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Finished: 03 PM Tue 02 Jun 15 UTC
Private B37 Game Group
4 days /phase
Pot: 70 D - Autumn, 1904, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game drawn
07 Apr 15 UTC Spring, 1901: I use these tabs to talk to different people. I think craig sent me a message that was not in the game, I think he sent me like a message on the site from one user to another. I use these tabs to talk to different people, and you can use your tab to take notes that (I'm thinking) only you see. the global one is to talk to everyone

If you don't click send and go to another tab you lose the typed information. If you setting your orders and you don't click save, and you switch tabs, you will lose the information.
07 Apr 15 UTC Spring, 1901: Ahhh, I was sending private messages and not communications to countries. I see them in the "Notices" section on the site's front page.

Many of you should have communicae from me and my endeavours to create...well...whatever had the Germans all pissed off in 1901.
09 Apr 15 UTC Spring, 1901: Aren't you the Germans? Are you oppressing your own people?
15 Apr 15 UTC Autumn, 1901: Is there a way to see a detail of the moves other than the unhelpful lines?
15 Apr 15 UTC Autumn, 1901: Never mind, found it.
15 Apr 15 UTC Autumn, 1901: yes, bottom of the page you can look at detailed orders of what people are up doing. I think the lines are ok but orders are best.
15 Apr 15 UTC Autumn, 1901: Technically we can wait the 4 days for build orders, but if you know for sure what you are going to build, click the 'ready' button under the orders and if everyone is 'ready' we'll go to the next fun filled phase.
16 Apr 15 UTC Autumn, 1901: I plan to put orders in as soon as I can and mark them as READY. This is incase I need to hop on a plane for Pittsburgh as I have a very sick family member back there. Just because you see me marked as READY, does NOT mean I am closed to negotiations. It's just that I may have difficult monitoring the game if & when I head back there so I want to have some order in. Depending on negotiations, I can always go back in and change orders.
16 Apr 15 UTC Autumn, 1901: Build orders really shouldn't take ages to work out. I guess as it's France, Germany and England we're waiting on, maybe they are still working out who the fleet power(s) will be.
16 Apr 15 UTC Autumn, 1901: It was a busy couple of days.. eg: Taxes were due today. Also, there's a Puzzle Hunt this weekend, so I really don't want the next deadline falling on the Sunday after Puzzle Hunt, or even the Monday, since I'm not going to find much time between now and then. Sorry! But I am going to be slow this phase, and not commit.
17 Apr 15 UTC Autumn, 1901: I hadn't thought of the build as a turn. It effectively means players can stretch Spring to 8 days. Ugh. Shame there doesn't appear to be any way to get the site to email reminders or messages.
17 Apr 15 UTC Autumn, 1901: Well, we know who is doing it. The game does provide for ways for you to show your disapproval of the delay. :)
22 Apr 15 UTC Spring, 1902: I like France going down to the wire. Perhaps he is sleeping off puzzlehunt? On Tuesday? :)
23 Apr 15 UTC Spring, 1902: He could be seeing who his real friends are. Last second orders are a way to check who your friends are.
23 Apr 15 UTC Spring, 1902: Nope! Just was super-busy post-puzzle hunt/the last couple of days, and totally forgot!
23 Apr 15 UTC Autumn, 1902: UI question: If I SAVE my orders but do not make as READY, will the orders be used or ignored when the game timer hits zero?
24 Apr 15 UTC Autumn, 1902: They will be used when the timer hits zero
24 Apr 15 UTC Autumn, 1902: You should always put together something, anything that will work and then as you negotiate you can change as appropriate. Don't forget to hit save again though, or you'll end up doing stuff you've told people you won't do.

Might have already happened to me. It's not fun.
27 Apr 15 UTC Autumn, 1902: Well, it appears it's 3-on-1, so I'm out. GG and g'luck to those left.
27 Apr 15 UTC Autumn, 1902: Naw, I ain't feeling it. I know it hoses your ability to play and I'm sorry for that, but reality is the 3v1 thing just gave me a convenient out on a larger issue. One of the ppl (not saying who) gave me bad information on one of the mechanics of the game and how a certain movement works, which hosed me. I get the game is about lying and all, but pretty sure lying about the mechanics and rules of the game itself to someone who's new to the game in order to win isn't something the rules mean to cover. It was akin to me teaching you your first game of chess, telling you the queen can't move diagonally, and then using it and going "haha oh man, I can't believe how much better I am at this than you are". You've played w/ me enough to know I don't care about losing, but I don't have to indulge people leveraging their knowledge of the game to make sure I don't know how it works and win that way. Same thing happened when I was learning Caylus. It's bullshit, and I won't indulge it. You should move up and grab what centres I have.

