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Finished: 09 PM Sat 18 Jan 14 UTC
Private Family Feud
2 days /phase
Pot: 35 D - Autumn, 1905, Finished
Classic, Draw-Size Scoring
1 excused missed turn
Game won by Nelson Mandela (137 D)
20 Dec 13 UTC Spring, 1901: Anyone need an explanation of how to move?
20 Dec 13 UTC Spring, 1901: Generally in the first year everyone tries for the empty supply centres before the action begins!
20 Dec 13 UTC Spring, 1901: i wouldn't mind a quick explanation plz
20 Dec 13 UTC Spring, 1901: There are 5 basic moves that each unit can do:
Move from one territory to the next
Hold - don't do anything
Support move- support a unit moving from one territory to the next ( you need to know both the mover and the destination)
Support hold - support a unit in holding its current position so it doesn't get displaced
Convoy - fleets only, can convoy a unit across the oceans/ seas to a new territory

You need numerical superiority in order to displace a unit from its place. So you must have one unit moving and another to support move to an occupied territory to displace it. A unit holding and being support held by another unit would take 3 units to displace etc.

Support for a move can be broken if the supporting unit is attacked by someone other than the destination unit.
20 Dec 13 UTC Spring, 1901: Convoys can be broken only by displacing a convoying fleet.

If two forces of equal strength try to move into the same territory they will "bounce" and neither will take that territory. This is sometimes useful in protecting one of your own centres.

Also units can not retreat if they are displaced into a territory where there was a bounce!
20 Dec 13 UTC Spring, 1901: Fleets can not move inland. They are limited to operating only in the water and coastal centres.
21 Dec 13 UTC Autumn, 1901: Hey matante, you get further ahead if you don't bounce yourself. :)
21 Dec 13 UTC Autumn, 1901: Yeah i know now!
23 Dec 13 UTC Autumn, 1901: Hi Beaudry family, you might find this helpful...

http://webdiplomacy.net/intro.php
27 Dec 13 UTC Spring, 1902: wow this is a fast pace game!
29 Dec 13 UTC Autumn, 1902: oh no! phil got kicked out of the game!
31 Dec 13 UTC Spring, 1903: don't worry, im back!
31 Dec 13 UTC Spring, 1903: don't worry, im back!
01 Jan 14 UTC Spring, 1903: don't worry, im back!
07 Jan 14 UTC Spring, 1904: It looks like Napolean Mandela is going to conquer all of Europe unopposed!
07 Jan 14 UTC Spring, 1904: No he won't take over Austria because they created the croissant and the French are extremely grateful. But everything else, sure why not.
18 Jan 14 UTC Honestly, this was not the greatest game.

Start Backward Open large map Forward End

France
Won. Bet: 5 D, won: 35 D
20 supply-centers, 12 units
Austria
BarrackObama (398 D)
Survived. Bet: 5 D
11 supply-centers, 11 units
Turkey
lilboyblues (100 D)
Survived. Bet: 5 D
3 supply-centers, 3 units
Russia
Lord Philius (100 D)
Resigned. Bet: 5 D
0 supply-centers, 2 units
England
Resigned. Bet: 5 D
0 supply-centers, 2 units
Germany
Patster (100 D)
Defeated. Bet: 5 D
Italy
KiwiNats (100 D)
Defeated. Bet: 5 D
Civil Disorders
Sceptre-des-plaines (100 D)England (Autumn, 1904) with 2 centres.
Lord Philius (100 D)Russia (Autumn, 1905) with 0 centres.
KiwiNats (100 D)Italy (Autumn, 1903) with 2 centres.
Patster (100 D)Germany (Autumn, 1903) with 4 centres.
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