Hawknight

Profile Information

  • Last visited: 26 May 10 UTC
  • Joined: 05 May 10 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 78
  • Peak: 100
  • Position: 71,511
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,958


Game Stats
  • All Game stats:
  • Game messages: 98

  • Defeated: 4 ( 67% )
  • Resigned: 2 ( 33% )
  • Total (finished): 6

  • Civil disorder: 6
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 3 ( 75% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4
  • Classic Press:
  • Defeated: 3 ( 75% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4
  • Classic Ranked:
  • Defeated: 3 ( 75% )
  • Resigned: 1 ( 25% )
  • Total (finished): 4
  • Variant stats:
  • Defeated: 1 ( 50% )
  • Resigned: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Hawknight's games

    Showing results 1 to 6 of 6 total results.

    Finished: 07 PM Tue 01 Jun 10 UTC
    Private blahsworld
    1 day /phase
    Pot: 25 D - Spring, 5, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by blah701 (123D)
    Greece
    blah701 (123D)
    Won. 9 supply-centers, 9 units
    Rome
    lvbonec (100D)
    Resigned. 8 supply-centers, 7 units
    Carthage
    Hawknight (100D)
    Resigned. 8 supply-centers, 7 units
    Egypt
    Stratego937 (100D)
    Resigned. 5 supply-centers, 5 units
    Persia
    molspagetti (100D)
    Resigned. 4 supply-centers, 3 units
    Civil Disorders
    Stratego937 (100D)Egypt (Spring, 4) with 7 centres.
    lvbonec (100D)Rome (Spring, 5) with 8 centres.
    molspagetti (100D)Persia (Autumn, 4) with 4 centres.
    Hawknight (100D)Carthage (Autumn, 4) with 8 centres.
    Finished: 11 AM Sun 30 May 10 UTC
    Diplo -2
    1 day /phase
    Pot: 25 D - Spring, 9, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Greece
    karlos (698D)
    Drawn. 17 supply-centers, 17 units
    Carthage
    Qapla (166D)
    Drawn. 17 supply-centers, 15 units
    Persia
    gr3g k1 (100D)
    Defeated. Bet: 5D
    Egypt
    Hawknight (100D)
    Defeated. Bet: 5D
    Rome
    poppyseed (0DX)
    Defeated. Bet: 5D
    Civil Disorders
    Hawknight (100D)Egypt (Autumn, 6) with 3 centres.
    Finished: 01 PM Thu 03 Jun 10 UTC
    Test-12
    1 day /phase
    Pot: 125 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by jcbryan97 (134D)
    Austria
    jcbryan97 (134D)
    Won. 18 supply-centers, 15 units
    France
    NoFX (100D)
    Survived. 11 supply-centers, 10 units
    Germany
    ScottS (100D)
    Survived. 5 supply-centers, 6 units
    Russia
    MufFyn8r (100D)
    Survived. 0 supply-centers, 1 units
    Turkey
    lotuswarlock (100D)
    Survived. 0 supply-centers, 1 units
    Italy
    Hawknight (100D)
    Defeated. Bet: 10D
    England
    KingShem (100D)
    Defeated. Bet: 9D
    Civil Disorders
    vmlinuz (100D)Germany (Spring, 1904) with 6 centres.
    penguin (100D)England (Autumn, 1903) with 3 centres.
    Hawknight (100D)Italy (Spring, 1906) with 3 centres.
    Baz007 (100D)Russia (Autumn, 1901) with 4 centres.
    ht (100D)England (Spring, 1903) with 5 centres.
    KingShem (100D)England (Autumn, 1907) with 1 centres.
    Finished: 08 PM Sun 30 May 10 UTC
    Fun for Losers
    1 day /phase
    Pot: 132 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Coop_DH (135D)
    Germany
    Coop_DH (135D)
    Won. 18 supply-centers, 13 units
    Turkey
    Protein (0D)
    Survived. 11 supply-centers, 8 units
    Austria
    sgt. little (125D)
    Survived. 1 supply-centers, 1 units
    France
    eighthgear (110D)
    Survived. 1 supply-centers, 1 units
    Russia
    Eybein (5DX)
    Resigned. 2 supply-centers, 5 units
    Italy
    Hawknight (100D)
    Resigned. 1 supply-centers, 2 units
    England
    ScottS (100D)
    Defeated. Bet: 8D
    Civil Disorders
    Eybein (5DX)Russia (Autumn, 1907) with 7 centres.
    MyrkrRef (100D)England (Autumn, 1903) with 3 centres.
    cardinal83 (100D)France (Spring, 1902) with 5 centres.
    Hawknight (100D)Italy (Autumn, 1906) with 4 centres.
    Finished: 05 AM Sat 12 Jun 10 UTC
    Lets get it started-2
    1 day /phase
    Pot: 137 D - Autumn, 1914, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Gobba (2209D(G))
    Turkey
    Gobba (2209D(G))
    Won. 18 supply-centers, 16 units
    England
    ekapic (357D)
    Survived. 10 supply-centers, 10 units
    Germany
    Survived. 5 supply-centers, 4 units
    Italy
    Survived. 1 supply-centers, 2 units
    France
    G_Ash (100D)
    Defeated. Bet: 10D
    Russia
    Hawknight (100D)
    Defeated. Bet: 10D
    Austria
    Jonx75 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    sparrowhawk (109D)Italy (Autumn, 1901) with 3 centres.
    BeanderSnatch (127D)France (Autumn, 1901) with 3 centres.
    Jonx75 (100D)Austria (Spring, 1904) with 1 centres.
    FuzzyPancake (100D)Turkey (Spring, 1907) with 11 centres.
    Hawknight (100D)Russia (Autumn, 1906) with 2 centres.
    Finished: 07 PM Sun 30 May 10 UTC
    350?
    1 day /phase
    Pot: 350 D - Autumn, 1907, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Tom Bombadil (4023D(G))
    Italy
    Tom Bombadil (4023D(G))
    Won. 18 supply-centers, 15 units
    England
    I == G-Sim (283D)
    Survived. 11 supply-centers, 11 units
    Russia
    Survived. 3 supply-centers, 4 units
    France
    irule (100D)
    Survived. 2 supply-centers, 2 units
    Austria
    Defeated. Bet: 50D
    Germany
    lpereira (100D)
    Defeated. Bet: 50D
    Turkey
    Hawknight (100D)
    Defeated. Bet: 50D
    Civil Disorders
    lpereira (100D)Germany (Autumn, 1902) with 2 centres.
    BeanderSnatch (127D)Austria (Spring, 1902) with 2 centres.
    Hawknight (100D)Turkey (Autumn, 1905) with 2 centres.