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Finished: 07 AM Mon 06 Apr 15 UTC
Long Term
10 days /phase
Pot: 163 D - Autumn, 1908, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by Yigg (2446 D)
03 Aug 14 UTC Spring, 1901: Doesn´t seem like France is going to move
03 Aug 14 UTC Spring, 1901: I've had the same concern that France might be a no-show. Granted, there's 6 days until the phase turns. But the last game he played in he was a no-show from the beginning, too. Sorry I snooped your profile, France, if you do show up.

Look, I don't mean to rant here, but I play Diplomacy online for the very fact that it's tough to get 6 like-minded friends together to play in person. People who NMR on turn 1 really bother me, as it disrupts the balance of the entire board and politics of the game right from the start.
03 Aug 14 UTC Spring, 1901: Rant away! Rant away! It also doesn't help when we have Germany as Empires and Arms Fan... Just look at how many points he has. Would you look at him? Just look at him.
04 Aug 14 UTC Spring, 1901: (feeling encouraged) For that matter, I hate NMR's in general! Look, if you join a game that has long turn phases (3+days/phase), then you should be able to get your moves in. I play long games like this because I have a career, a kid, and a crazy personal life. So yeah, it takes me awhile sometimes to get back to people or get things turned in. But I do. I understand that things happen, though. In the real world, things come up. And I have sympathy for that. But not when it's habitual! And ESPECIALLY when your game starts to tank. Look, if you're getting ganged up on and your flurry of desperate diplomacy fails, then take your loss like a proper gentleman (or lady)! I have always hated those who take their ball and go home when the going gets rough. Just play the damn game!

Okay. I think that's it.

And, because Russia suggested it, I'm now looking at you, Germany. Let me know when it becomes uncomfortable.
04 Aug 14 UTC Spring, 1901: Don't break eye contact. Then it gets weird
04 Aug 14 UTC Spring, 1901: England is here and awkwardly sitting around the table silently... I promise to fight to the death. Since you are snooping you will see that it won't take too long for that to come.
16 Aug 14 UTC Autumn, 1901: Hey. Sorry about being non responsive. I've been in the hospital all week, and got sent home today. I'll be responding to everyone soon.
16 Aug 14 UTC Autumn, 1901: I guess this is what I get for bitching about people who don't show up...
25 Aug 14 UTC Autumn, 1901: I understand the benefit of having the option of a full week to chat and make moves, but is it possible to try to make them ready to advance the turn? If they have been saved then they are probably the moves that you're going to make right?

Thanks! :)
27 Aug 14 UTC Spring, 1902: GameMaster: Bonapart was banned: multi/meta/no email reply. The time until the next phase has been extended by one phase length to give an opportunity to replace the player.
Remember to finalize your orders if you don't want to wait, so the game isn't held up unnecessarily!
31 Oct 14 UTC Spring, 1904: Can I just say, I really REALLY hate it when people NMR and then drop out. A game of Diplomacy gets all imbalanced when people no-show. For crying out loud, we've had 3 different people play as Austria (with this 3rd one likely to bail), 2 France's, and Russia hasn't been online in 22 days. How can you keep steady diplomacy?
05 Nov 14 UTC Spring, 1904: I actually think that the long time frame for turns contributes to this. Shorter turns make people check regularly. Then again I have had other games where there has actually been more turnover in terms of players, but in that game we all decided to cancel because of the turnover.
05 Nov 14 UTC Spring, 1904: It certainly is frustrating when games lose people constantly. I also find it hard when people get banned left and right. I have had several games where a couple of players get banned which in turn slows everything down as you all know.
23 Jan 15 UTC Autumn, 1906: Good game.
23 Jan 15 UTC Autumn, 1906: A very good game, Italy! Until the next one, my friend.

Start Backward Open large map Forward End

Yigg (2446 D)
Won. Bet: 15 D, won: 87 D
18 supply-centers, 14 units
Survived. Bet: 15 D, won: 68 D
14 supply-centers, 13 units
Crusoe (823 D)
Survived. Bet: 11 D, won: 10 D
2 supply-centers, 6 units
Yannicknc (151 D)
Defeated. Bet: 15 D
Mountstuart (100 D)
Defeated. Bet: 15 D
pompil (100 D)
Defeated. Bet: 15 D
LuckyLondo (100 D)
Defeated. Bet: 20 D
Civil Disorders
pompil (100 D)Russia (Autumn, 1904) with 1 centres.
Seoman97Snowlock (100 D)France (Autumn, 1901) with 3 centres.
Mountstuart (100 D)England (Autumn, 1907) with 0 centres.
manilajohn (100 D)Austria (Spring, 1903) with 4 centres.
LuckyLondo (100 D)Austria (Spring, 1904) with 2 centres.
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