Finished: 04 PM Tue 29 Apr 14 UTC
Private BRAVE Diplomacy 2: Electric Boogaloo
16 hours /phase
Pot: 100 D - Autumn, 2002, Finished
Modern Diplomacy II, Survivors-Win Scoring
1 excused missed turn
Game drawn
09 Apr 14 UTC Autumn, 1995: treacherous poland, i guess themittani is playing!-)
09 Apr 14 UTC Autumn, 1995: MSpam sends his regards <3
09 Apr 14 UTC Autumn, 1995: Since this map is based on 1994 - I really wonder if all this war would happen without nukes getting tossed around :)
11 Apr 14 UTC Spring, 1996: Never go out drinking... you miss a turn and end up having to retreat half your force -.- haha
12 Apr 14 UTC Spring, 1996: I was up till... 5 or 6 am on Wednesday night. Don't know how I got my turn punched in.

Also got cashed out for an anomaly or WH or something that i have no recollection of doing.
12 Apr 14 UTC Spring, 1996: I need to do some WHs. My poor wallet has a hard time losing auguries
12 Apr 14 UTC Spring, 1996: We prolly should have a disclaimer for new people. The game gets kinda funky and slow moving if people miss turns
13 Apr 14 UTC Autumn, 1996: Spanish treachery!
13 Apr 14 UTC Autumn, 1996: How could a pro like you fall for that :p
13 Apr 14 UTC Autumn, 1996: I didn't really 'fall' for it :P
13 Apr 14 UTC Autumn, 1996: I'm pretty happy with my corner of the world.
16 Apr 14 UTC Autumn, 1997: Well Poland is bent over the table and waiting...
16 Apr 14 UTC Autumn, 1997: The central countries are usually hard to play.
17 Apr 14 UTC Autumn, 1997: Thanks Spain.
18 Apr 14 UTC Autumn, 1998: ukraine just wasnt meant to be
19 Apr 14 UTC Autumn, 1998: Have a good game guys
19 Apr 14 UTC Autumn, 1998: well, never let an austrian lead germany!-)
20 Apr 14 UTC Spring, 1999: To Spain and France: The Malcoreh sends his regards.
20 Apr 14 UTC Spring, 1999: Oh, shit. can't edit. That was supposed to be a 't' and not a 'g'
20 Apr 14 UTC Spring, 1999: lol
20 Apr 14 UTC Spring, 1999: England is the new NC :(
20 Apr 14 UTC Spring, 1999: lol
24 Apr 14 UTC Spring, 2001: Four powers drawing it out is boooooorrrrrriiiiiiiinnnngggg.
24 Apr 14 UTC Spring, 2001: If you are bored then maybe you should not have sucked up Spain and gave yourself an easy game.
24 Apr 14 UTC Spring, 2001: God bless the Queen!
25 Apr 14 UTC Autumn, 2001: seems that this can go on for some time, are you ready for a second game?
25 Apr 14 UTC Autumn, 2001: Backstory to what germy said: Germy, italy, rusrus, and (MWAHAHA) I "decided" to donkey punch egypt, and then draw the game, calling that a win. I repeat, a draw to the three is a win. So, since I double crossed them, they are trying to use social engineering.

lol
25 Apr 14 UTC Autumn, 2001: I'm fine with starting a second (third) game, but we really need people who won't drop out in the beginning. Losing France and Spain as players really screwed up the balance of the game.
25 Apr 14 UTC Autumn, 2001: yes but how can you guarantee that?-)
25 Apr 14 UTC Autumn, 2001: How about a pause in normal play if someone drops? Peoples can make proposals, in the open (required), for what spoils of an AFK everyone gets. that way, the game stays balanced. Like, in this game, when france dropped, it could have been split between myself, germy, italy, and spain. Sure, that would have given thus all an advantage, but with the new "no aggression during acquisition of dropped players by players that are gaining from it" rule, the other would have been able to do other things with impunity.
25 Apr 14 UTC Autumn, 2001: this would have worked for france, but often people drop because they are loosing like spain, in this case you killed spain, ahy shouldnt you collect his stuff only because he dropped

also i think you cant pause the game without everyone agreeing, or?
26 Apr 14 UTC Autumn, 2001: Well, not a pause pause, but of a temp peace pause. Like, no attacking non-afk players. Only talking, moving, holding, and such. Here's how I would see it go down.

