Empire always wins

Profile Information

  • Last visited: 20 May 20 UTC
  • Joined: 07 Jul 17 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating 1v1 Overall:
  • Rating: -20
  • Peak: 101
  • Position: 6,673
  • Ghost Rating FvA:
  • Rating: 22
  • Peak: 101
  • Position: 5,294
  • Ghost Rating Overall:
  • Rating: 91
  • Peak: 100
  • Position: 60,620
  • Ghost Rating GvI:
  • Rating: 28
  • Peak: 100
  • Position: 3,852
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 5,889


Game Stats
  • All Game stats:
  • Game messages: 92

  • Won: 5 ( 17% )
  • Survived: 19 ( 66% )
  • Defeated: 2 ( 7% )
  • Resigned: 3 ( 10% )
  • Total (finished): 29

  • Civil disorder: 8
  • Civil disorders taken over: 1
  • Classic:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Won: 5 ( 18% )
  • Survived: 19 ( 68% )
  • Defeated: 1 ( 4% )
  • Resigned: 3 ( 11% )
  • Total (finished): 28


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Empire always wins's games

    Showing results 1 to 20 of 29 total results.

    1
    Sort By:
    Finished: 02 AM Sun 11 Aug 19 UTC
    GvI-1037
    5 minutes /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - Germany vs Italy, Anonymous players, Unranked
    1 excused missed turn
    Game won by Roadhog (19D(G))
    Italy
    Roadhog (19D(G))
    Won. 18 supply-centers, 17 units
    Germany
    Survived. 16 supply-centers, 11 units
    Finished: 07 AM Mon 25 Feb 19 UTC
    Bone anyone
    1 day /phase
    Pot: 10 D - Spring, 1902, Finished
    1 excused missed turn
    Game won by OrangeNoble (57DX)
    France
    Won. 4 supply-centers, 4 units
    Austria
    Resigned. 5 supply-centers, 3 units
    Civil Disorders
    Empire always wins (100D)Austria (Spring, 1902) with 5 centres.
    Finished: 05 PM Fri 06 Jul 18 UTC
    Championship Belt-77
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by RoganJosh (3398D(S))
    Austria
    RoganJosh (3398D(S))
    Won. 19 supply-centers, 15 units
    France
    Survived. 11 supply-centers, 9 units
    Finished: 02 AM Thu 05 Jul 18 UTC
    1v1 play!
    1 day /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Game won by rannjohnson (1286D)
    France
    rannjohnson (1286D)
    Won. 18 supply-centers, 11 units
    Austria
    Survived. 7 supply-centers, 8 units
    Finished: 05 PM Wed 11 Jul 18 UTC
    Caesar Salad
    1 day /phase
    Pot: 25 D - Spring, 9, Finished
    The Ancient Mediterranean, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Egypt
    Gold Leader (106D)
    Drawn. 16 supply-centers, 15 units
    Greece
    Drawn. 16 supply-centers, 16 units
    Rome
    Mrsasquatch (132D)
    Drawn. 2 supply-centers, 2 units
    Carthage
    Sitiya (160D)
    Defeated. Bet: 5D
    Persia
    Defeated. Bet: 0D
    Civil Disorders
    [email protected] (68D)Persia (Spring, 4) with 3 centres.
    Finished: 09 PM Sat 04 Aug 18 UTC
    Please join-18
    1 day /phase
    Pot: 35 D - Autumn, 1913, Finished
    Classic, Unranked
    1 excused missed turn
    Game won by WiseJazzer (108D)
    Turkey
    WiseJazzer (108D)
    Won. 18 supply-centers, 17 units
    England
    Caleb? (0DX)
    Survived. 16 supply-centers, 16 units
    Italy
    Sitiya (160D)
    Defeated. Bet: 5D
    Austria
    Mrsasquatch (132D)
    Defeated. Bet: 5D
    Russia
    FearBot (100D)
    Defeated. Bet: 0D
    Germany
    Matthaus Rex (100D)
    Defeated. Bet: 5D
    France
    Defeated. Bet: 5D
    Civil Disorders
    [email protected] (68D)Russia (Spring, 1902) with 5 centres.
    Kriegblitz (100D)England (Autumn, 1905) with 8 centres.
    Finished: 09 AM Fri 29 Jun 18 UTC
    Face Off-2
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, No messaging, Anonymous players, Unranked
    1 excused missed turn
    Game won by NascentEcho (215D)
    Austria
    NascentEcho (215D)
    Won. 18 supply-centers, 13 units
    France
    Survived. 13 supply-centers, 10 units
    Finished: 01 AM Thu 26 Jul 18 UTC
    The Ancient Mediterranean-47
    1 day /phase
    Pot: 50 D - Autumn, 11, Finished
