Koio

Profile Information

  • Last visited: 23 Jan 15 UTC
  • Joined: 22 Apr 14 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 101
  • Peak: 121
  • Position: 18,412


Game Stats
  • All Game stats:
  • Game messages: 280

  • Won: 2 ( 29% )
  • Survived: 1 ( 14% )
  • Defeated: 4 ( 57% )
  • Total (finished): 7

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Won: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3
  • Classic Press:
  • Won: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3
  • Classic Ranked:
  • Won: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3
  • Variant stats:
  • Won: 1 ( 25% )
  • Survived: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Koio's games

    Showing results 1 to 7 of 7 total results.

    Finished: 08 PM Thu 28 Aug 14 UTC
    Old Times-6
    1 day /phase
    Pot: 154 D - Autumn, 1913, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Benedikts (0DX)
    France
    Benedikts (0DX)
    Won. 20 supply-centers, 17 units
    Turkey
    sanfi (1709D)
    Survived. 13 supply-centers, 13 units
    Austria
    Generic Name (100D)
    Survived. 1 supply-centers, 2 units
    England
    Wolf89 (215D)
    Defeated. Bet: 20D
    Germany
    Koio (100D)
    Defeated. Bet: 20D
    Russia
    Defeated. Bet: 20D
    Italy
    GreyNecro (0DX)
    Defeated. Bet: 20D
    Civil Disorders
    Wolf89 (215D)England (Spring, 1908) with 7 centres.
    Koio (100D)Germany (Autumn, 1909) with 3 centres.
    GreyNecro (0DX)Italy (Spring, 1913) with 1 centres.
    Emperor Norton (100D)Russia (Spring, 1908) with 1 centres.
    webster52 (100D)Turkey (Spring, 1904) with 3 centres.
    Finished: 09 PM Wed 20 Aug 14 UTC
    Ancient Times-8
    1 day /phase
    Pot: 100 D - Autumn, 12, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by ggy (690D)
    Carthage
    ggy (690D)
    Won. 18 supply-centers, 17 units
    Rome
    xfile8888 (476D)
    Survived. 16 supply-centers, 14 units
    Persia
    Generic Name (100D)
    Survived. 0 supply-centers, 2 units
    Egypt
    Koio (100D)
    Defeated. Bet: 20D
    Greece
    Defeated. Bet: 20D
    Finished: 07 PM Mon 25 Aug 14 UTC
    FALLOUT TACTICS
    1 day /phase
    Pot: 253 D - Spring, 2011, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Cuba
    ShaolinNinja (341D)
    Drawn. 26 supply-centers, 26 units
    Heartland
    udvarid (124D)
    Drawn. 17 supply-centers, 17 units
    British-Columbia
    Drawn. 15 supply-centers, 15 units
    New-York
    L1star (1647D(S))
    Defeated. Bet: 20D
    Mexico
    habsfanatic (406D)
    Defeated. Bet: 20D
    California
    Gate (249D)
    Defeated. Bet: 20D
    Texas
    hugu37 (100D)
    Defeated. Bet: 20D
    Quebec
    Koio (100D)
    Defeated. Bet: 20D
    Peru
    hemmydall (100D)
    Defeated. Bet: 20D
    Florida
    Entreri (0DX)
    Defeated. Bet: 53D
    Civil Disorders
    hugu37 (100D)Texas (Spring, 2003) with 6 centres.
    Koio (100D)Quebec (Autumn, 2006) with 1 centres.
    Entreri (0DX)Florida (Autumn, 2008) with 7 centres.
    Finished: 08 AM Wed 25 Jun 14 UTC
    Big Money-4
    1 day /phase
    Pot: 420 D - Autumn, 1909, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Austria
    ssorenn (0DX)
    Drawn. 15 supply-centers, 12 units
    England
    Blue Baboon (755D)
    Drawn. 9 supply-centers, 10 units
    France
    Dr Kissinger (267D)
    Drawn. 5 supply-centers, 5 units
    Italy
    ol58 (525D)
    Drawn. 5 supply-centers, 7 units
    Germany
    Defeated. Bet: 60D
    Turkey
    Koio (100D)
    Defeated. Bet: 60D
    Russia
    jotti (100D)
    Defeated. Bet: 60D
    Civil Disorders
    jotti (100D)Russia (Autumn, 1904) with 4 centres.
    Finished: 04 PM Tue 08 Jul 14 UTC
    El Máster esta liado con el Juanajo
    1 day /phase
    Pot: 100 D - Autumn, 2012, Finished
    Modern Diplomacy II, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by dwarfie (100D)
    Poland
    dwarfie (100D)
    Won. 34 supply-centers, 27 units
    Spain
    Survived. 18 supply-centers, 18 units
    Egypt
    Koio (100D)
    Survived. 8 supply-centers, 7 units
    Italy
    Kazzar (100D)
    Survived. 2 supply-centers, 4 units
    Britain
    Pisacraneos (100D)
    Survived. 1 supply-centers, 1 units
    Turkey
    samzinski (100D)
    Survived. 1 supply-centers, 2 units
    Germany
    Tatorq (100D)
    Resigned. 0 supply-centers, 1 units
    France
    Vilito (106D)
    Defeated. Bet: 10D
    Russia
    Defeated. Bet: 10D
    Ukraine
    Defeated. Bet: 10D
    Civil Disorders
    Tatorq (100D)Germany (Autumn, 2012) with 0 centres.
    Finished: 10 PM Tue 10 Jun 14 UTC
    Americana-3
    1 day /phase
    Pot: 100 D - Autumn, 2015, Finished
    Fall of the American Empire IV, Survivors-Win Scoring
    1 excused missed turn
    Game won by Koio (100D)
    British-Columbia
    Koio (100D)
    Won. 36 supply-centers, 29 units
    Peru
    helms (135D(B))
    Survived. 22 supply-centers, 24 units
    New-York
    jubjubbirdy (285D)
    Resigned. 0 supply-centers, 1 units
    Florida
    Defeated. Bet: 10D
    Heartland
    ke7ofi (100D)
    Defeated. Bet: 10D
    Texas
    ChiaEstevez (100D)
    Defeated. Bet: 10D
    Quebec
    Kazzar (100D)
    Defeated. Bet: 10D
    Mexico
    zorclex (0D)
    Defeated. Bet: 10D
    California
    Defeated. Bet: 10D
    Cuba
    Slade1015 (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    jubjubbirdy (285D)New-York (Spring, 2015) with 1 centres.
    Slade1015 (0DX)Cuba (Autumn, 2005) with 0 centres.
    Finished: 07 PM Fri 30 May 14 UTC
    Walkingtovictory3
    1 day, 12 hours /phase
    Pot: 35 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Koio (100D)
    England
    Koio (100D)
    Won. 19 supply-centers, 17 units
    Turkey
    ke7ofi (100D)
    Survived. 11 supply-centers, 12 units
    Austria
    Sicily (159D)
    Survived. 2 supply-centers, 2 units
    France
    Doshy II (135D)
    Survived. 2 supply-centers, 3 units
    Russia
    Grovsnus (242D)
    Defeated. Bet: 5D
    Italy
    Livermorium (100D)
    Defeated. Bet: 5D
    Germany
    johnrodjohn (100D)
    Defeated. Bet: 5D