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Finished: 11 AM Fri 13 Mar 15 UTC
Private Pi kapp-3
1 day /phase
Pot: 35 D - Autumn, 1916, Finished
Classic, Anonymous players, Draw-Size Scoring
1 excused missed turn
Game won by I == G-Sim (283 D)
17 Feb 15 UTC Spring, 1904: You know you don't have enemies if you miss 2 turns and don't get attacked once.
18 Feb 15 UTC Autumn, 1904: Everyone go get a piece of the German pie! Everyone except me that is...
19 Feb 15 UTC Autumn, 1904: Whoa! Germany moved???
20 Feb 15 UTC Autumn, 1905: Damn Germans. Always fucking with the French.
21 Feb 15 UTC Autumn, 1905: Why am I the one who got royally fucked this game?
21 Feb 15 UTC Autumn, 1905: Cause France is an asshole
23 Feb 15 UTC Spring, 1906: Watch it you dirty Turk.
23 Feb 15 UTC Spring, 1906: I motion to slaughter all the frenchmen
26 Feb 15 UTC Autumn, 1907: So this just got fun.
Connor, you're at a stalemate in the west, just waiting for Tyler to capture all of your supply centers. I could help you.
Derek. You're overmatched. I'll take 1 supply center per year from you until I win at this rate.
Tyler. If you continue to have these two follow you like blind rats, you'll win a second game. But oh wait, you need to attack Derek to win.
Which means that Derek sits between the two strongest powers on the board, just waiting to be put into the crusher. Tyler has an army in Sevastopol, your home center, waiting to walk into Moscow uncontested, yet you still choose to not even consider any of my propositions. You've been the third best player in both of your games so far, if you want to get any better you need to stop letting people control your every move and think for yourself.
26 Feb 15 UTC Autumn, 1907: First, I recall getting second last game. Second, please tell me how you plan on getting 1 supply center per year until you win. From the looks of it, I have more than enough to counter your northern units to a stalemate at the least which is all I need for now. If Tyler takes Sevastopol, it will take him too long to get the armies necessary and moved into position to stop you from winning so that just guarantees him, at best, second place. I am not considering your propositions because I have no way of fighting a two-front war and I was in much better position to ally with Tyler than with you. You may have experience on your side with the game but I believe I know exactly what I am doing as a player and have had relatively decent success so far in my first few games. Getting second place after being down to 2 supply centers last game wasn't just a fluke.
26 Feb 15 UTC Autumn, 1907: All you need is to get the advantage in one territory along the diagonal split line of the map and you win, Grant. I think Tyler understands that and knows he needs my help to get any better than second place and I do not think Tyler plays to be second best. So that leaves an alliance of him and I versus you. No hard feelings, but this alliance has given myself and Tyler the best chance of winning even if it means we have to stab each other in the back at the end to snag victory. I could be wrong in all of this and be completely oblivious to a backstab or to your potential to take over supply centers as you have suggested, but I think I will let it play out and see how it goes at this rate. I like my chances for another top 2 finish.
03 Mar 15 UTC Autumn, 1909: I feel like every one of these last 5 turns has been game defining...
05 Mar 15 UTC Spring, 1911: Brilliant moves gents.

Start Backward Open large map Forward End

I == G-Sim (283 D)
Won. Bet: 5 D, won: 35 D
18 supply-centers, 17 units
KublaiKhan (191 D)
Survived. Bet: 5 D
13 supply-centers, 13 units
Dereleke15 (109 D)
Survived. Bet: 5 D
3 supply-centers, 3 units
zargon929 (107 D)
Defeated. Bet: 5 D
Connor Nolan (80 D)
Defeated. Bet: 5 D
#winning (80 D)
Defeated. Bet: 5 D
austink (105 D)
Defeated. Bet: 5 D
Civil Disorders
Connor Nolan (80 D)Italy (Autumn, 1911) with 1 centres.
#winning (80 D)Germany (Autumn, 1905) with 2 centres.
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