pedroz0r

Profile Information

  • Last visited: 09 Mar 11 UTC
  • Joined: 09 Feb 11 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 87
  • Peak: 100
  • Position: 66,696


Game Stats
  • All Game stats:
  • Game messages: 26

  • Defeated: 3 ( 75% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4

  • Civil disorder: 4
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Defeated: 2 ( 67% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    pedroz0r's games

    Showing results 1 to 4 of 4 total results.

    Finished: 05 AM Wed 09 Mar 11 UTC
    Ancient Diplomacy-3
    18 hours /phase
    Pot: 59 D - Spring, 8, Finished
    The Ancient Mediterranean, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Egypt
    Centurian (3257D)
    Drawn. 16 supply-centers, 16 units
    Rome
    Drawn. 9 supply-centers, 9 units
    Greece
    pedroz0r (100D)
    Resigned. 8 supply-centers, 6 units
    Carthage
    furkanfcetin (100D)
    Resigned. 1 supply-centers, 1 units
    Persia
    Defeated. Bet: 9D
    Civil Disorders
    furkanfcetin (100D)Carthage (Spring, 5) with 4 centres.
    pedroz0r (100D)Greece (Autumn, 7) with 8 centres.
    Farshen32 (100D)Persia (Autumn, 3) with 5 centres.
    Finished: 09 PM Fri 11 Mar 11 UTC
    Ancient War-3
    1 day /phase
    Pot: 50 D - Autumn, 10, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by mickmuffin (440D)
    Greece
    mickmuffin (440D)
    Won. 20 supply-centers, 16 units
    Carthage
    Blain1028 (100D)
    Survived. 12 supply-centers, 14 units
    Egypt
    67diplomats (293D)
    Survived. 2 supply-centers, 3 units
    Persia
    pedroz0r (100D)
    Defeated. Bet: 10D
    Rome
    Defeated. Bet: 10D
    Civil Disorders
    kingdomofheaven (100D)Rome (Spring, 8) with 2 centres.
    Finished: 03 AM Sun 20 Mar 11 UTC
    Corn Law
    1 day, 12 hours /phase
    Pot: 88 D - Autumn, 1909, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by gjdip (977D)
    Germany
    gjdip (977D)
    Won. 18 supply-centers, 15 units
    Turkey
    Survived. 8 supply-centers, 7 units
    Austria
    Survived. 7 supply-centers, 9 units
    England
    Survived. 1 supply-centers, 1 units
    France
    Slackjawsix (138D)
    Survived. 0 supply-centers, 1 units
    Italy
    pedroz0r (100D)
    Defeated. Bet: 10D
    Russia
    ekapic (357D)
    Defeated. Bet: 10D
    Civil Disorders
    ekapic (357D)Russia (Autumn, 1904) with 1 centres.
    Krazzy (100D)Turkey (Autumn, 1906) with 7 centres.
    pedroz0r (100D)Italy (Spring, 1907) with 3 centres.
    Finished: 07 PM Mon 11 Apr 11 UTC
    world diplo-5
    1 day /phase
    Pot: 348 D - Spring, 2015, Finished
    World Diplomacy IX, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Kenya
    allanxo (1179D(G))
    Drawn. 32 supply-centers, 29 units
    Western-Canada
    Macchiavelli (2856D)
    Drawn. 31 supply-centers, 31 units
    Pacific-Russia
    Drawn. 17 supply-centers, 17 units
    Ghana
    Metrognome (176D)
    Drawn. 6 supply-centers, 6 units
    Argentina
    WorldOfAsh (100D)
    Defeated. Bet: 20D
    Brazil
    Spartan22 (344D)
    Defeated. Bet: 20D
    China
    Raffy (1706D)
    Defeated. Bet: 20D
    Europe
    hthefourth (516D)
    Defeated. Bet: 20D
    Frozen-Antarctica
    pedroz0r (100D)
    Defeated. Bet: 20D
    India
    KILLER BOB (232D)
    Defeated. Bet: 20D
    Libya
    rick 1710 (0DX)
    Defeated. Bet: 20D
    Near-East
    KingShem (100D)
    Defeated. Bet: 20D
    Quebec
    Organics (228D)
    Defeated. Bet: 20D
    Russia
    Defeated. Bet: 20D
    South-Africa
    Defeated. Bet: 8D
    USA
    nyer7 (823D)
    Defeated. Bet: 20D
    Oz
    Andyjen160 (100D)
    Defeated. Bet: 20D
    Civil Disorders
    terry32smith (0DX)Russia (Autumn, 2009) with 0 centres.
    KILLER BOB (232D)India (Autumn, 2013) with 0 centres.
    Spartan22 (344D)Brazil (Spring, 2007) with 2 centres.
    nothingtodo (0DX)South-Africa (Autumn, 2007) with 1 centres.
    pedroz0r (100D)Frozen-Antarctica (Spring, 2006) with 1 centres.
    totobrouwer (100D)South-Africa (Autumn, 2001) with 2 centres.