killadeer100

Profile Information

  • Last visited: 21 Feb 14 UTC
  • Joined: 19 May 11 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 86
  • Peak: 100
  • Position: 67,243
  • Ghost Rating Gunboat:
  • Rating: 100
  • Peak: 100
  • Position: 3,531
  • Ghost Rating Live:
  • Rating: 86
  • Peak: 100
  • Position: 19,132


Game Stats
  • All Game stats:
  • Game messages: 103

  • Drawn: 3 ( 43% )
  • Defeated: 1 ( 14% )
  • Resigned: 3 ( 43% )
  • Total (finished): 7

  • Civil disorder: 5
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 1 ( 33% )
  • Resigned: 2 ( 67% )
  • Total (finished): 3
  • Classic Press:
  • Defeated: 1 ( 33% )
  • Resigned: 2 ( 67% )
  • Total (finished): 3
  • Classic Ranked:
  • Defeated: 1 ( 33% )
  • Resigned: 2 ( 67% )
  • Total (finished): 3
  • Variant stats:
  • Drawn: 3 ( 75% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    killadeer100's games

    Showing results 1 to 7 of 7 total results.

    Finished: 10 AM Sat 19 May 12 UTC
    @@@@@@@@@@@@@@@@@@@
    5 minutes /phase
    Pot: 57 D - Autumn, 8, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by bennyboy (0DX)
    Rome
    bennyboy (0DX)
    Won. 20 supply-centers, 16 units
    Carthage
    flyingfisch (100D)
    Survived. 4 supply-centers, 4 units
    Persia
    Redrame (115D)
    Resigned. 6 supply-centers, 6 units
    Egypt
    killadeer100 (100D)
    Resigned. 4 supply-centers, 4 units
    Greece
    mss (100D)
    Defeated. Bet: 10D
    Civil Disorders
    mss (100D)Greece (Autumn, 6) with 0 centres.
    Redrame (115D)Persia (Autumn, 6) with 10 centres.
    killadeer100 (100D)Egypt (Autumn, 6) with 8 centres.
    czarm (100D)Carthage (Autumn, 1) with 3 centres.
    Finished: 06 PM Tue 26 Jul 11 UTC
    PLEASE JOIN-10
    10 minutes /phase
    Pot: 70 D - Autumn, 1906, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by SplitDiplomat (101466D)
    Italy
    SplitDiplomat (101466D)
    Won. 18 supply-centers, 14 units
    Germany
    WarM (452D)
    Survived. 14 supply-centers, 13 units
    England
    stantonlx (100D)
    Resigned. 1 supply-centers, 3 units
    France
    epicpwnz0r (100D)
    Resigned. 1 supply-centers, 1 units
    Turkey
    killadeer100 (100D)
    Resigned. 0 supply-centers, 1 units
    Russia
    SuperSteve (894D)
    Defeated. Bet: 10D
    Austria
    elfboy54 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    killadeer100 (100D)Turkey (Spring, 1904) with 7 centres.
    epicpwnz0r (100D)France (Autumn, 1904) with 2 centres.
    elfboy54 (100D)Austria (Autumn, 1902) with 2 centres.
    stantonlx (100D)England (Spring, 1906) with 5 centres.
    Finished: 02 PM Wed 25 May 11 UTC
    Aces-2
    5 minutes /phase
    Pot: 70 D - Spring, 1904, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by SantaClausowitz (360D)
    Austria
    Won. 8 supply-centers, 7 units
    England
    mcorr (523D)
    Resigned. 7 supply-centers, 4 units
    France
    daner32 (100D)
    Resigned. 5 supply-centers, 4 units
    Germany
    Redrame (115D)
    Resigned. 4 supply-centers, 4 units
    Italy
    XAQ (100D)
    Resigned. 3 supply-centers, 3 units
    Turkey
    epicpwnz0r (100D)
    Resigned. 3 supply-centers, 3 units
    Russia
    killadeer100 (100D)
    Resigned. 3 supply-centers, 2 units
    Civil Disorders
    mcorr (523D)England (Spring, 1904) with 7 centres.
    daner32 (100D)France (Autumn, 1902) with 5 centres.
    Redrame (115D)Germany (Autumn, 1902) with 6 centres.
    killadeer100 (100D)Russia (Spring, 1903) with 6 centres.
    epicpwnz0r (100D)Turkey (Autumn, 1902) with 4 centres.
    XAQ (100D)Italy (Spring, 1903) with 3 centres.
    Finished: 01 PM Wed 25 May 11 UTC
    Private Ridin' Rockets
    5 minutes /phase
    Pot: 25 D - Autumn, 5, Finished
    The Ancient Mediterranean, No messaging, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Rome
    Redrame (115D)
    Drawn. 11 supply-centers, 11 units
    Persia
    killadeer100 (100D)
    Drawn. 8 supply-centers, 6 units
    Carthage
    XAQ (100D)
    Drawn. 8 supply-centers, 8 units
    Greece
    daner32 (100D)
    Resigned. 4 supply-centers, 4 units
    Egypt
    epicpwnz0r (100D)
    Resigned. 3 supply-centers, 3 units
    Civil Disorders
    daner32 (100D)Greece (Autumn, 4) with 4 centres.
    epicpwnz0r (100D)Egypt (Spring, 5) with 3 centres.
    Finished: 01 PM Sat 21 May 11 UTC
    Private @c3 8@tt13
    5 minutes /phase
    Pot: 25 D - Autumn, 6, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Egypt
    Redrame (115D)
    Drawn. 14 supply-centers, 11 units
    Greece
    epicpwnz0r (100D)
    Drawn. 12 supply-centers, 9 units
    Carthage
    killadeer100 (100D)
    Drawn. 4 supply-centers, 4 units
    Rome
    elfboy54 (100D)
    Drawn. 4 supply-centers, 5 units
    Persia
    PI (100D)
    Drawn. 0 supply-centers, 2 units
    Finished: 08 PM Fri 20 May 11 UTC
    Live game party
    5 minutes /phase
    Pot: 70 D - Spring, 1909, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    England
    Drawn. 12 supply-centers, 12 units
    Russia
    jpribe (1009D)
    Drawn. 8 supply-centers, 8 units
    Italy
    Drawn. 7 supply-centers, 7 units
    Austria
    Aurevir (100D)
    Drawn. 7 supply-centers, 7 units
    France
    Loyu (0DX)
    Defeated. Bet: 10D
    Germany
    Eärendil (0DX)
    Defeated. Bet: 10D
    Turkey
    killadeer100 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Eärendil (0DX)Germany (Autumn, 1908) with 0 centres.
    Loyu (0DX)France (Spring, 1906) with 1 centres.
    killadeer100 (100D)Turkey (Autumn, 1904) with 2 centres.
    Finished: 01 PM Fri 20 May 11 UTC
    Private Our game
    5 minutes /phase
    Pot: 50 D - Autumn, 3, Finished
    The Ancient Mediterranean, No messaging, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Greece
    Loyu (0DX)
    Drawn. 10 supply-centers, 8 units
    Carthage
    Redrame (115D)
    Drawn. 9 supply-centers, 8 units
    Persia
    daner32 (100D)
    Drawn. 8 supply-centers, 6 units
    Egypt
    killadeer100 (100D)
    Drawn. 4 supply-centers, 4 units
    Rome
    epicpwnz0r (100D)
    Drawn. 3 supply-centers, 5 units