1. player drops.
2. each active player's number of SCs is divided by the total number of actively owned SCs, giving each player a percentage of total active SCs.
3. afk SCs are then distributed, in global chat, in such a way that those percentages shift as little as possible.
4.if there is too much shit, find out who has to give up what in order to get back to the closest balance, then peaceably give those SCs up to the players that would need them to get back to that balance.
5. If every player, at the start of the game, agrees to this, then any player that breaks this is immediately doomsdayed by every other player, regardless of previous alliances.

This way, balance is kept in such a way that, because everyone else is in favor of not letting one guy get too powerful from someone leaving, it is nearly impossible for the game to get too unbalanced. Because we will annihilate your ass if you break the contract.
26 Apr 14 UTC Autumn, 2001: will that game go on for quite a long time? certainly. will it be awesome cause super serious strategy and alliances will be what wins it? absolutely
26 Apr 14 UTC Autumn, 2001: and ffs germy, ready up. Your ass is mine.
26 Apr 14 UTC Autumn, 2001: I think the hardest part is when a country quits when they're not getting killed off, ie France. When Spain left he was basically already toast.
26 Apr 14 UTC Autumn, 2001: Honorable party would have left spain be :p
26 Apr 14 UTC Autumn, 2001: there were no stipulations in this game.
26 Apr 14 UTC Autumn, 2001: It's war, basically I think the most important thing is that folks play through a rough start, like Spain played long enough for it to not change the outcome. France just leaving was a bigger balance problem. Although the current situation with England as a super-power could've been checked by Russia/Germany :) I'm not going to win this game by any stretch, but I'm having fun defending my hard earned territory from a three power assualt.
27 Apr 14 UTC Spring, 2002: Anybody up for a game on the regular Diplomacy board next game?
27 Apr 14 UTC Spring, 2002: Me? A superpower? Lol. I have no idea what I'm doing.
27 Apr 14 UTC Spring, 2002: This is all because I was handed spain and france with a foothold in norway.
27 Apr 14 UTC Ha, well, super-power might be a bit of a stretch. I'd be fine with a new 7 player game, but people need to keep play out til the end. Last couple of games I've played have been 'Whoever is next to a country that gives up completely wins'. Although I think eventually a Russia-German-Italian alliance will win this game if you're going for a shared victory.
27 Apr 14 UTC i ll set up a second game tomorrow
27 Apr 14 UTC Yah, mail me ingame. I'm going to be unreliable this week cause business trip and shit like that, but I *should* be good.
27 Apr 14 UTC Okay, cool if we agree that it's a Italy-Germany-Russia joint victory, vote "Draw". I readily admit that I can't hold back the russians for more than two turns :)
27 Apr 14 UTC voted
27 Apr 14 UTC new game is up http://webdiplomacy.net/board.php?gameID=140645#gamePanel
pw: 7o
28 Apr 14 UTC gg
28 Apr 14 UTC voted. I guess...
28 Apr 14 UTC Wait, nonnak is in... shiiiiiiiiitttttt

Start Backward Open large map Forward End

Britain
Drawn. Bet: 10 D, won: 20 D
16 supply-centers, 17 units
Russia
Chocodiles (121 D)
Drawn. Bet: 10 D, won: 20 D
14 supply-centers, 13 units
Germany
shrinkie (121 D)
Drawn. Bet: 10 D, won: 20 D
14 supply-centers, 13 units
Egypt
Malatar (100 D)
Drawn. Bet: 10 D, won: 20 D
11 supply-centers, 11 units
Italy
Drawn. Bet: 10 D, won: 20 D
8 supply-centers, 9 units
Turkey
Resigned. Bet: 10 D
1 supply-centers, 1 units
Spain
Malphas (100 D)
Defeated. Bet: 10 D
Poland
MSpamQ (100 D)
Defeated. Bet: 10 D
Ukraine
ZackLayton (100 D)
Defeated. Bet: 10 D
France
Tarus (100 D)
Defeated. Bet: 10 D
Civil Disorders
theamazingyant (0 D X)Turkey (Autumn, 1997) with 7 centres.
ZackLayton (100 D)Ukraine (Autumn, 1999) with 0 centres.
Malphas (100 D)Spain (Spring, 1999) with 3 centres.
MSpamQ (100 D)Poland (Autumn, 1998) with 0 centres.
Tarus (100 D)France (Spring, 1996) with 5 centres.
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