Finished: 07 PM Thu 18 Oct 12 UTC
Private The War of the Cousins
1 day /phase
Pot: 61 D - Autumn, 7, Finished
The Ancient Mediterranean, Anonymous players, Survivors-Win Scoring
1 excused missed turn
Game won by Khaaaaan (125D)

< Return

Chat archive

Country:


03 Oct 12 UTC Spring, 1: So, now that everyone has moved, now what?
03 Oct 12 UTC Spring, 1: Once everyone marks their moves "ready" then the turn will immediately progress. If it gets to 1pm tomorrow without everyone marking their moves "ready" then the turn will progress anyway.
15 Oct 12 UTC Spring, 6: How can the fleet in Chersonesus just self destruct? Terrorists? Coup d'etat? Mechanical malfunctions? Spontaneus combustion? I thought you could only selectively disband a unit when it was forced to retreat.
15 Oct 12 UTC Spring, 6: I have no Idea. I just friggin exploded.
15 Oct 12 UTC Spring, 6: At the end of last turn, Greece controlled fewer supply centers than units, so one of Greece's units is destroyed.
15 Oct 12 UTC Autumn, 6: Ohhhh. Sorry Greece.
15 Oct 12 UTC Autumn, 6: good to know. ty
15 Oct 12 UTC Autumn, 6: So if I only have 2 supply centers then I can only have 2 units? Or are you allowed to maintain a minimum number of units.?
15 Oct 12 UTC Autumn, 6: You can always (only) have exactly as many units as you control supply centers. There's no minimum number of units; a player with one supply center can only maintain one unit, and so on.