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Finished: 06 AM Wed 06 Feb 13 UTC
Private Dub Boyz
1 day /phase
Pot: 25 D - Autumn, 9, Finished
The Ancient Mediterranean, Survivors-Win Scoring
1 excused missed turn
Game won by MullBot (147 D)
29 Jan 13 UTC Autumn, 2: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 2: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 2: ah ok
29 Jan 13 UTC Autumn, 2: ah ok
29 Jan 13 UTC Autumn, 2: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 2: What the what?
29 Jan 13 UTC Autumn, 2: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 2: take yer go
29 Jan 13 UTC Autumn, 2: take yer go
29 Jan 13 UTC Spring, 3: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Spring, 3: take yer go
29 Jan 13 UTC Spring, 3: schemin
29 Jan 13 UTC Autumn, 3: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 3: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 3: those pesky greeks
29 Jan 13 UTC Autumn, 3: those pesky greeks
29 Jan 13 UTC Autumn, 3: those pesky greeks
29 Jan 13 UTC Autumn, 3: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 3: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
29 Jan 13 UTC Autumn, 3: persia are kickin ass
29 Jan 13 UTC Autumn, 3: those pesky greeks
29 Jan 13 UTC Autumn, 3: those pesky greeks
30 Jan 13 UTC Autumn, 3: ..
30 Jan 13 UTC Autumn, 3: ..
30 Jan 13 UTC Autumn, 3: ..
30 Jan 13 UTC Autumn, 3: ..
30 Jan 13 UTC Autumn, 4: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
30 Jan 13 UTC Autumn, 4: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
30 Jan 13 UTC Autumn, 4: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
30 Jan 13 UTC Autumn, 4: so just in case it wasn't obvious by now. Every move is a season in a year. There is Spring, Autumn, and then Build Season. So what matters is how many supply centers you have in AUTUMN. that's what dictates how many things you get to build. You could have a supply center in Spring but then lose it in Autumn and you don't get a build then
30 Jan 13 UTC Autumn, 4: ..
30 Jan 13 UTC Autumn, 4: ..
30 Jan 13 UTC Autumn, 4: ..
30 Jan 13 UTC Autumn, 4: ..
30 Jan 13 UTC Autumn, 4: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..
30 Jan 13 UTC Spring, 5: ..

Start Backward Open large map Forward End

Persia
MullBot (147 D)
Won. Bet: 5 D, won: 15 D
18 supply-centers, 12 units
Egypt
mcnallyben (177 D)
Survived. Bet: 5 D, won: 11 D
13 supply-centers, 13 units
Rome
Resigned. Bet: 5 D
2 supply-centers, 4 units
Carthage
Major JJ (236 D)
Resigned. Bet: 5 D
1 supply-centers, 1 units
Greece
GhengisCan (100 D)
Defeated. Bet: 5 D
Civil Disorders
MakeLoveNotWar69 (100 D)Rome (Autumn, 9) with 2 centres.
Major JJ (236 D)Carthage (Spring, 9) with 1 centres.
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