KentuckyColonel

Profile Information

  • User Comment:
  • "\"


  • Last visited: 06 May 20 UTC
  • Joined: 25 May 11 UTC


Ranking Info Help

    PointsD:
  • Available: 269
  • In play: 0
  • Total: 269
  • Ghost Rating Overall:
  • Rating: 149
  • Peak: 149
  • Position: 2,408
  • Ghost Rating Live:
  • Rating: 102
  • Peak: 102
  • Position: 4,364
  • Ghost Rating Gunboat:
  • Rating: 100
  • Peak: 100
  • Position: 5,390
  • Ghost Rating Full Press:
  • Rating: 134
  • Peak: 134
  • Position: 1,462


Game Stats
  • All Game stats:
  • Game messages: 109

  • Won: 3 ( 43% )
  • Drawn: 1 ( 14% )
  • Defeated: 2 ( 29% )
  • Resigned: 1 ( 14% )
  • Total (finished): 7

  • Civil disorder: 1
  • Civil disorders taken over: 0
  • Classic:
  • Won: 1 ( 33% )
  • Drawn: 1 ( 33% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3
  • Classic Press:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Won: 1 ( 33% )
  • Drawn: 1 ( 33% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3
  • Variant stats:
  • Won: 2 ( 50% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    KentuckyColonel's games

    Showing results 1 to 7 of 7 total results.

