njaylward

Profile Information

  • Last visited: 21 May 14 UTC
  • Joined: 20 Apr 14 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 84
  • Peak: 100
  • Position: 68,271
  • Ghost Rating Live:
  • Rating: 94
  • Peak: 100
  • Position: 16,299
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,965


Game Stats
  • All Game stats:
  • Game messages: 113

  • Survived: 1 ( 20% )
  • Defeated: 3 ( 60% )
  • Resigned: 1 ( 20% )
  • Total (finished): 5

  • Civil disorder: 1
  • Civil disorders taken over: 3
  • Classic:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Defeated: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    njaylward's games

    Showing results 1 to 5 of 5 total results.

    Finished: 03 PM Thu 29 May 14 UTC
    Ancient Combat
    1 day /phase
    Pot: 88 D - Autumn, 8, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by pandageneral (100D)
    Rome
    pandageneral (100D)
    Won. 18 supply-centers, 15 units
    Carthage
    Survived. 13 supply-centers, 13 units
    Egypt
    Juhlz (227D)
    Survived. 3 supply-centers, 3 units
    Persia
    njaylward (100D)
    Resigned. 0 supply-centers, 1 units
    Greece
    Defeated. Bet: 13D
    Civil Disorders
    njaylward (100D)Persia (Spring, 5) with 9 centres.
    TroubledHorizon (100D)Greece (Autumn, 1) with 4 centres.
    Finished: 09 PM Wed 30 Apr 14 UTC
    Offensive Realism 201-3
    5 minutes /phase
    Pot: 78 D - Autumn, 1911, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by PiC (2166D)
    Austria
    PiC (2166D)
    Won. 18 supply-centers, 14 units
    France
    Devaney (429D)
    Survived. 9 supply-centers, 11 units
    England
    Jonny3x37 (100DX)
    Survived. 4 supply-centers, 3 units
    Turkey
    77thinfantry (100D)
    Survived. 3 supply-centers, 4 units
    Italy
    dwhorton (141D)
    Survived. 0 supply-centers, 1 units
    Germany
    MagicMoa (100D)
    Defeated. Bet: 10D
    Russia
    njaylward (100D)
    Defeated. Bet: 10D
    Civil Disorders
    BabylonHoruv (100D)England (Autumn, 1901) with 3 centres.
    MagicMoa (100D)Germany (Autumn, 1906) with 1 centres.
    Finished: 05 AM Sun 11 May 14 UTC
    You Only Live Once My [insert racial name here]
    14 hours /phase
    Pot: 35 D - Autumn, 1913, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Kargo013 (100D)
    Turkey
    Kargo013 (100D)
    Won. 19 supply-centers, 17 units
    France
    Easykill (424D)
    Survived. 7 supply-centers, 6 units
    Italy
    Ricgraz (100D(B))
    Survived. 4 supply-centers, 5 units
    England
    njaylward (100D)
    Survived. 2 supply-centers, 2 units
    Russia
    SirClopsALot (106D)
    Survived. 2 supply-centers, 1 units
    Germany
    Shepherd81 (100D)
    Defeated. Bet: 5D
    Austria
    Defeated. Bet: 5D
    Finished: 09 AM Wed 21 May 14 UTC
    California Sun Has Sunk
    1 day, 12 hours /phase
    Pot: 142 D - Spring, 2005, Finished
    Fall of the American Empire IV, Public messaging only, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Florida
    Gonshu (110D)
    Drawn. 10 supply-centers, 9 units
    Peru
    quarryman (5466D)
    Drawn. 10 supply-centers, 10 units
    Quebec
    Balrog (219D)
    Drawn. 8 supply-centers, 8 units
    Heartland
    Hosengott (835D)
    Drawn. 7 supply-centers, 7 units
    Mexico
    PSMongoose (2384D)
    Drawn. 7 supply-centers, 7 units
    British-Columbia
    Drawn. 4 supply-centers, 4 units
    New-York
    alaposte (147D)
    Drawn. 4 supply-centers, 4 units
    California
    j0ker000 (0DX)
    Resigned. 6 supply-centers, 6 units
    Texas
    SebastianisA (100D)
    Resigned. 2 supply-centers, 2 units
    Cuba
    njaylward (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Didact (100D)Texas (Autumn, 2000) with 4 centres.
    leon1122 (190D)Cuba (Spring, 2000) with 4 centres.
    SebastianisA (100D)Texas (Spring, 2004) with 4 centres.
    j0ker000 (0DX)California (Spring, 2005) with 6 centres.
    shade (100D)Cuba (Spring, 2001) with 4 centres.
    Finished: 04 PM Tue 27 May 14 UTC
    7 days to the Rhine
    1 day /phase
    Pot: 205 D - Autumn, 2007, Finished
    Modern Diplomacy II, Survivors-Win Scoring
    1 excused missed turn
    Game won by MarquisVauban (100D)
    Turkey
    Won. 33 supply-centers, 31 units
    France
    JungGunz (226D)
    Survived. 17 supply-centers, 15 units
    Germany
    ster8482 (120D)
    Survived. 14 supply-centers, 15 units
    Italy
    kolotoure (801D)
    Defeated. Bet: 26D
    Poland
    jbeutel (126D)
    Defeated. Bet: 18D
    Russia
    NFTPP (124D)
    Defeated. Bet: 15D
    Spain
    Gonshu (110D)
    Defeated. Bet: 15D
    Egypt
    aprilm (101D)
    Defeated. Bet: 15D
    Ukraine
    njaylward (100D)
    Defeated. Bet: 11D
    Britain
    Ashan (100D)
    Defeated. Bet: 15D
    Civil Disorders
    Nigerski (0DX)Ukraine (Autumn, 1994) with 4 centres.
    Didact (100D)Italy (Autumn, 1997) with 8 centres.
    Ashan (100D)Britain (Autumn, 1997) with 4 centres.