    The Ancient Mediterranean, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by SOFTWARE (137D)
    Rome
    SOFTWARE (137D)
    Won. 18 supply-centers, 16 units
    Persia
    Survived. 9 supply-centers, 7 units
    Greece
    Rach1100 (100D)
    Survived. 5 supply-centers, 5 units
    Egypt
    Survived. 2 supply-centers, 3 units
    Carthage
    bettelheusen (197D)
    Defeated. Bet: 10D
    Civil Disorders
    bettelheusen (197D)Carthage (Spring, 5) with 3 centres.
    Finished: 05 AM Mon 25 Jun 18 UTC
    1v1 go go go
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by DaButterMan (564D)
    Germany
    DaButterMan (564D)
    Won. 18 supply-centers, 11 units
    Italy
    Survived. 8 supply-centers, 7 units
    Finished: 07 AM Sat 23 Jun 18 UTC
    1v1 galore
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by NascentEcho (215D)
    Austria
    NascentEcho (215D)
    Won. 18 supply-centers, 13 units
    France
    Survived. 9 supply-centers, 9 units
    Finished: 12 PM Fri 22 Jun 18 UTC
    1v1 special
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by Bob Al Hubob (880D)
    Germany
    Bob Al Hubob (880D)
    Won. 19 supply-centers, 12 units
    Italy
    Survived. 8 supply-centers, 10 units
    Finished: 09 AM Mon 18 Jun 18 UTC
    GvI-477
    5 minutes /phase
    Pot: 10 D - Autumn, 1901, Finished
    Classic - Germany vs Italy, Anonymous players, Unranked
    1 excused missed turn
    Game won by Empire always wins (100D)
    Germany
    Won. 6 supply-centers, 3 units
    Italy
    Nealkochhar (606D)
    Resigned. 3 supply-centers, 3 units
    Civil Disorders
    Nealkochhar (606D)Italy (Autumn, 1901) with 3 centres.
    Finished: 12 PM Sat 16 Jun 18 UTC
    Fun Face Off
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Public messaging only, Anonymous players, Unranked
    1 excused missed turn
    Game won by Empire always wins (100D)
    Austria
    Won. 18 supply-centers, 13 units
    France
    NascentEcho (215D)
    Survived. 13 supply-centers, 12 units
    Finished: 11 AM Sun 03 Dec 17 UTC
    Private Game-136
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by Empire always wins (100D)
    Italy
    Won. 18 supply-centers, 14 units
    Germany
    Survived. 14 supply-centers, 11 units
    Finished: 09 PM Sun 03 Dec 17 UTC
    GvI-339
    12 hours /phase
    Pot: 10 D - Spring, 1907, Finished
    Classic - Germany vs Italy, Anonymous players, Unranked
    1 excused missed turn
    Game won by Bob Al Hubob (880D)
    Italy
    Bob Al Hubob (880D)
    Won. 15 supply-centers, 15 units
    Germany
    Resigned. 15 supply-centers, 12 units
    Civil Disorders
    Empire always wins (100D)Germany (Spring, 1907) with 15 centres.
    Finished: 10 AM Tue 31 Oct 17 UTC
    1v1-277
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by Lando Calrissian (100D(S))
    Austria
    Won. 18 supply-centers, 14 units
    France
    Survived. 12 supply-centers, 11 units
    Finished: 06 PM Wed 04 Oct 17 UTC
    Dumb
    18 hours /phase
    Pot: 10 D - Autumn, 1908, Finished
    1 excused missed turn
    Game won by j0nsn0w (17DX)
    Austria
    j0nsn0w (17DX)
    Won. 19 supply-centers, 17 units
    France
    Survived. 14 supply-centers, 13 units
    Finished: 06 PM Sat 09 Sep 17 UTC
    The Crystal Ship
    16 hours /phase
    Pot: 10 D - Autumn, 1906, Finished
    1 excused missed turn
    Game won by j0nsn0w (17DX)
    Austria
    j0nsn0w (17DX)
    Won. 19 supply-centers, 17 units
    France
    Survived. 13 supply-centers, 12 units
    Finished: 11 PM Fri 08 Sep 17 UTC
    End of the Night-2
    16 hours /phase
    Pot: 10 D - Autumn, 1906, Finished
    1 excused missed turn
    Game won by j0nsn0w (17DX)
    Italy
    j0nsn0w (17DX)
    Won. 20 supply-centers, 15 units
    Germany
    Survived. 12 supply-centers, 11 units
    Finished: 11 PM Sun 03 Sep 17 UTC
    GI distress-2
    12 hours /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Game won by Bob Al Hubob (880D)
    Germany
    Bob Al Hubob (880D)
    Won. 18 supply-centers, 11 units
    Italy
    Survived. 6 supply-centers, 5 units

    1