    Finished: 08 PM Thu 10 Sep 15 UTC
    Private DiplomacyForDiplomats
    1 day /phase
    Pot: 75 D - Autumn, 1910, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by KentuckyColonel (269D)
    Turkey
    Won. 20 supply-centers, 14 units
    Germany
    zillah (100D)
    Survived. 8 supply-centers, 6 units
    England
    devouda (100D)
    Resigned. 6 supply-centers, 6 units
    Austria
    RandyS (100D)
    Defeated. Bet: 10D
    Italy
    analfissure (100D)
    Defeated. Bet: 5D
    Russia
    s-a-s (100D)
    Defeated. Bet: 10D
    France
    penetrator (100D)
    Defeated. Bet: 10D
    Civil Disorders
    penetrator (100D)France (Autumn, 1901) with 3 centres.
    s-a-s (100D)Russia (Autumn, 1903) with 2 centres.
    analfissure (100D)Italy (Autumn, 1905) with 0 centres.
    devouda (100D)England (Spring, 1910) with 8 centres.
    sh4rt3d (100D)Italy (Autumn, 1902) with 3 centres.
    RandyS (100D)Austria (Autumn, 1903) with 3 centres.
    Finished: 06 PM Sun 25 Dec 11 UTC
    Featured World in Conflict-2
    1 day /phase
    Pot: 774 D - Autumn, 2036, Finished
    World Diplomacy IX, No messaging, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by LordVipor (566D)
    Ghana
    LordVipor (566D)
    Won. 50 supply-centers, 42 units
    Western-Canada
    MuadDib (1432D)
    Survived. 24 supply-centers, 26 units
    Oz
    Pipe (553D)
    Survived. 12 supply-centers, 17 units
    Argentina
    Defeated. Bet: 5D
    Brazil
    brunner (109D)
    Defeated. Bet: 28D
    China
    CerealGuy (100D)
    Defeated. Bet: 25D
    Europe
    Defeated. Bet: 25D
    Frozen-Antarctica
    sweetwatersam (2123D)
    Defeated. Bet: 25D
    India
    Tulkus (100D)
    Defeated. Bet: 49D
    Kenya
    Defeated. Bet: 25D
    Libya
    kdadkins (100D(B))
    Defeated. Bet: 25D
    Near-East
    Kind.of.slow (746D)
    Defeated. Bet: 25D
    Pacific-Russia
    AlexSG (198D)
    Defeated. Bet: 11D
    Quebec
    Raffy (1706D)
    Defeated. Bet: 25D
    Russia
    SohDjinn (3996D)
    Defeated. Bet: 25D
    South-Africa
    rokakoma (19138D)
    Defeated. Bet: 25D
    USA
    shunt (100D)
    Defeated. Bet: 25D
    Finished: 07 AM Mon 22 Aug 11 UTC
    The Vanquished
    1 day /phase
    Pot: 150 D - Autumn, 6, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by KentuckyColonel (269D)
    Persia
    Won. 20 supply-centers, 14 units
    Rome
    PlanetXXX13 (777D)
    Survived. 5 supply-centers, 4 units
    Egypt
    zillah (100D)
    Resigned. 5 supply-centers, 5 units
    Carthage
    funkwitzer (100D)
    Resigned. 3 supply-centers, 1 units
    Greece
    penetrator (100D)
    Defeated. Bet: 30D
    Civil Disorders
    zillah (100D)Egypt (Autumn, 6) with 5 centres.
    penetrator (100D)Greece (Autumn, 4) with 0 centres.
    funkwitzer (100D)Carthage (Autumn, 4) with 5 centres.
    Finished: 02 PM Sat 18 Jun 11 UTC
    join!-4
    5 minutes /phase
    Pot: 140 D - Autumn, 1910, Finished
    Classic, Public messaging only, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by Please-not-turkey (540D)
    Austria
    Won. 18 supply-centers, 16 units
    France
    Sheogorath (170D)
    Survived. 8 supply-centers, 6 units
    Germany
    Resigned. 8 supply-centers, 8 units
    England
    sheylmann (137D)
    Defeated. Bet: 20D
    Italy
    Neodamura (387D)
    Defeated. Bet: 20D
    Turkey
    thisishui (937D)
    Defeated. Bet: 20D
    Russia
    Tyrrhenien (137D)
    Defeated. Bet: 20D
    Civil Disorders
    thisishui (937D)Turkey (Spring, 1908) with 1 centres.
    KentuckyColonel (269D)Germany (Spring, 1910) with 12 centres.
    sheylmann (137D)England (Spring, 1908) with 5 centres.
    Finished: 02 PM Wed 29 Jun 11 UTC
    Red ın the Med
    14 hours /phase
    Pot: 25 D - Autumn, 7, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by KentuckyColonel (269D)
    Rome
    Won. 18 supply-centers, 15 units
    Greece
    Survived. 14 supply-centers, 12 units
    Persia
    nimbusdown (100D)
    Survived. 2 supply-centers, 4 units
    Carthage
    jackb4 (100D)
    Resigned. 0 supply-centers, 1 units
    Egypt
    Defeated. Bet: 5D
    Civil Disorders
    jackb4 (100D)Carthage (Spring, 5) with 6 centres.
    themasterazn (0DX)Egypt (Autumn, 5) with 0 centres.
    Finished: 05 PM Mon 27 Jun 11 UTC
    poor pot
    1 day, 12 hours /phase
    Pot: 35 D - Autumn, 1902, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Austria
    mmecs (0DX)
    Drawn. 6 supply-centers, 6 units
    Germany
    Drawn. 5 supply-centers, 5 units
    Russia
    Drawn. 5 supply-centers, 4 units
    France
    taos (281D)
    Drawn. 4 supply-centers, 4 units
    Turkey
    JewTangClan (105D)
    Drawn. 4 supply-centers, 4 units
    England
    Drawn. 4 supply-centers, 4 units
    Italy
    Drawn. 3 supply-centers, 3 units
    Finished: 12 PM Fri 01 Jul 11 UTC
    Private New Players: Ancient Mediterranean
    2 days /phase
    Pot: 50 D - Autumn, 13, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by zillah (100D)
    Persia
    zillah (100D)
    Won. 19 supply-centers, 15 units
    Rome
    penetrator (100D)
    Survived. 12 supply-centers, 10 units
    Egypt
    derekito (100D)
    Survived. 3 supply-centers, 8 units
    Carthage
    Defeated. Bet: 10D
    Greece
    zillah pwn3r (100D)
    Defeated. Bet: 10D