If you are personally impacted by a natural disaster and have the chance, you can use the emergency pause tool, found under “Need help?” on your game screen, or you can contact the moderators at webdipmod@gmail.com, to have your games paused.

Finished: 02 PM Wed 04 Mar 15 UTC
RHS International Affairs Game 4
2 days, 2 hours /phase
Pot: 70 D - Autumn, 1908, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game won by tedwmoeller (620 D)
30 Jan 15 UTC Spring, 1901: Welcome to Game 4! Remember to private message other people in the game because messaging is a very important part of the game. Teamwork against a country will be important when it comes to defeating another country. Also, If you have any questions about how to submit a move or anything that relates to rules feel free to message me and ask. I will be more than happy to explain it to you. Good luck, and have fun!
30 Jan 15 UTC Spring, 1901: You can ask me as well. I highly recommend reading the rules (ugh... Rules and Reading...) but they really help. Also, if you aspire to be a World Dominating Tyrant, here are a couple links to better your odds.
For good alliances: http://en.wikibooks.org/wiki/Diplomacy/Alliances
For game stats and how to best win: http://diplom.org/Zine/F2007R/Burton/statistician3.htm

Additionally, I would like to recommend thinking like a greedy, conniving world leader. Gaining (and abusing) trust between Powers is essentially the definition of Diplomacy, and Diplomacy is the name of the game. There will be a lot of backstabbing, but if you can find a good ally, you will win. Think logically: 2 against one wins, so if you make nice with one of your neighbors, you will easily defeat your other neighbor.

Finally, I would like to say a couple things about what the Web Diplomacy site Moderators will dislike. They have the power to kick us off the sire, and I have narrowly escaped said exile before—no fun/do not recommend. If you set up another account and join games with both accounts, that is called multi-ing. That is a no-no for obvious reasons. They will see that the IP address between two accounts in a game is eerily similar (aka the exact same...) and will email you and if you don't respond you'll kicked out into the cold.
The next way they will get mad at a player is if you have relations with a player in real life and coordinate moves together. Players should not have a bias against a player before they start the game. If there is a bias, then the game is unfairly favorable or unfavorable to certain players, and that makes the game less fun (even though stabbing your buddy is pretty hilarious, don't do it just for giggles. You are only allowed to do it if it is the logical way to better your Country's geographic advantage or diplomacy). This definitely applies to these class games. Don't team up on the guy who stole your girlfriend(s? ouch...) or team up with your tennis teammate because you trust them more then others.

I know I said a lot, so ask questions if you need to. You can ask them here or during class to Mrs. Moeller

Good Luck! And May the odds be (n)evah in your favah
02 Feb 15 UTC Autumn, 1901: Peopleee you should play and move your characters
02 Feb 15 UTC Autumn, 1901: units not characters haha
02 Feb 15 UTC Autumn, 1901: Peopleee you should play and move your characters
02 Feb 15 UTC Autumn, 1901: If you don't click "Ready" then the round won't process
02 Feb 15 UTC Autumn, 1901: Peopleee you should play and move your characters
02 Feb 15 UTC Autumn, 1901: Peopleee you should play and move your characters
02 Feb 15 UTC Autumn, 1901: Peopleee you should play and move your characters
04 Feb 15 UTC Spring, 1903: Finalize moves pwetty pweese
16 Feb 15 UTC Autumn, 1906: Hey Everyone--Here is a rules reminder so we don’t get in trouble. If you join another game, make sure it is a “private” game. If you get into a public game with someone you know, it is a violation of the Diplomacy website rules. If you’ve gotten an email about this, then you know what I’m talking about. I’ll explain this more in class tomorrow.

Start Backward Open large map Forward End

tedwmoeller (620 D)
Won. Bet: 10 D, won: 70 D
18 supply-centers, 15 units
NancyM333 (291 D)
Survived. Bet: 10 D
12 supply-centers, 12 units
Survived. Bet: 10 D
2 supply-centers, 3 units
LucasG (100 D)
Survived. Bet: 10 D
1 supply-centers, 1 units
davidbengigi (100 D)
Resigned. Bet: 10 D
1 supply-centers, 1 units
Defeated. Bet: 10 D
Ewalk123 (100 D)
Defeated. Bet: 10 D
Civil Disorders
davidbengigi (100 D)Turkey (Spring, 1908) with 1 centres.
Ewalk123 (100 D)Italy (Autumn, 1906) with 0 centres.
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