oldPeanut

Profile Information

  • Last visited: 09 Oct 17 UTC
  • Joined: 03 Nov 16 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 99
  • Peak: 106
  • Position: 28,523
  • Ghost Rating Full Press:
  • Rating: 95
  • Peak: 100
  • Position: 11,114


Game Stats
  • All Game stats:
  • Game messages: 68

  • Drawn: 1 ( 20% )
  • Defeated: 3 ( 60% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Press:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Ranked:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Drawn: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    oldPeanut's games

    Showing results 1 to 5 of 5 total results.

    Finished: 02 AM Fri 03 Nov 17 UTC
    Private Some Munich Fun
    2 days /phase
    Pot: 70 D - Autumn, 1909, Finished
    Classic, Sum-of-Squares Scoring, Hidden draw votes
    1 excused missed turn
    Game won by Taimonania (185D)
    Italy
    Taimonania (185D)
    Won. 19 supply-centers, 16 units
    England
    Bone (175D)
    Survived. 14 supply-centers, 11 units
    Russia
    Triplet42 (100D)
    Survived. 1 supply-centers, 4 units
    Austria
    Afrowner (100D)
    Defeated. Bet: 10D
    France
    LGamer98 (100D)
    Defeated. Bet: 10D
    Turkey
    oldPeanut (100D)
    Defeated. Bet: 10D
    Germany
    Riaan (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Afrowner (100D)Austria (Autumn, 1907) with 0 centres.
    Riaan (100D)Germany (Autumn, 1907) with 2 centres.
    oldPeanut (100D)Turkey (Spring, 1907) with 2 centres.
    Finished: 10 AM Sat 20 May 17 UTC
    Private vor-sich-hin-dippeln
    2 days /phase
    Pot: 170 D - Spring, 2014, Finished
    World Diplomacy IX, Unranked
    1 excused missed turn
    Game drawn
    Western-Canada
    Alalea (110D)
    Drawn. 23 supply-centers, 18 units
    China
    Triplet42 (100D)
    Drawn. 18 supply-centers, 17 units
    Russia
    HaLe (100D)
    Drawn. 15 supply-centers, 15 units
    India
    LGamer98 (100D)
    Drawn. 12 supply-centers, 7 units
    Pacific-Russia
    Dayday (100D)
    Drawn. 8 supply-centers, 8 units
    Ghana
    Resigned. 6 supply-centers, 5 units
    Frozen-Antarctica
    Sytchie (100D)
    Resigned. 2 supply-centers, 2 units
    Kenya
    oldPeanut (100D)
    Resigned. 1 supply-centers, 1 units
    Argentina
    tthuter (100D)
    Resigned. 1 supply-centers, 1 units
    Oz
    -Gryphus1- (190D)
    Defeated. Bet: 10D
    Near-East
    Afrowner (100D)
    Defeated. Bet: 10D
    Brazil
    werwolf2 (100D)
    Defeated. Bet: 10D
    USA
    Defeated. Bet: 10D
    Europe
    Speedy (100D)
    Defeated. Bet: 10D
    Quebec
    Telperond (100D)
    Defeated. Bet: 10D
    Libya
    Lauritz (15DX)
    Defeated. Bet: 10D
    South-Africa
    Defeated. Bet: 10D
    Civil Disorders
    Afrowner (100D)Near-East (Autumn, 2010) with 1 centres.
    tthuter (100D)Argentina (Spring, 2008) with 10 centres.
    oldPeanut (100D)Kenya (Autumn, 2012) with 3 centres.
    Sytchie (100D)Frozen-Antarctica (Autumn, 2008) with 10 centres.
    Telperond (100D)Quebec (Autumn, 2008) with 6 centres.
    Lauritz (15DX)Libya (Autumn, 2008) with 0 centres.
    Bananenfighter (100D)USA (Autumn, 2004) with 0 centres.
