can't; you have to go into civil disorder (CD) (which happens after you miss two turns) at which point you are forced from the game. Be careful with CDs - some games have filters that require 80% or higher reliability ratings. |
28 Aug 15 UTC | Autumn, 2008: the reliability rating is something we control? I mean, he won't be punished in future games w/in our little community, right? |
28 Aug 15 UTC | Autumn, 2008: In our games, no. |
28 Aug 15 UTC | Autumn, 2008: good to know. I will be in some bad reception areas this weekend |
28 Aug 15 UTC | Autumn, 2008: The six of us can vote Pause for the weekend if that would be helpful. I mean, it's not as if Mexico and I are going to win this, but if BC is AFK, it could be damaging. |
28 Aug 15 UTC | Autumn, 2008: Wait. A PAUSE? But I was JUST starting to get some momentum... I could still win this thing! |
28 Aug 15 UTC | Autumn, 2008: I'd go for a pause. How long would it last? |