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Finished: 09 AM Sun 03 Nov 13 UTC
Private Kalamazoo Diplomacy 1
1 day /phase
Pot: 140 D - Autumn, 1911, Finished
Classic, Survivors-Win Scoring
1 excused missed turn
Game won by CasualNothing (219 D)

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Chat archive

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02 Oct 13 UTC Spring, 1901: Well! So it begins
02 Oct 13 UTC Spring, 1901: ummm who's versanshie?
02 Oct 13 UTC Spring, 1901: Sweet!
Versanchie is Ansh.
02 Oct 13 UTC Spring, 1901: Sweet!
Versanchie is Ansh.
02 Oct 13 UTC Spring, 1901: versanshie*
02 Oct 13 UTC Spring, 1901: stalin tho
02 Oct 13 UTC Spring, 1901: Turkey is stupid
02 Oct 13 UTC Spring, 1901: When do the orders take effect?
02 Oct 13 UTC Spring, 1901: ummm who's versanshie?
02 Oct 13 UTC Spring, 1901: 6 hours
02 Oct 13 UTC Spring, 1901: If you have committed your orders and are happy with them ready up
04 Oct 13 UTC Autumn, 1901: Builds are usually an easy decision, once you put them in, readying them will speed up the game.
05 Oct 13 UTC Spring, 1902: Builds are usually an easy decision, once you put them in, readying them will speed up the game.
05 Oct 13 UTC Spring, 1902: Builds are usually an easy decision, once you put them in, readying them will speed up the game.
05 Oct 13 UTC Spring, 1902: Builds are usually an easy decision, once you put them in, readying them will speed up the game.
05 Oct 13 UTC Autumn, 1902: Builds are usually an easy decision, once you put them in, readying them will speed up the game.
06 Oct 13 UTC Autumn, 1902: numAlliancesBroken = 2
06 Oct 13 UTC Autumn, 1902: numAlliancesBroken = 2
06 Oct 13 UTC Autumn, 1902: Didn't mean to send that twice
06 Oct 13 UTC Autumn, 1902: that you broke? or had broken?

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