Angelfire

Profile Information

  • Last visited: 22 Jul 14 UTC
  • Joined: 05 Jan 09 UTC


Ranking Info Help

    PointsD:
  • Available: 989
  • In play: 0
  • Total: 989
  • Ghost Rating Overall:
  • Rating: 171
  • Peak: 181
  • Position: 1,390


Game Stats
  • All Game stats:
  • Game messages: 373

  • Won: 3 ( 50% )
  • Drawn: 1 ( 17% )
  • Survived: 1 ( 17% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Won: 3 ( 50% )
  • Drawn: 1 ( 17% )
  • Survived: 1 ( 17% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6
  • Classic Press:
  • Won: 3 ( 50% )
  • Drawn: 1 ( 17% )
  • Survived: 1 ( 17% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6
  • Classic Ranked:
  • Won: 3 ( 50% )
  • Drawn: 1 ( 17% )
  • Survived: 1 ( 17% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Angelfire's games

    Showing results 1 to 6 of 6 total results.

    Finished: 11 PM Thu 10 Jul 14 UTC
    Private Inaugural NYC Dip Game
    3 days /phase
    Pot: 35 D - Autumn, 1907, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    bossfox (107D)
    Drawn. 12 supply-centers, 12 units
    Russia
    jiaflu (443D)
    Drawn. 11 supply-centers, 11 units
    France
    jichen (282D)
    Drawn. 7 supply-centers, 6 units
    England
    rymonree (100D)
    Resigned. 3 supply-centers, 3 units
    Austria
    Wabi (100D)
    Resigned. 1 supply-centers, 1 units
    Germany
    Angelfire (989D)
    Defeated. Bet: 5D
    Italy
    MattWang (100D)
    Defeated. Bet: 5D
    Civil Disorders
    rymonree (100D)England (Spring, 1907) with 3 centres.
    Wabi (100D)Austria (Autumn, 1906) with 1 centres.
    MattWang (100D)Italy (Autumn, 1904) with 0 centres.
    Finished: 03 PM Thu 05 Mar 09 UTC
    nood ^.^
    1 day /phase
    Pot: 38 D - Autumn, 1907, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Angelfire (989D)
    France
    Angelfire (989D)
    Won. 19 supply-centers, 16 units
    Italy
    j0nne (100D)
    Survived. 9 supply-centers, 8 units
    Russia
    Bob Ilyani (100D)
    Survived. 4 supply-centers, 5 units
    Austria
    scottrobroy (100D)
    Survived. 2 supply-centers, 4 units
    Germany
    goeb (100D)
    Defeated. Bet: 3D
    Turkey
    Gillian (100D)
    Defeated. Bet: 5D
    England
    RaneForsting (100D)
    Defeated. Bet: 5D
    Finished: 06 PM Wed 04 Mar 09 UTC
    Featured 7v1 Comp Stomp JOIN NOW!!
    1 day /phase
    Pot: 1610 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Angelfire (989D)
    Turkey
    Angelfire (989D)
    Won. 19 supply-centers, 15 units
    England
    jiaflu (443D)
    Survived. 12 supply-centers, 10 units
    Italy
    Denzel73 (100D)
    Survived. 3 supply-centers, 5 units
    France
    Survived. 0 supply-centers, 1 units
    Austria
    Jerkface (1626D)
    Defeated. Bet: 230D
    Russia
    MJT123 (738D(S))
    Defeated. Bet: 230D
    Germany
    wisefool769 (100D)
    Defeated. Bet: 0D
    Finished: 10 AM Sat 31 Jan 09 UTC
    Fun!!!
    1 day, 6 hours /phase
    Pot: 37 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    England
    RUBEN_44 (283D)
    Drawn. 14 supply-centers, 14 units
    Austria
    Drawn. 11 supply-centers, 11 units
    Italy
    Angelfire (989D)
    Drawn. 9 supply-centers, 9 units
    Russia
    MrPhil42 (168D)
    Defeated. Bet: 5D
    Turkey
    Zapyx (100D)
    Defeated. Bet: 5D
    France
    Canaris (100D)
    Defeated. Bet: 5D
    Germany
    christfuhrer (100D)
    Defeated. Bet: 6D
    Finished: 01 AM Mon 19 Jan 09 UTC
    Maginot Line
    1 day /phase
    Pot: 209 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Angelfire (989D)
    France
    Angelfire (989D)
    Won. 21 supply-centers, 15 units
    England
    Eagle_Mar (348D)
    Survived. 13 supply-centers, 14 units
    Turkey
    Survived. 0 supply-centers, 4 units
    Russia
    Defeated. Bet: 25D
    Italy
    angryman (113D)
    Defeated. Bet: 25D
    Germany
    Breskur (100D)
    Defeated. Bet: 25D
    Austria
    Defeated. Bet: 5D
    Finished: 10 AM Tue 13 Jan 09 UTC
    Hostile Takeover
    1 day /phase
    Pot: 350 D - Autumn, 1912, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by jiaflu (443D)
    Turkey
    jiaflu (443D)
    Won. 18 supply-centers, 16 units
    Germany
    Angelfire (989D)
    Survived. 16 supply-centers, 13 units
    Italy
    The Mikado (927D)
    Defeated. Bet: 50D
    France
    BenHiding (659D)
    Defeated. Bet: 50D
    England
    Defeated. Bet: 50D
    Austria
    Defeated. Bet: 50D
    Russia
    Zilph (100D)
    Defeated. Bet: 50D