Unrelated note: L and I were talking tonight about hitting Vegas for a weekend next month before the weather gets unbearable. We should all meet up for dinner one evening, I know some off-Strip places that are really great. I'd coord w/ you on Facebook for it, but you never use it :P
27 Apr 15 UTC Autumn, 1902: Between the lying, the cheating (referring to Germany's comment above), the dawdling and the bad play, I think this is probably the worst, least enjoyable game of Diplomacy I've ever experienced.
27 Apr 15 UTC Autumn, 1902: Whoops, that was not meant for the larger group. Dave, if you have ability as game admin to delete that, do so, and I'll re-direct it to the person it was meant to be for.
27 Apr 15 UTC Autumn, 1902: I am just a player. Sorry.
27 Apr 15 UTC Autumn, 1902: The lying is pretty much par for the course of the game. I am sorry that your experience was as described.
28 Apr 15 UTC Autumn, 1902: Lying might be par for course, but lying about game mechanics isn't cool. With half the players being fairly new, this game was as much about learning as anything else.
05 May 15 UTC Spring, 1903: My ability to respond to messages may be spotty this week as I am flying on Tuesday to Pittsburgh for a funeral.
06 May 15 UTC Spring, 1903: Germany's no retreat orders is really killing the pace of the game. :|
06 May 15 UTC Spring, 1903: I must admit when it was proposed as 4 days/turn, I thought that was a bit long, but ok. However, I didn't think it through. days per retreat and 4 days per build is just horrible.
06 May 15 UTC Spring, 1903: Yeah, retreat and build should have been 1-2 days. Germany does know he can ready early... Right?
06 May 15 UTC Spring, 1903: He did say he wasn't playing anymore. Will the system will put him into civil disorder eventually?
06 May 15 UTC Autumn, 1903: I think your second turn of NMR puts you in civil disorder. Alternatively, you guys are doing a great job of blowing him up lickity split so problem solved?
07 May 15 UTC Autumn, 1903: Three votes for a draw so far. What do the rest of you think?
07 May 15 UTC Autumn, 1903: Bit early I think, unless we are just wanting to end the game due to the delays.
07 May 15 UTC Autumn, 1903: It's not the delays so much as AH having a death in the family and Germany just capitulating makes the game a little uneven. We could start again if there's interest, I can probably get some new peeps to fill the holes.
08 May 15 UTC Autumn, 1903: I could agree to a delayed restart.
08 May 15 UTC Autumn, 1903: Ok. This will cause France to retreat. Can you move WAR to GAL. I am fearful of France retreating to BOH. We need to be able to destroy that unit if it retreats towards us.
08 May 15 UTC Autumn, 1903: WAR should have moved to GAL long ago ... and then on to BUD and VIE.
08 May 15 UTC Autumn, 1903: So much win in this forum.
09 May 15 UTC Autumn, 1903: Why would France need a retreat? I thought we were friends, Doug!
10 May 15 UTC Autumn, 1903: Austria and France are friends. Now about that plan to conquer Italy, are you finally in position?
23 May 15 UTC Spring, 1904: NEWS FLASH:
The English army has overcome it's fear of the open sea and allowed itself to be convoyed!
23 May 15 UTC Spring, 1904: :) I lol'd.
24 May 15 UTC Spring, 1904: I had a bad experience in a lake as a small child. Water scares me.
24 May 15 UTC Spring, 1904: I think the orders are in. Is there a way to force the end of this turn.
24 May 15 UTC Spring, 1904: Both of you have to hit ready.
24 May 15 UTC Spring, 1904: yeah, if everyone hits 'ready' the game goes to the next phase.
28 May 15 UTC Send APU to VEN. I am supporting you in.
Send ION SEA to TRY SEA. If he is using this fleet to support W MED to TUN you stop it. If he sends TYR to TUN, you get into TRY...which would help a lot. Obviously get GRE or E MED into ION SEA as a backfill.
30 May 15 UTC Well, that happened
30 May 15 UTC I mean, I tried to support that happening a while ago.. I guess it took a while for the memo to get over...? :p
31 May 15 UTC Thanks everyone for playing, I'll send out some mail to see if anyone is interested in trying it again.

Start Backward Open large map Forward End

Russia
okmzrazor (100 D)
Drawn. Bet: 10 D, won: 10 D
7 supply-centers, 7 units
England
enigmisto (100 D)
Drawn. Bet: 10 D, won: 10 D
7 supply-centers, 5 units
Turkey
dheberer (103 D)
Drawn. Bet: 10 D, won: 10 D
6 supply-centers, 5 units
France
RobbEf (100 D)
Drawn. Bet: 10 D, won: 10 D
6 supply-centers, 6 units
Austria
dchorey (100 D)
Drawn. Bet: 10 D, won: 10 D
5 supply-centers, 5 units
Italy
Kremmen (3817 D)
Drawn. Bet: 10 D, won: 10 D
3 supply-centers, 3 units
Germany
Quintious (100 D)
Drawn. Bet: 10 D, won: 10 D
0 supply-centers, 1 units
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