    SpottedCheetah (100D)Ghana (Autumn, 2006) with 9 centres.
    DapperDavidDank (0DX)South-Africa (Spring, 2002) with 6 centres.
    Speedy (100D)Europe (Autumn, 2003) with 2 centres.
    Finished: 12 AM Sat 24 Jun 17 UTC
    Private Some more Game
    3 days /phase
    Pot: 100 D - Autumn, 2010, Finished
    Modern Diplomacy II, Draw-Size Scoring
    1 excused missed turn
    Game won by -Gryphus1- (190D)
    Spain
    -Gryphus1- (190D)
    Won. 16 supply-centers, 16 units
    Italy
    HaLe (100D)
    Resigned. 31 supply-centers, 28 units
    Russia
    LGamer98 (100D)
    Resigned. 7 supply-centers, 7 units
    Ukraine
    Alalea (110D)
    Resigned. 5 supply-centers, 5 units
    Turkey
    werwolf2 (100D)
    Resigned. 5 supply-centers, 5 units
    Britain
    Defeated. Bet: 10D
    Poland
    oldPeanut (100D)
    Defeated. Bet: 10D
    France
    Defeated. Bet: 10D
    Egypt
    Sytchie (100D)
    Defeated. Bet: 10D
    Germany
    Telperond (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Alalea (110D)Ukraine (Autumn, 2009) with 5 centres.
    HaLe (100D)Italy (Autumn, 2010) with 31 centres.
    Sytchie (100D)Egypt (Spring, 2003) with 2 centres.
    LGamer98 (100D)Russia (Autumn, 2009) with 10 centres.
    SpottedCheetah (100D)Britain (Autumn, 2002) with 1 centres.
    werwolf2 (100D)Turkey (Spring, 2007) with 5 centres.
    Finished: 04 PM Mon 10 Apr 17 UTC
    Private Make Amerika Great Again!
    3 days /phase
    Pot: 50 D - Autumn, 2012, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Quebec
    oldPeanut (100D)
    Drawn. 14 supply-centers, 12 units
    British-Columbia
    Alalea (110D)
    Drawn. 11 supply-centers, 11 units
    Peru
    Lauritz (15DX)
    Resigned. 33 supply-centers, 28 units
    Florida
    Defeated. Bet: 5D
    California
    Defeated. Bet: 5D
    Cuba
    davedavedave (100D)
    Defeated. Bet: 5D
    Mexico
    Kretoma (100D)
    Defeated. Bet: 5D
    Texas
    Metalzwerg (100D)
    Defeated. Bet: 5D
    Heartland
    Powerhorst (100D)
    Defeated. Bet: 5D
    New-York
    Hungeráj (100D)
    Defeated. Bet: 5D
    Civil Disorders
    General Hummler (100D)California (Spring, 2002) with 4 centres.
    davedavedave (100D)Cuba (Spring, 2003) with 1 centres.
    Powerhorst (100D)Heartland (Autumn, 2001) with 0 centres.
    Lauritz (15DX)Peru (Autumn, 2012) with 33 centres.
    JonastheGreat (100D)Florida (Autumn, 2004) with 8 centres.
    Finished: 08 AM Tue 31 Jan 17 UTC
    Private 7 Idiots in a Game
    3 days /phase
    Pot: 35 D - Spring, 1910, Finished
    Classic, Unranked
    1 excused missed turn
    Game drawn
    Austria
    Alalea (110D)
    Drawn. 17 supply-centers, 15 units
    England
    Afrowner (100D)
    Drawn. 17 supply-centers, 17 units
    France
    oldPeanut (100D)
    Defeated. Bet: 5D
    Italy
    HaLe (100D)
    Defeated. Bet: 5D
    Germany
    Dayday (100D)
    Defeated. Bet: 5D
    Turkey
    Sytchie (100D)
    Defeated. Bet: 5D
    Russia
    Telperond (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Dayday (100D)Germany (Autumn, 1909) with 0 centres.
    Telperond (100D)Russia (Spring, 1904) with 2 centres.