Finished: 05 AM Sun 18 Aug 13 UTC
Private The Super Crazy Diplomacy Game
1 day /phase
Pot: 100 D - Autumn, 2011, Finished
Fall of the American Empire IV, Survivors-Win Scoring
1 excused missed turn
Game drawn

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Chat archive

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Country:


04 Jul 13 UTC Spring, 1999: Hey, I just wanted to say to everyone that everyone is responsible for learning the rules on their own. the new people might want to play a side game with five minute phases so they learn how the mechanics work and make sure everyone reads the particularities of this map. There are a few things that yo should note bout this board. For example, you can send ships of the mississippi. There are a few thigns like that, that you should rad about.
04 Jul 13 UTC Spring, 1999: Viva la revolución!
04 Jul 13 UTC Spring, 1999: hhahah
05 Jul 13 UTC Autumn, 1999: Hey, just so everyone understand you have to hold a territory in the fall (every second turn) in order to get the SC (the little dot), you wont get anything just for moving through an SC on the first turn.
05 Jul 13 UTC Autumn, 1999: oohhhh snap, shit just got real.
05 Jul 13 UTC Autumn, 1999: Hey everyone, Many of us may be using the same IP address and the moderator has sent many of us emails asking us if we are cheating (because you obviously cant use two accounts in the same game). Anyway, check your emails, make sure that you didnt get that email, because if you don't respond your account might be deleted.
05 Jul 13 UTC Autumn, 1999: Good to know!
06 Jul 13 UTC Autumn, 1999: Wait, do you guys know each other IRL!!?!!?
06 Jul 13 UTC Autumn, 1999: Hackers
06 Jul 13 UTC Autumn, 1999: I know everyone here
06 Jul 13 UTC Autumn, 1999: It was a joke because we pretty much all know each other. My dry Cuban wit can be tricky to read, admittedly.
06 Jul 13 UTC Spring, 2000: shit, i meant to get fleet!
06 Jul 13 UTC Spring, 2000: thats why we shouldnt make decisions of warfare at 2am
07 Jul 13 UTC Spring, 2000: Hey Everyone, so Quebec just told me he doesn't have time to play, so the way I see it, we could either a) get a friend to take over Quebec, b) play quebec as if it were neutral, in which case no one could attack it, or c) play it Quebec as if it is fair game and just leave its units hwere they are right now. What do you guys think?
07 Jul 13 UTC Spring, 2000: B isn't happening. A and C are the only ones provided for in the rules, but I'm not sure how takeovers work in password protected games. You could ask on the forum? I believe it's against the rules for multiple people to use the same account, but another player could be switched out for Quebec. If Quebec misses a few turns, he'll be kicked so we don't have to wait for him to submit orders before moving on to the next round.
07 Jul 13 UTC Spring, 2000: Im personally fine with option C.
07 Jul 13 UTC Spring, 2000: It doesn't hurt to look for a replacement, and in the meantime I'd prefer that Quebec stay neutral. If we can't find someone in the next couple of days then go with option C?
08 Jul 13 UTC Autumn, 2000: Option C would immediately benefit Nick and Chris, a lucky windfall of war. There's only 4 supply centres. Long story short, I agree with Hadrian's statement above
08 Jul 13 UTC Autumn, 2000: The end of the story is that I will not observe Quebec's neutrality. That is severely limiting for me, as I have already mobilized against them. It's all very well and good for the states furthest from Quebec to say that I shouldn't have access to its centres, but it doesn't fly. I encourage Isaac to figure out how to substitute another player for Quebec, and caution him that I believe it's against the rules to actually transfer that account to another player. Ask around in the forum.
08 Jul 13 UTC Autumn, 2000: Chris is right, like, in the actual board game itself, when a country doesn't have a player, the country's pieces are put in the board and its SC's are left up for the taking. I only suggested that Quebec should be neutral because it seemed to be a bit of a convention here on webdiplomacy.

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